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Knowledge is power. If you are planning a bypass, dumping offsets, or just want to know what ring0 nightmare you are up against before you start coding, you need a map of the landscape. Most of these ACs are industry standards, while others are legacy trash that should have stayed in the mid-2000s.
I have organized this index to help you identify which games are protected by which systems. Whether it is the kernel-level persistence of Vanguard or the signature-based laziness of VAC, knowing your enemy is the first step to staying UD.
Top-Tier / Kernel-Level Protections
Third-Party & Competitive ACs
Legacy & In-House Protections
The Trash Bin (Discontinued / Inactive)
Systems like HackShield, DMW, and TZAC are essentially dead. If you find a game still running these, it is a playground for basic memory modification.
Quick Pro-Tip:
If you are targeting EAC or BattlEye, stop looking for user-mode solutions. You will get clapped in the first ban wave. Invest your time in learning about kernel-mode drivers, communication via IOCTL, or go the DMA route if you have the hardware.
What AC are you currently digging into, or did I miss a game that recently switched protection?
I have organized this index to help you identify which games are protected by which systems. Whether it is the kernel-level persistence of Vanguard or the signature-based laziness of VAC, knowing your enemy is the first step to staying UD.
Top-Tier / Kernel-Level Protections
Strictly boot-time kernel driver. If you are touching these, you better have a clean setup and a solid mapper.
- Valorant
- League of Legends
The current king of the market. Uses a mix of driver-level monitoring and heartbeat checks.
- Apex Legends
- Rust
- Fortnite
- Dead by Daylight
- 7 Days to Die
- Elden Ring
- Lost Ark
- War Thunder
- The Division 2
- Hunt: Showdown
Aggressive heuristic scanning and shellcode injection. Used by some of the sweatiest shooters out there.
- Escape from Tarkov
- Rainbow Six Siege
- PUBG
- DayZ
- ARK: Survival Evolved
- Destiny 2
- Unturned
Third-Party & Competitive ACs
These are usually much more intrusive than standard game-level ACs. They check for hypervisors and DMA setups more frequently.
- CS:GO / CS2 (FaceIT matches)
- Team Fortress 2
- Dota 2
- Halo Infinite
Legacy & In-House Protections
Honestly? It is a joke compared to modern kernel drivers. Mostly signature-based. Stay away from public pastes and you are usually fine, but watch out for VAC Live.
- Counter-Strike 2
- Team Fortress 2
- Left 4 Dead 2
- Dota 2
Mostly found in Korean MMOs and older FPS titles. GameGuard and XIGNCODE3 are notorious for being annoying but can be bypassed with standard driver-level techniques.
- Black Desert Online (XIGNCODE3)
- Aion (GameGuard)
- Battlefield 4 (Punkbuster)
The Trash Bin (Discontinued / Inactive)
Systems like HackShield, DMW, and TZAC are essentially dead. If you find a game still running these, it is a playground for basic memory modification.
Quick Pro-Tip:
If you are targeting EAC or BattlEye, stop looking for user-mode solutions. You will get clapped in the first ban wave. Invest your time in learning about kernel-mode drivers, communication via IOCTL, or go the DMA route if you have the hardware.
What AC are you currently digging into, or did I miss a game that recently switched protection?