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reverse engineering

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    Source Titanfall Frontier Defense — pSilent & ESP PvE Base

    Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the...
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    Question Stalcraft OpenGL Hook — Fixing Color Bleed on ESP Boxes

    Anyone here digging into the Stalcraft engine? I've been messing with a glDrawElements hook to get some clean 3D boxes going, but the rendering is being stubborn. I'm injecting code into the draw call to overlay green lines around specific objects. The logic works, but the color isn't staying...
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    Guide Crystal of Atlan — Reversing Stamina Offsets in Seria.exe

    Diving into the internals of Crystal of Atlan and looking at the stamina logic. It seems the game handles resource values via standard floating-point instructions in the main module. The Technical Breakdown Based on the dump from Seria.exe, the engine is using movss to pull the stamina value...
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    Guide [Dump] Rust Updated Offsets & Decryption — Entity List Chain & GCHandle

    Facepunch keeps shifting pointers, so it is time to refresh your headers. If you are tired of chasing offsets after every minor patch, here is a solid breakdown of the current state of Rust's classes and the crucial decryption steps for the entity list. This is the technical meat required to get...
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    Question [Discussion] League of Legends — Vanguard Protobuf Decoding and Emulator Feasibility

    Anyone currently digging into the telemetry Riot is actually siphoning off? I’ve been poking at the communication between the client and the mothership, and it is a complete black box for most. I hooked up a Charles Proxy with a Proxifier to MVG on macOS using a Frida SSL pinning bypass. It...
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    Guide [Source] Far Cry Primal — Havok Engine Classes & PlayerEntity Offsets

    Digging through some old archives and found my notes from when I was reversing Far Cry Primal. If you're planning to dig into this title, it's actually fairly straightforward because it utilizes the Havok Physics engine. Since bits of Havok's source are floating around the web, you can...
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    Guide Anti-Cheat Index — Complete Game Protection Database

    Knowledge is power. If you are planning a bypass, dumping offsets, or just want to know what ring0 nightmare you are up against before you start coding, you need a map of the landscape. Most of these ACs are industry standards, while others are legacy trash that should have stayed in the...
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    Question [Discussion] Palworld — Infinite Ammo Memory Offset & Script Help

    Digging through the memory of Palworld and trying to update the logic for a "No Consume Ammo" script. The game has shifted its structure, and the old scripts floating around are no longer hitting the right addresses. The Current Find I've tracked down the following instruction in the...
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    Source [Source] APB Reloaded — Unreal Engine Auto Offset Finder

    Found this little Python utility for APB. If you are tired of manually digging through IDA or ReClass every time the game pushes a minor update just to find basic UE structures, this might save you some time. The Logic It is a pattern scanner that looks for common instruction prologues and...
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    Question Warface — Sending RMI Packets for CoopClimb Actions

    Anyone else digging through the Warface network layer lately? Trying to automate coop mechanics and hitting a wall with RMI (Remote Method Invocation) packets. Here is the situation: sending eSMT_CoopAssist works fine—the packet hits the server and triggers the action. But trying to send...
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    Question THE FINALS — EAC Process ID Capture Issues & FindWindow Fails

    Ran into a brick wall trying to grab the PID for THE FINALS. I was digging into the process to set up a basic external, but standard WinAPI calls are coming up empty. Usually, a quick FindWindow or process name lookup does the trick for most titles, but EAC seems to be playing games with the...
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    Guide Elite Dangerous — RE Methodology for FSD Logic and Game Actions

    Spent some time looking into the Elite Dangerous binaries lately and saw your post on picking apart the FSD charge logic. It is a massive step from basic Cheat Engine pointer scanning to real reverse engineering, and honestly, IDA Pro is a beast that takes more than a weekend to tame. When you...
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    Guide APB Reloaded — IDA "Failed to load PDB info" on APB.exe

    Seeing the "Failed to load PDB info" alert in IDA is the first roadblock every aspiring reverser hits when touching a production binary like APB Reloaded. If you are just starting out with IDA Free, here is the technical reality: PDB (Program Database) files are debug symbols. They contain the...
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    Guide Rust Language Viability — Cheat Dev vs C++ Standard

    Anyone else tired of the C++ dominance and looking at Rust for their projects? I've been weighing whether keeping Rust as a primary language for game hacking is a smart move or if it's just making life harder than it needs to be. The Reality of the Language Gap Rust is a beast—memory safety and...
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    Question Phasmophobia — Finding Ghost Name and Room IDs via JournalController

    Anyone else digging into Phasmophobia internals lately? I've been messing around with Cheat Engine and Mono trying to pull specific game data like the ghost's name and room IDs. If you've tried using standard offsets from il2cpp.h, you probably noticed they can be absolute garbage or just plain...
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    Source Arena Breakout SDK — Offsets, GNames Decrypt & Universal W2S

    Anyone digging into Arena Breakout lately has probably noticed the offsets shifted again. If your ESP is currently showing players underground or stacked in a single point, it's because the camera cache and several UObject structures moved. I've compiled a clean SDK reference for the current...
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    Source Apex Legends — Working Spectator Check & Observer List Logic

    Sick of getting clapped by a manual ban because you didn't realize half the lobby was watching your 'insane' recoil control? Most public bases have broken spectator lists lately. Here is a solid implementation that actually works, including tracking teammates who are following your POV. The...
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    Guide Roblox — Beginner RE Resources for Custom Executor Dev

    Transitioning from using off-the-shelf executors to building your own low-level C++ software is a massive jump, especially with Hyperion sitting in the way. I've seen plenty of guys getting comfortable with Lua scripts but hitting a brick wall when they try to move into the "meat" of the...
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    Source [Dump] Apex Legends — Updated Glow and Spectator Offsets

    Always a pain when these shift after a patch. I've been digging through the latest dump to find where the glow logic and observer lists landed. If you're building an external or working on a legacy internal base, these should get your visuals and spectator warnings back online. Glow & Highlight...
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    Question [Discussion] Valorant — Decrypting CR3 in vgk.sys and Shadow Pages

    Anyone currently digging into the latest Vanguard memory protection? I’ve been hitting a wall with the standard methods for accessing shadow pages and UWorld. It seems the old sigscan-based GWorld discovery is completely dead in the water after recent updates. I managed to get a basic ESP and...
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