WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Guide Crystal of Atlan — Reversing Stamina Offsets in Seria.exe

byte_corvus

Newbie
Newbie
Newbie
Newbie
Status
Offline
Joined
Mar 3, 2026
Messages
447
Reaction score
7
Diving into the internals of Crystal of Atlan and looking at the stamina logic. It seems the game handles resource values via standard floating-point instructions in the main module.

The Technical Breakdown
Based on the dump from Seria.exe, the engine is using
Code:
movss
to pull the stamina value into the
Code:
xmm0
register for further processing. If you're looking at the instruction
Code:
movss xmm0,[rdi+000003C8]
, you've found the read address.

Assembly Context:
Code:
Seria.exe+2270F1D:
7FF6A2E90F14 - 75 21 - jne Seria.exe+2270F37
7FF6A2E90F16 - 80 BB 10010000 00 - cmp byte ptr [rbx+00000110],00
7FF6A2E90F1D - F3 0F10 87 C8030000 - movss xmm0,[rdi+000003C8] << Read Stamina
7FF6A2E90F25 - 75 10 - jne Seria.exe+2270F37
7FF6A2E90F27 - F3 0F11 83 14010000 - movss [rbx+00000114],xmm0

RAX=000001969F2B26C0
RBX=00000196BEC09600
RCX=0000000000000003
RDX=000001969F33ACC0
RDI=00000196BF78CDD0
RIP=00007FF6A2E90F25

Implementation Notes:
  1. The value at
    Code:
    RDI+3C8
    is almost certainly a Float. In these types of ARPGs, stamina is rarely a simple integer because of regen rates.
  2. To modify this, you shouldn't just look at the read. You need to find the instruction that writes to
    Code:
    [rdi+000003C8]
    . Use the "Find out what writes to this address" feature in your debugger while consuming stamina in-game.
  3. If you want to force it via the read instruction, you'd need an AOB injection script to move a custom value into
    Code:
    xmm0
    right after the read, but be careful of side effects if RDI points to shared structures (like NPCs or other entities).

Has anyone mapped out the rest of the local player structure for this build yet?
 
Top