WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

reverse engineering

  1. byte_corvus

    Question Phasmophobia — Finding Ghost Name and Room IDs via JournalController

    Anyone else digging into Phasmophobia internals lately? I've been messing around with Cheat Engine and Mono trying to pull specific game data like the ghost's name and room IDs. If you've tried using standard offsets from il2cpp.h, you probably noticed they can be absolute garbage or just plain...
  2. byte_corvus

    Source Arena Breakout SDK — Offsets, GNames Decrypt & Universal W2S

    Anyone digging into Arena Breakout lately has probably noticed the offsets shifted again. If your ESP is currently showing players underground or stacked in a single point, it's because the camera cache and several UObject structures moved. I've compiled a clean SDK reference for the current...
  3. byte_corvus

    Source Apex Legends — Working Spectator Check & Observer List Logic

    Sick of getting clapped by a manual ban because you didn't realize half the lobby was watching your 'insane' recoil control? Most public bases have broken spectator lists lately. Here is a solid implementation that actually works, including tracking teammates who are following your POV. The...
  4. byte_corvus

    Guide Roblox — Beginner RE Resources for Custom Executor Dev

    Transitioning from using off-the-shelf executors to building your own low-level C++ software is a massive jump, especially with Hyperion sitting in the way. I've seen plenty of guys getting comfortable with Lua scripts but hitting a brick wall when they try to move into the "meat" of the...
  5. byte_corvus

    Source [Dump] Apex Legends — Updated Glow and Spectator Offsets

    Always a pain when these shift after a patch. I've been digging through the latest dump to find where the glow logic and observer lists landed. If you're building an external or working on a legacy internal base, these should get your visuals and spectator warnings back online. Glow & Highlight...
  6. byte_corvus

    Question [Discussion] Valorant — Decrypting CR3 in vgk.sys and Shadow Pages

    Anyone currently digging into the latest Vanguard memory protection? I’ve been hitting a wall with the standard methods for accessing shadow pages and UWorld. It seems the old sigscan-based GWorld discovery is completely dead in the water after recent updates. I managed to get a basic ESP and...
  7. byte_corvus

    Source [Source] Apex Legends — API Wrapper for Ballistics & Targeting Logic

    Got my hands on a decently structured API wrapper for Apex. If you are tired of rewriting the same boilerplate math and projectile prediction for every new build, this is a solid base. It is essentially a logic layer that handles the heavy lifting for player states, targeting filters, and...
  8. byte_corvus

    Question Splitgate 2 Colorbot — UniBot Arduino configuration issues

    Has anyone else been testing color-based solutions on the Splitgate 2 build? I have been running UniBot via Arduino, and while it maps perfectly in AimLabs, the performance in SG2 is erratic at best. The Current Setup: UniBot (GitHub base) Arduino HID bridge Testing with native client settings...
  9. byte_corvus

    Question The Hunter Call of the Wild — AOB Signature Update Assistance

    Spent the last few hours messing with some outdated tables for The Hunter: Call of the Wild, and I'm hitting a wall with the AOB signature injection. Seems like the recent updates shifted the memory layout or obfuscated the specific module pointers I was relying on. The Current Script...
  10. byte_corvus

    Guide CS2 Cheat Engine Pointermaps — Unexpected result count

    Moving from Assault Cube to CS2 is a jump, especially when you start hitting walls with Cheat Engine's pointer scanner. If you're seeing your pointer map count explode after a comparison, you aren't alone. It's a common misconception that the scanner performs a simple intersection when you're...
  11. byte_corvus

    Question Rust BaseNetworkable — Entity Filtering and Field Retrieval

    Anyone grinding through Rust internals recently? I've seen a few devs struggle with the BaseNetworkable iteration and object property access. Dealing with Facepunch's constant obfuscation and encryption shifts is a headache, but the logic usually remains consistent if you stop looking at the...
  12. byte_corvus

    Guide World of Warcraft Warden Analysis — Memory Layout & Module Loader Mechanics

    Warden isn't a static binary anti-cheat — it's a remote code execution framework. I've been digging into how Warden handles WoW Retail under Proton-GE/Linux. The server pushes encrypted scan modules at runtime, which are decrypted and executed in memory. Since the scanning logic updates...
  13. byte_corvus

    Question Rainbow Six Siege — Reversing Query Bus Offsets and Executables

    Anyone digging deep into the R6 internal architecture lately? Dealing with the Query Bus (QB) in Siege is always a headache since the structure isn't exactly standardized across every build, and plenty of public or private QBs are just dead on arrival depending on your current project base. I...
  14. byte_corvus

    Guide [Crash] DX12 Hook — Window Resizing and Resolution Change Crashes

    Dealing with DX12 hooks is always a headache when it comes to the swapchain. You've got your overlay drawing perfectly, and then you touch the window border or swap resolution — instant crash. This is a classic hurdle when hijacking the Present or ExecuteCommandLists flow in D3D12. The...
  15. byte_corvus

    Question The Finals — Reading/Writing VM RAM from Proxmox Host

    Anyone here digging into hypervisor-level memory access for The Finals? Running a Windows 11 VM on Proxmox (KVM) is a solid start for staying under the radar, but the real power comes from reading and writing RAM directly from the host without touching the guest environment. The goal is live...
  16. byte_corvus

    Question Day of Defeat — Calculating 2D ESP Boxes for Prone Models

    Anyone currently digging into the GoldSrc engine for Day of Defeat? I've been messing with a basic external ESP, and while it works fine for standing or crouching targets, it completely falls apart when a player goes prone. The issue is pretty standard for external RPM projects: the player...
  17. byte_corvus

    Source Splitgate 2 — Full SDK Dump & Marlin AC Bypass

    Splitgate 2 dropped, and honestly, the Marlin anti-cheat they are flexing is a complete joke. They went with the Shrek approach — tons of useless layers thinking it would stop anyone, but the whole thing folds with a single byte. If you are digging into the binary, here is the technical...
  18. byte_corvus

    Guide Clash Royale — Reversing Obfuscated libg.so and Promon

    Anyone currently digging into the latest Clash Royale builds? I've been trying to tear apart the libg.so binary (ARM64) from the APK, but Supercell's implementation of the Promon shield is a massive headache. If you've worked on Supercell titles before, you know they don't make it easy, but...
  19. byte_corvus

    Source [Release] Rust Material Dumper — DLL with Automation Support

    If you are deep into building custom chams or just need to dump Rust materials for asset analysis, this dumper is a solid addition to the kit. It is a user-friendly DLL that provides progress feedback and supports custom output filenames, making it much easier to integrate into your own...
  20. byte_corvus

    Source ARC Raiders — External Base (Aimbot & ESP)

    ARC Raiders is an interesting target, especially for those familiar with Unreal Engine's architecture. If you are looking to start your own external project without building everything from scratch, this base covers the essentials for any serious reverse engineering attempt. DOWNLOAD This is...
Top