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reverse engineering

  1. byte_corvus

    Guide [Source] ARC Raiders — Comprehensive Asset ID to String Index

    Anyone digging into ARC Raiders knows the struggle of mapping asset IDs back to readable strings. If you're messing with internals or trying to filter specific loot or entities in an external, doing this manually is a massive waste of time. I've come across a pretty extensive mapping index that...
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    Source PlanetSide 2 Offset Dumper — Auto-Header Generation & Sigs

    Still manually digging through ReClass every time PlanetSide 2 pushes a minor update? Stop wasting your time. Found this dumper that automates the tedious part of maintaining an internal or external. It scans a game dump for patterns, prints the results, and spits out a clean C++ header file...
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    Undetected [Release] Slay the Spire 2 — Full Console Unlock DLL (v0.103.0)

    Slay the Spire 2 Console Restriction Bypass Typical dev move: the console is technically present in the build but intentionally gimped. In the current 0.103.0 version, the devs locked it down to exactly four basic commands via a simple IF statement check inside sts2.dll. This patch nukes that...
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    Guide Rust — Telemetry Hidden Bans & Analytics Breakdown

    Stop snitching on yourself. I've been intercepting Rust's HTTP traffic, and the amount of data the client phones home to Facepunch — independent of EAC — is enough to flag any lazy external user or paster. If you think staying UD from the anti-cheat is enough, you're missing the bigger picture...
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    Source Warface — Sending SvRequestShootHit via RMI

    Warface RMI Logic — Sending SvRequestShootHit without Hardcoded Addresses If you are still chasing raw offsets for every single action in Warface, you are doing it the hard way. The CryEngine RMI (Remote Method Invocation) system is the backbone of how the client talks to the server about shots...
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    Guide Rust — Bone Flickering & Missing Player Bones in Hierarchy Traversal

    Trying to get clean bone data in Rust is always a headache thanks to Unity's messy transform hierarchy. Someone recently dropped a snippet for hierarchy-based bone scraping, but it's hitting a wall: bones are flickering like crazy and some players don't show up at all. This usually points to...
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    Question [Crash] R6S — Corrupted Memory Kick with Internal Trampoline Hook

    Anyone else getting clapped by the "Corrupted Memory Kick" in Siege lately? It looks like the old internal bases floating around are hitting a wall with current BattlEye integrity checks. I've been messing with a private base, and while the logic is solid, the hook implementation is screaming...
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    Guide H1emu Anti-cheat & Asset Integrity Bypass — Config Method

    H1emu anti-cheat implementation is essentially glorified spyware with some basic monitoring attached. While it is not exactly at the level of kernel-level giants, it does several aggressive things you need to stay ahead of before messing with the client. Anti-Cheat Behavior Analysis The current...
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    Guide ARC Raiders — Multi-Platform Auth Token Grabber (Steam/Epic/Consoles)

    Had to dig through some garbage lately. Someone's been circulating this ARC Raiders auth tool, claiming it's some elite private build by Rapid Volcano. Let's be real — the guy is just flexing a paste. I took the liberty of decompacting it (standard Python installer packing, nothing special) and...
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    Question One Piece Bounty Rush — XIGNCODE3 Memory Access Issue (UDCE)

    Ran into a wall while trying to poke at One Piece Bounty Rush on Steam. The game is protected by XIGNCODE3, and as most of you know, it's a pain if you don't handle the kernel-level heartbeats and handle stripping correctly. The Current Setup I'm using a modified Undetected Cheat Engine (UDCE)...
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    Guide Rust EasyAntiCheat.sys — Kernel Driver RE & Detection Vectors

    EAC's kernel component is a mess of encrypted imports and stack-walking traps designed to catch anything that isn't a perfectly signed, legitimate module. If you are trying to map a driver or spoof HWIDs on Rust, you need to see what's actually happening under the hood. We dumped the...
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    Source Titanfall Frontier Defense — pSilent & ESP PvE Base

    Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the...
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    Question Stalcraft OpenGL Hook — Fixing Color Bleed on ESP Boxes

    Anyone here digging into the Stalcraft engine? I've been messing with a glDrawElements hook to get some clean 3D boxes going, but the rendering is being stubborn. I'm injecting code into the draw call to overlay green lines around specific objects. The logic works, but the color isn't staying...
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    Guide Crystal of Atlan — Reversing Stamina Offsets in Seria.exe

    Diving into the internals of Crystal of Atlan and looking at the stamina logic. It seems the game handles resource values via standard floating-point instructions in the main module. The Technical Breakdown Based on the dump from Seria.exe, the engine is using movss to pull the stamina value...
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    Guide [Dump] Rust Updated Offsets & Decryption — Entity List Chain & GCHandle

    Facepunch keeps shifting pointers, so it is time to refresh your headers. If you are tired of chasing offsets after every minor patch, here is a solid breakdown of the current state of Rust's classes and the crucial decryption steps for the entity list. This is the technical meat required to get...
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    Question [Discussion] League of Legends — Vanguard Protobuf Decoding and Emulator Feasibility

    Anyone currently digging into the telemetry Riot is actually siphoning off? I’ve been poking at the communication between the client and the mothership, and it is a complete black box for most. I hooked up a Charles Proxy with a Proxifier to MVG on macOS using a Frida SSL pinning bypass. It...
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    Guide [Source] Far Cry Primal — Havok Engine Classes & PlayerEntity Offsets

    Digging through some old archives and found my notes from when I was reversing Far Cry Primal. If you're planning to dig into this title, it's actually fairly straightforward because it utilizes the Havok Physics engine. Since bits of Havok's source are floating around the web, you can...
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    Guide Anti-Cheat Index — Complete Game Protection Database

    Knowledge is power. If you are planning a bypass, dumping offsets, or just want to know what ring0 nightmare you are up against before you start coding, you need a map of the landscape. Most of these ACs are industry standards, while others are legacy trash that should have stayed in the...
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    Question [Discussion] Palworld — Infinite Ammo Memory Offset & Script Help

    Digging through the memory of Palworld and trying to update the logic for a "No Consume Ammo" script. The game has shifted its structure, and the old scripts floating around are no longer hitting the right addresses. The Current Find I've tracked down the following instruction in the...
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    Source [Source] APB Reloaded — Unreal Engine Auto Offset Finder

    Found this little Python utility for APB. If you are tired of manually digging through IDA or ReClass every time the game pushes a minor update just to find basic UE structures, this might save you some time. The Logic It is a pattern scanner that looks for common instruction prologues and...
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