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reverse engineering

  1. byte_corvus

    Question CS:Source — Hooking set_cycle for Inspect Animations (Networking Issues)

    The classic Source Engine trap: testing logic on a local listen server and thinking it's production-ready. I’ve seen this a dozen times with weapon inspect implementations in CSS. Everything looks smooth in your own vacuum, but the moment latency and server-side prediction enter the chat, the...
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    Guide BO2 Plutonium Zombies — ESP Offsets & WorldToScreen Logic

    If you are messing with the Plutonium client for Black Ops 2, you know their internal AC is a pain even in solo play. I have been digging into the bootstrapper and mapped out the necessary pointers for a clean external ESP. Be warned: this is highly detectable if you are playing online — stick...
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    Guide [Source] Call of Duty: Black Ops 2 — Entity List, Bone Tags & NoSpread Hook

    Reversing the T6 Engine — Internal Logic for BO2 If you are still messing around with the Black Ops 2 codebase, you know the T6 engine is a classic playground for internal research. Whether you are building a simple ESP or a rage-bot, getting the entity list right and handling bones without...
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    Source Battlefield 6 External Entity Iteration — No CR3 Fix Required

    Bypassing the headache of CR3 fixes for external projects is always a win, especially when dealing with the mess that is modern Frostbite titles. This method focuses on iterating through soldier and vehicle entities without the usual performance overhead or complex memory mapping usually...
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    Undetected CS: Source — Radar Hack x64 (Steam Build)

    Got my hands on a clean drop for the legacy scene—a Radar Hack specifically designed for the x64 Steam build of Counter-Strike: Source. While everyone is focused on CS2, the CSS community still has some dedicated players, and finding updated x64 tools isn't always easy. The author is sharing...
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    Source Black Ops 7 — External Driver-Based ESP Base

    Looking for a foundation for COD external dev? Found a clean starter project for anyone digging into the Black Ops 7 engine. This is an external base designed for learning the ropes rather than being a ready-to-go undetected solution. If you're looking for a one-click bypass, keep walking —...
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    Question Black Ops 7 — Detecting Zombie Entities & AI Arrays

    Anyone else diving into the Black Ops 7 entity logic? I’ve been poking around the engine trying to get a solid lock on zombie detection, but it seems the standard entity array iteration isn't as straightforward as in previous titles. If you're coming from older CoD builds, you know the...
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    Guide Kingdom Rush Battles — Full RE Breakdown & API Exploits

    Mobile devs love pushing P2W mechanics while leaving the back door wide open. After digging into the internals of Kingdom Rush Battles, it is clear that security was an afterthought. We are looking at a complete architectural failure that allows for everything from save manipulation to headless...
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    Question Custom CRT & HeapAlloc Detection — Safe Allocation Methods

    Anyone currently digging into CRT-less builds has probably hit this wall. When you're trying to strip dependencies like ucrt.lib or vcruntime.lib to keep your import table clean, you realize that standard malloc and new implementations are essentially just thin wrappers around HeapAlloc The...
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    Guide Valorant PAK Loading Bypass — Suppress Corruption & Sign Checks

    Anyone digging into Valorant asset modification knows the drill — Vanguard's signature checks and the inevitable "Corrupt Game Data" popup are the primary gatekeepers. If you are trying to load custom PAKs for chams, skinchangers, or map mods, simply calling a mount function isn't enough anymore...
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    Guide [Dump] BO2 Plutonium T6 — Multiplayer & Zombies Memory Offsets

    If you are still messing with the Steam version of Black Ops 2, you are doing it wrong. Plutonium is the only way to play, but it's its own beast when it comes to memory layouts. This is a collection of the essential structs and offsets for T6 Plutonium, covering both Multiplayer (MP) and...
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    Source Call of Duty: MW — Soft Unlocker Logic & Loot Offsets

    If you are still digging into the MW engine for those unreleased bundles or just tired of the Battlepass grind, this logic is for you. This is a implementation for a soft unlocker that hits the microtransaction items, blueprints, and operator skins by manipulating the loot inventory in memory...
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    Guide DayZ SA — Automated BattlEye Skip Patcher for Server_x64

    If you are running a custom environment or just tired of BattlEye baggage on your local DayZ server builds, this automated PowerShell patcher is what you need. It handles the tedious task of hunting for the LEA references and conditional jumps that trigger the BE initialization. How it works...
  14. byte_corvus

    Undetected [Release] DayZ 1.29 Server Patcher — Remove BE & VAC

    Found a simple but effective utility for anyone digging into DayZ server internals or just trying to run a private environment without the headache of anti-cheat initialization. This tool patches the executable to strip out both BattlEye and VAC dependencies...
  15. byte_corvus

    Question BO7 Memory Aimbot — Angle XOR Encryption & Erratic Movement

    Digging into the view angle logic for Black Ops 7 and hitting a wall with erratic camera behavior. The implementation uses a driver-based approach for RPM/WPM, but the way the game handles angle updates is definitely more involved than a simple write. The Logic Breakdown BO7 uses a specific...
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    Question Apex Legends — Weapon ID Identification & Offsets

    Anyone currently digging into the local player weapon logic in Apex? I've been messing with the weapon structures and I've got the basic handle and index offsets, but I'm hitting a wall when it comes to pulling a unique weapon ID for a memory read. Here is what I'm working with from the latest...
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    Question DMA Firmware Emulation — Choosing PCIe Devices for BattlEye

    Getting your hands dirty with custom DMA clones? If you're tired of public firmware getting clapped by BattlEye, you know the only way out is a 1:1 emulation that doesn't just spoof an ID but replicates the entire device behavior — IP blocks, config space, and power management. The Selection...
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    Guide DayZ SA — Object Iteration via GetObjectsAtPosition3D

    Stop wasting time iterating through five different entity lists just to find a stray infected or a specific loot pile. If you are working on an internal project for DayZ, there is a much cleaner way to handle spatial queries. Instead of the traditional manual loops, you can leverage the...
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    Guide DayZ SA External ESP — Entity Tables, Camera & W2S Logic

    Sick of seeing the reversal threads clogged with the same room-temp IQ questions about why someone's W2S is upside down or where the skeleton offsets are. If you're tired of being a copy-paste tech support agent and actually want to build a functional external for DayZ, this breakdown is for...
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    Question FiveM — Resource Thread Name Extraction for Lua Injection

    Been digging into the CitizenFX core trying to figure out a reliable way to map out resource threads. The goal is simple: targeted Lua injection into a specific thread rather than just broadcasting or hooking the standard execution flow. If you've ever tried to target a specific resource in...
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