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reverse engineering

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    Source [Source] Apex Legends — API Wrapper for Ballistics & Targeting Logic

    Got my hands on a decently structured API wrapper for Apex. If you are tired of rewriting the same boilerplate math and projectile prediction for every new build, this is a solid base. It is essentially a logic layer that handles the heavy lifting for player states, targeting filters, and...
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    Question Splitgate 2 Colorbot — UniBot Arduino configuration issues

    Has anyone else been testing color-based solutions on the Splitgate 2 build? I have been running UniBot via Arduino, and while it maps perfectly in AimLabs, the performance in SG2 is erratic at best. The Current Setup: UniBot (GitHub base) Arduino HID bridge Testing with native client settings...
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    Question The Hunter Call of the Wild — AOB Signature Update Assistance

    Spent the last few hours messing with some outdated tables for The Hunter: Call of the Wild, and I'm hitting a wall with the AOB signature injection. Seems like the recent updates shifted the memory layout or obfuscated the specific module pointers I was relying on. The Current Script...
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    Guide CS2 Cheat Engine Pointermaps — Unexpected result count

    Moving from Assault Cube to CS2 is a jump, especially when you start hitting walls with Cheat Engine's pointer scanner. If you're seeing your pointer map count explode after a comparison, you aren't alone. It's a common misconception that the scanner performs a simple intersection when you're...
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    Question Rust BaseNetworkable — Entity Filtering and Field Retrieval

    Anyone grinding through Rust internals recently? I've seen a few devs struggle with the BaseNetworkable iteration and object property access. Dealing with Facepunch's constant obfuscation and encryption shifts is a headache, but the logic usually remains consistent if you stop looking at the...
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    Guide World of Warcraft Warden Analysis — Memory Layout & Module Loader Mechanics

    Warden isn't a static binary anti-cheat — it's a remote code execution framework. I've been digging into how Warden handles WoW Retail under Proton-GE/Linux. The server pushes encrypted scan modules at runtime, which are decrypted and executed in memory. Since the scanning logic updates...
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    Question Rainbow Six Siege — Reversing Query Bus Offsets and Executables

    Anyone digging deep into the R6 internal architecture lately? Dealing with the Query Bus (QB) in Siege is always a headache since the structure isn't exactly standardized across every build, and plenty of public or private QBs are just dead on arrival depending on your current project base. I...
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    Guide [Crash] DX12 Hook — Window Resizing and Resolution Change Crashes

    Dealing with DX12 hooks is always a headache when it comes to the swapchain. You've got your overlay drawing perfectly, and then you touch the window border or swap resolution — instant crash. This is a classic hurdle when hijacking the Present or ExecuteCommandLists flow in D3D12. The...
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    Question The Finals — Reading/Writing VM RAM from Proxmox Host

    Anyone here digging into hypervisor-level memory access for The Finals? Running a Windows 11 VM on Proxmox (KVM) is a solid start for staying under the radar, but the real power comes from reading and writing RAM directly from the host without touching the guest environment. The goal is live...
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    Question Day of Defeat — Calculating 2D ESP Boxes for Prone Models

    Anyone currently digging into the GoldSrc engine for Day of Defeat? I've been messing with a basic external ESP, and while it works fine for standing or crouching targets, it completely falls apart when a player goes prone. The issue is pretty standard for external RPM projects: the player...
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    Source Splitgate 2 — Full SDK Dump & Marlin AC Bypass

    Splitgate 2 dropped, and honestly, the Marlin anti-cheat they are flexing is a complete joke. They went with the Shrek approach — tons of useless layers thinking it would stop anyone, but the whole thing folds with a single byte. If you are digging into the binary, here is the technical...
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    Guide Clash Royale — Reversing Obfuscated libg.so and Promon

    Anyone currently digging into the latest Clash Royale builds? I've been trying to tear apart the libg.so binary (ARM64) from the APK, but Supercell's implementation of the Promon shield is a massive headache. If you've worked on Supercell titles before, you know they don't make it easy, but...
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    Source [Release] Rust Material Dumper — DLL with Automation Support

    If you are deep into building custom chams or just need to dump Rust materials for asset analysis, this dumper is a solid addition to the kit. It is a user-friendly DLL that provides progress feedback and supports custom output filenames, making it much easier to integrate into your own...
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    Source ARC Raiders — External Base (Aimbot & ESP)

    ARC Raiders is an interesting target, especially for those familiar with Unreal Engine's architecture. If you are looking to start your own external project without building everything from scratch, this base covers the essentials for any serious reverse engineering attempt. DOWNLOAD This is...
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    Guide EAC DSE Bypass — Patching KernelBase Condition Variables

    Tired of EAC clashing with your driver signature enforcement? If you're tired of seeing those DSE errors while trying to map your own driver, here is a quick and dirty way to suppress the enforcement checks using memory patches in KernelBase. The Method This approach involves attaching to the...
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    Question [Crash] CrossFire Dumping Issues with x64dbg and ScyllaHide

    Anyone digging into CrossFire internals recently has likely run into the same wall. The moment you try to attach or dump crossfire.exe with x64dbg and ScyllaHide, the game window kicks you to the desktop or triggers a hard minimize. The technical hurdle: It is clear the anti-cheat has specific...
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    Question Phasmophobia GhostActivity — Triggering Ghost Interactions post-update

    Anyone digging into the latest Phasmophobia builds lately? I am running into a wall with GhostActivity after the recent refactoring. Previously, hooking the interaction was a breeze—just a simple jmp to GhostActivity.Interaction inside the update loop did the trick. With the current structure...
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    Table [Release] Palworld Cheat Engine Table — Infinite Ammo and Crafting

    Spent some time cleaning up this CE table for Palworld. Keep in mind it's a bit of a paste job and strictly for online play—don't bother trying this if the server is running PalGuard, it'll just flag you immediately. DOWNLOAD Core Features: Infinite Ammo: Requires the secondary Chinese script...
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    Source All Points Bulletin — GNames/GObjects Dumper

    Anyone currently poking at APB? Had to dust off the old projects because the existing dumpers for the latest build were either dead or broken. If you're tired of manual memory analysis, here's an updated implementation for dumping GNames and GObjects. It uses a clean external approach, though...
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    Undetected [Release] Rogue Company — 1st Generation Internal Rewrite

    Decided to take the old 1st Generation base from back in the day and give it a much-needed refresh for the current build. Had to dig through some dusty archives for this, but the logic holds up well enough if you know how to handle the injection. Shout out to NEXLEVEL for the original...
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