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reverse engineering

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    Question Assault Cube 1.3.0.2 — Reversing Triggerbot Crosshair ID Logic

    Still messing with Assault Cube? It’s the classic sandbox for cutting your teeth on reverse engineering, but moving from v1.2.0.2 to the 1.3.0.2 build can be a headache if you’re just following old patterns. A common roadblock when building a triggerbot is getting stuck on the player name...
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    Guide Conquer Online — Window Commands and NPC Shop IDs

    Digging into a Conquer Online source and hit the wall with shop windows? We've all been there—trying to add a custom Quest Point NPC or a unique shop without nuking the Horse Racing or Warehouse functionality. If you're tired of guessing packet IDs for UI elements, you need a solid list of...
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    Question Day of Defeat — SetupBones Access Violation in ESP Render

    The classic Source Engine struggle — you drop a simple loop for your ESP and suddenly the client decides it's time to CTD. Usually, SetupBones is the culprit here, especially if you're calling it from a hook like PaintTraverse without the right synchronization or if your entity pointers are...
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    Guide [Source] MemWar — Windows Memory Hacking Library in Rust

    Tired of the usual C++ boilerplate for every memory project? Rust is moving into the scene fast, and it's not just for safe web apps anymore. MemWar is a specialized library designed specifically for memory-related tasks on Windows, making it a solid foundation for anyone building external...
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    Question ARC Raiders — Dumping Xbox App Build (XOR Key/Runtime)

    Anyone currently digging into the ARC Raiders Xbox App build? Trying to get a clean dump for this version is becoming a massive headache. Standard methods aren't cutting it, and the environment feels significantly more locked down than the usual Steam releases. I've been attempting to dump the...
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    Question Apex Legends — MmCopyVirtualMemory + KDMapper for Kernel RPM

    Anyone currently digging into kernel-level memory reading for Apex? I’ve seen plenty of discussion regarding the classic MmCopyVirtualMemory approach combined with kdmapper for loading. The question is simple: does this setup actually hold up against EAC these days, or is it an instant flag on...
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    Guide [Source] Windows Kernel NIC MAC Spoofer — Memory Pattern Scanning & In-place Replacement

    Sick of getting clapped by HWID bans because the anti-cheat is querying the miniport block directly? Registry-only spoofing is for scripts and teenagers. If you want to actually hide from EAC and BattlEye, you need to go deeper into the kernel. I got my hands on this logic that handles MAC...
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    Question Apex Legends Kernel RCS — Memory Write Flickering & Offset Analysis

    Trying to implement a stable RCS via kernel memory writes in Apex is becoming a massive headache, especially with how EAC monitors viewangle consistency now. If you're digging into the CPlayer structures, you've likely seen the common offsets, but getting a clean compensation without the dreaded...
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    Question x64 ASM — Rescuing Return Values from External Shellcode Calls

    Writing custom shellcode to invoke functions like my_malloc externally is a standard move when you're bypassing standard hooks or manual mapping, but it's easy to trip over the x64 calling convention. The Problem The current implementation successfully triggers the function call, but the...
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    Source Combat Arms Multi-Client Mutex Hook — CA_GAME Bypass

    Bypassing the single-instance limitation in Combat Arms usually boils down to how the game handles its global mutex. For years, the signature identifier has been CA_GAME. If you try to launch a second instance, the client checks if this mutex exists and kills the process if it finds a handle. I...
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    Guide Overwatch 2 External — Handle Hijacking & Arduino HID

    Been digging into the current state of Overwatch 2 memory protection. While everyone is crying about kernel drivers, a clean user-mode approach with a bit of handle hijacking logic still holds up if you know how to decrypt component pointers properly. Architectural Overview This is a 100%...
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    Question Maple Story World: Land of the Wind — Tracing Player Pointers in xLua

    Anyone currently digging into the xLua garbage in Maple Story World? I've been trying to pin down the player's X-coordinate in Land of the Wind, but the register shuffling is a nightmare. This isn't your standard static offset; we're dealing with a VM-based dispatch here. The Reversing Problem...
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    Guide Apex Legends — Stryder user-getinfo API & Player State Data

    Ever tried poking around the Respawn Stryder server? If you're building external tools for Apex or just want to verify an account's state without launching the game, there's a specific PHP endpoint you need to know about. This call hits the crossplay prod server and returns a dense userInfo...
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    Question Overwatch — DLL Injection Reported Success but Code Not Executing

    Still relying on tools from the dinosaur age like Xenos or Extreme Injector for Overwatch? You're going to get clapped by silent failures or instant flags. If your injector reports success but your features are ghosting, you're not actually executing code in the target namespace. Check the...
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    Guide [Discussion] Windows Kernel — Exploiting PnP Drivers via CMApi

    Anyone currently digging into kernel-level exploits knows the headache of dealing with Plug and Play (PnP) drivers. Trying to weaponize a vulnerable PnP driver usually requires the PnP manager to call AddDevice in a very specific state, and doing it through the standard Setup API is bloated...
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    Guide [Source] ARC Raiders — Comprehensive Asset ID to String Index

    Anyone digging into ARC Raiders knows the struggle of mapping asset IDs back to readable strings. If you're messing with internals or trying to filter specific loot or entities in an external, doing this manually is a massive waste of time. I've come across a pretty extensive mapping index that...
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    Source PlanetSide 2 Offset Dumper — Auto-Header Generation & Sigs

    Still manually digging through ReClass every time PlanetSide 2 pushes a minor update? Stop wasting your time. Found this dumper that automates the tedious part of maintaining an internal or external. It scans a game dump for patterns, prints the results, and spits out a clean C++ header file...
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    Undetected [Release] Slay the Spire 2 — Full Console Unlock DLL (v0.103.0)

    Slay the Spire 2 Console Restriction Bypass Typical dev move: the console is technically present in the build but intentionally gimped. In the current 0.103.0 version, the devs locked it down to exactly four basic commands via a simple IF statement check inside sts2.dll. This patch nukes that...
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    Guide Rust — Telemetry Hidden Bans & Analytics Breakdown

    Stop snitching on yourself. I've been intercepting Rust's HTTP traffic, and the amount of data the client phones home to Facepunch — independent of EAC — is enough to flag any lazy external user or paster. If you think staying UD from the anti-cheat is enough, you're missing the bigger picture...
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    Source Warface — Sending SvRequestShootHit via RMI

    Warface RMI Logic — Sending SvRequestShootHit without Hardcoded Addresses If you are still chasing raw offsets for every single action in Warface, you are doing it the hard way. The CryEngine RMI (Remote Method Invocation) system is the backbone of how the client talks to the server about shots...
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