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reverse engineering

  1. byte_corvus

    Guide EAC DSE Bypass — Patching KernelBase Condition Variables

    Tired of EAC clashing with your driver signature enforcement? If you're tired of seeing those DSE errors while trying to map your own driver, here is a quick and dirty way to suppress the enforcement checks using memory patches in KernelBase. The Method This approach involves attaching to the...
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    Question [Crash] CrossFire Dumping Issues with x64dbg and ScyllaHide

    Anyone digging into CrossFire internals recently has likely run into the same wall. The moment you try to attach or dump crossfire.exe with x64dbg and ScyllaHide, the game window kicks you to the desktop or triggers a hard minimize. The technical hurdle: It is clear the anti-cheat has specific...
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    Question Phasmophobia GhostActivity — Triggering Ghost Interactions post-update

    Anyone digging into the latest Phasmophobia builds lately? I am running into a wall with GhostActivity after the recent refactoring. Previously, hooking the interaction was a breeze—just a simple jmp to GhostActivity.Interaction inside the update loop did the trick. With the current structure...
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    Table [Release] Palworld Cheat Engine Table — Infinite Ammo and Crafting

    Spent some time cleaning up this CE table for Palworld. Keep in mind it's a bit of a paste job and strictly for online play—don't bother trying this if the server is running PalGuard, it'll just flag you immediately. DOWNLOAD Core Features: Infinite Ammo: Requires the secondary Chinese script...
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    Source All Points Bulletin — GNames/GObjects Dumper

    Anyone currently poking at APB? Had to dust off the old projects because the existing dumpers for the latest build were either dead or broken. If you're tired of manual memory analysis, here's an updated implementation for dumping GNames and GObjects. It uses a clean external approach, though...
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    Undetected [Release] Rogue Company — 1st Generation Internal Rewrite

    Decided to take the old 1st Generation base from back in the day and give it a much-needed refresh for the current build. Had to dig through some dusty archives for this, but the logic holds up well enough if you know how to handle the injection. Shout out to NEXLEVEL for the original...
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    Guide Rust — External ESP Implementation for Dropped Items

    Anyone currently digging into Rust externals? I've been reversing the entity system recently to clean up my item ESP. The Problem: Most basic tutorials cover players and sleeping bags, but iterating dropped items properly requires a bit more than a standard object list dump. If you are hooking...
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    Question Rust External ESP — Camera Lag and Viewmatrix Desync

    Anyone digging into Rust external ESP lately? I am running into a classic desync issue where the ESP render trails behind camera movement, even with VSync nuked. The reads themselves are fast, but the synchronization between the viewmatrix and the overlay frame is clearly off. The technical...
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    Question IL2CPP Unity Dumper — Version 2022.3.22f1 and higher

    Anyone digging into the later builds of Unity games? I am currently hitting a wall with games running on 2022.3.22f1 and higher using the IL2CPP backend. Most of the standard public dumpers are failing to map the metadata correctly or throwing exceptions during the dump process due to the...
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    Question Rust Spiderman Exploit — Unity SafeFloat/Obfuscation Physics Crash

    Anyone digging into Rust movement internals recently? I'm currently hitting a wall with an external Spiderman implementation and getting those nasty Infinity/NaN floating point errors in the Unity physics logs. The Current Setup: I'm accessing PlayerWalkMovement via 0x5A8. The moment I touch...
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    Guide [Dump] ARC Raiders — Defeating Theia Anti-Tamper Full Executable Dump

    Anyone currently looking into ARC Raiders? Had to deal with Theia anti-tamper recently, and it's definitely not your average VMProtect paste. Theia uses aggressive page-level encryption, marking the entire ~243MB binary as PAGE_NOACCESS. It patches KiUserExceptionDispatcher to intercept every...
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    Question Rainbow Six Siege AI Enemy Detection and Dataset Labeling

    Anyone currently training custom models for R6 object detection? I saw the paste going around for basic enemy detection, but it's clearly struggling with class discrimination, grabbing random map geometry instead of actual operators. For those trying to scrape data to build a YOLO or similar...
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    Question Apex Legends Mouse Input Injection via MouClass Callback

    Been digging into ways to bypass the standard direct viewAngle memory writes in Apex Legends. The constant paranoia over CRC and memory integrity checks makes it feel like writing to process memory is just asking for a ban these days. I am currently looking at injecting mouse deltas directly...
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    Question Team Fortress 2 Linux — Secure Dialog Bypass Standalone

    Has anyone managed to extract or port the secure dialog bypass logic specifically from the Amalgam Linux build into a standalone tool? I am currently looking for a cleaner way to handle the TF2 secure dialogs on Linux without needing the overhead of the full Amalgam source. Most of the...
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    Source All Points Bulletin — ESP Actor Loop and Bone Logic

    Tired of wasting time re-reversing the same Unreal-based garbage? Here is a basic ESP template for APB to keep your external base from crusting over. It covers the essential actor iteration and basic actor structure reading—the rest is up to you. Technical Breakdown Identify your UWorld offset...
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    Source CrossFire MessageBox Engine — Internal Call Hooking

    Cleaning out my local storage and found this snippet for CrossFire. It's an internal MessageBox hook that bypasses the standard UI flow by hitting the engine's direct popup handler. Useful if you're reverse engineering the CShell module and need a quick debug output or a way to trigger custom...
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    Question The Finals — AES Key and USMAP dump extraction

    Anyone digging into the recent builds of The Finals? I am looking to pull some of the newer assets but finding a clean AES key and a compatible USMAP for anything post-2.10 is proving to be a headache. Technical requirements: Version: Any build above 2.10. Data: AES master key for pak...
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    Question Phasmophobia — Locating Room IDs and Ghost Room Offsets in CE

    Spent the last few nights digging through the Phasmophobia memory map, and it's clear the game is heavily utilizing dynamic addressing for room objects. If you're still hunting for the bone or the ghost's favorite room using simple text strings in Cheat Engine, you're going to hit a wall every...
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    Question League of Legends DrawCircle — Finding the WorldToScreen offset

    Has anyone managed to pin down the updated DrawCircle offset or a reliable signature after the latest patch? I have been digging through the dump trying to hook the drawing function for a personal internal project, but the patterns seem to have shifted again. I prefer to do this cleanly...
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    Question BattlEye — Methods for Undetected Mouse and Key Input Reading

    Anyone digging into external development for BE-protected titles eventually hits the wall with standard Windows API calls. Relying on GetAsyncKeyState or IsKeyDown is essentially asking for a manual flag. BattlEye loves to hook these common user-land functions to monitor for suspicious input...
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