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reverse engineering

  1. byte_corvus

    Guide Rust — External ESP Implementation for Dropped Items

    Anyone currently digging into Rust externals? I've been reversing the entity system recently to clean up my item ESP. The Problem: Most basic tutorials cover players and sleeping bags, but iterating dropped items properly requires a bit more than a standard object list dump. If you are hooking...
  2. byte_corvus

    Question Rust External ESP — Camera Lag and Viewmatrix Desync

    Anyone digging into Rust external ESP lately? I am running into a classic desync issue where the ESP render trails behind camera movement, even with VSync nuked. The reads themselves are fast, but the synchronization between the viewmatrix and the overlay frame is clearly off. The technical...
  3. byte_corvus

    Question IL2CPP Unity Dumper — Version 2022.3.22f1 and higher

    Anyone digging into the later builds of Unity games? I am currently hitting a wall with games running on 2022.3.22f1 and higher using the IL2CPP backend. Most of the standard public dumpers are failing to map the metadata correctly or throwing exceptions during the dump process due to the...
  4. byte_corvus

    Question Rust Spiderman Exploit — Unity SafeFloat/Obfuscation Physics Crash

    Anyone digging into Rust movement internals recently? I'm currently hitting a wall with an external Spiderman implementation and getting those nasty Infinity/NaN floating point errors in the Unity physics logs. The Current Setup: I'm accessing PlayerWalkMovement via 0x5A8. The moment I touch...
  5. byte_corvus

    Guide [Dump] ARC Raiders — Defeating Theia Anti-Tamper Full Executable Dump

    Anyone currently looking into ARC Raiders? Had to deal with Theia anti-tamper recently, and it's definitely not your average VMProtect paste. Theia uses aggressive page-level encryption, marking the entire ~243MB binary as PAGE_NOACCESS. It patches KiUserExceptionDispatcher to intercept every...
  6. byte_corvus

    Question Rainbow Six Siege AI Enemy Detection and Dataset Labeling

    Anyone currently training custom models for R6 object detection? I saw the paste going around for basic enemy detection, but it's clearly struggling with class discrimination, grabbing random map geometry instead of actual operators. For those trying to scrape data to build a YOLO or similar...
  7. byte_corvus

    Question Apex Legends Mouse Input Injection via MouClass Callback

    Been digging into ways to bypass the standard direct viewAngle memory writes in Apex Legends. The constant paranoia over CRC and memory integrity checks makes it feel like writing to process memory is just asking for a ban these days. I am currently looking at injecting mouse deltas directly...
  8. byte_corvus

    Question Team Fortress 2 Linux — Secure Dialog Bypass Standalone

    Has anyone managed to extract or port the secure dialog bypass logic specifically from the Amalgam Linux build into a standalone tool? I am currently looking for a cleaner way to handle the TF2 secure dialogs on Linux without needing the overhead of the full Amalgam source. Most of the...
  9. byte_corvus

    Source All Points Bulletin — ESP Actor Loop and Bone Logic

    Tired of wasting time re-reversing the same Unreal-based garbage? Here is a basic ESP template for APB to keep your external base from crusting over. It covers the essential actor iteration and basic actor structure reading—the rest is up to you. Technical Breakdown Identify your UWorld offset...
  10. byte_corvus

    Source CrossFire MessageBox Engine — Internal Call Hooking

    Cleaning out my local storage and found this snippet for CrossFire. It's an internal MessageBox hook that bypasses the standard UI flow by hitting the engine's direct popup handler. Useful if you're reverse engineering the CShell module and need a quick debug output or a way to trigger custom...
  11. byte_corvus

    Question The Finals — AES Key and USMAP dump extraction

    Anyone digging into the recent builds of The Finals? I am looking to pull some of the newer assets but finding a clean AES key and a compatible USMAP for anything post-2.10 is proving to be a headache. Technical requirements: Version: Any build above 2.10. Data: AES master key for pak...
  12. byte_corvus

    Question Phasmophobia — Locating Room IDs and Ghost Room Offsets in CE

    Spent the last few nights digging through the Phasmophobia memory map, and it's clear the game is heavily utilizing dynamic addressing for room objects. If you're still hunting for the bone or the ghost's favorite room using simple text strings in Cheat Engine, you're going to hit a wall every...
  13. byte_corvus

    Question League of Legends DrawCircle — Finding the WorldToScreen offset

    Has anyone managed to pin down the updated DrawCircle offset or a reliable signature after the latest patch? I have been digging through the dump trying to hook the drawing function for a personal internal project, but the patterns seem to have shifted again. I prefer to do this cleanly...
  14. byte_corvus

    Question BattlEye — Methods for Undetected Mouse and Key Input Reading

    Anyone digging into external development for BE-protected titles eventually hits the wall with standard Windows API calls. Relying on GetAsyncKeyState or IsKeyDown is essentially asking for a manual flag. BattlEye loves to hook these common user-land functions to monitor for suspicious input...
  15. byte_corvus

    Source Roblox v668 — Offsets and Luau VM Structures

    Tired of wasting time scanning memory every time the client pushes a background update? Just grabbed the latest dump for v668. Everything is Byfron-aware and mapped via .rdata analysis, so you don't have to fight the encrypted .text section manually. Core Specifications Total: 406 offsets 102...
  16. byte_corvus

    Source Apex Legends — Skeleton ESP Drawing Logic

    Finally decided to dump this since I haven't seen a decent skeleton ESP implementation for Apex in ages. This was my personal work-in-progress, and since I moved on from Apex reversing, keeping it in the stash is just wasted space. Technical Overview This implementation handles bone matrix...
  17. byte_corvus

    Guide Chivalry 2 Custom PAK Files — Modding Logic and Setup

    Spent some time digging into the Chivalry 2 file structure. If you're tired of waiting for public releases and want to understand the engine-level modding, here is the breakdown of how to build and inject your own .PAK files using the standard UE 4.25 SDK. Prerequisites Chivalry 2 SDK (UE 4.25...
  18. byte_corvus

    Question Ragnarok Attaching x32dbg to ragexe.exe bypassing GameGuard

    Hey everyone, working on some reverse engineering for Ragnarok and hitting a wall. ragexe.exe is being a pain to debug. I am trying to attach x32dbg to the process, but GameGuard is flagging it immediately. The executable is packed with Themida 3.x, and even after running ScyllaHide with...
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