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Anyone currently digging into the ARC Raiders Xbox App build?
Trying to get a clean dump for this version is becoming a massive headache. Standard methods aren't cutting it, and the environment feels significantly more locked down than the usual Steam releases. I've been attempting to dump the runtime by pulling the plug on certain communications to keep the process alive, but the output looks like trash.
The main hurdle is determining if the dump is actually valid or if an XOR key is mangling the output data. If you've spent any time reversing GDK/Xbox app titles, you know the drill with how these executables are encrypted and handled in memory compared to standard Win64 binaries.
I'm looking for a solid workflow to get a usable SDK for this build without the file being a corrupted mess. If anyone has cracked the logic for this specific platform wrapper, let's swap notes.
Anyone tested this on latest patch?
Trying to get a clean dump for this version is becoming a massive headache. Standard methods aren't cutting it, and the environment feels significantly more locked down than the usual Steam releases. I've been attempting to dump the runtime by pulling the plug on certain communications to keep the process alive, but the output looks like trash.
The main hurdle is determining if the dump is actually valid or if an XOR key is mangling the output data. If you've spent any time reversing GDK/Xbox app titles, you know the drill with how these executables are encrypted and handled in memory compared to standard Win64 binaries.
- Current Method: Killing comms and pulling the runtime memory segment.
- Suspected Issue: XOR key mismatch or corrupted PE headers in the binary.
- Engine Context: ARC Raiders (Embark Studios) — survival extraction logic likely packed with GDK specific wrappers.
- Are you guys finding the XOR key manually before initiating the dump?
- Is there a specific toolset that plays nice with the Xbox App's memory layout?
- How are you handling the decryption of the runtime image to get a clean SDK?
I'm looking for a solid workflow to get a usable SDK for this build without the file being a corrupted mess. If anyone has cracked the logic for this specific platform wrapper, let's swap notes.
Anyone tested this on latest patch?