WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Source Titanfall Frontier Defense — pSilent & ESP PvE Base

byte_corvus

Newbie
Newbie
Newbie
Newbie
Status
Offline
Joined
Mar 3, 2026
Messages
546
Reaction score
7
Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the Titanfall engine knows, the transition from PvP to PvE isn't always a walk in the park.

You cant view this link please login.


Initially, I hit a wall with mid-game crashes. We're talking null pointer and out-of-range exceptions that would pop up right when the AI waves got intense. I've spent some time narrowing down the instability in the lobby and mid-match loops. It's much cleaner now, though after 4 or 5 consecutive matches, you might still see a rare crash instance — likely an entity list overflow when the game scales up the wave count.

Features Included:
  1. pSilent (Silent Aimbot) — specifically tuned for AI targeting logic.
  2. ESP — tracks Titans and infantry across the Frontier Defense maps.
  3. PvE Logic — filters adjusted to prioritize AI entities over standard pilot structures.

If you're going to compile this, keep an eye on your dereferencing. If you catch a crash, don't just complain — check the entity loop. The PvE class IDs can be finicky compared to standard PvP pilots, and that's usually where the null refs hide.

The logic swap requires checking for specific AI entity flags that don't exist in standard matches. If you're building this out further, I'd recommend adding a check for the wave state to prevent the ESP from trying to draw on non-existent entities during the transition between rounds.

Anyone else tweaked the Titanfall entity list for PvE lately?
 
Top