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Source PlanetSide 2 Offset Dumper — Auto-Header Generation & Sigs

byte_corvus

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Still manually digging through ReClass every time PlanetSide 2 pushes a minor update? Stop wasting your time. Found this dumper that automates the tedious part of maintaining an internal or external. It scans a game dump for patterns, prints the results, and spits out a clean C++ header file with all offsets wrapped in a namespace.

How it works:
The tool uses pattern scanning (sigs) to locate the addresses. Once it hits, it generates a header that you can just drop into your project. If the devs change functions around, you just update the patterns in the config/source and re-dump. Simple as that.

Code:
constexpr std::ptrdiff_t cGamePtr : 0x41545b8;
constexpr std::ptrdiff_t SpeedMultiplier : 0x3fc7fe4;
constexpr std::ptrdiff_t FirstObject : 0x25c8;
constexpr std::ptrdiff_t cGraphics : 0x25b8;
constexpr std::ptrdiff_t PlayerStance : 0x233c;
constexpr std::ptrdiff_t PlayerBase : 0x348;
constexpr std::ptrdiff_t PlayerType : 0x1328;
constexpr std::ptrdiff_t PlayerTeam : 0x268;
constexpr std::ptrdiff_t NextObject : 0x498;
constexpr std::ptrdiff_t vec2ViewAngle : 0x2620;
constexpr std::ptrdiff_t cSkelaton : 0x1d8;
constexpr std::ptrdiff_t cSkelatonInfo : 0x50;
constexpr std::ptrdiff_t cBoneInfo : 0x28;
constexpr std::ptrdiff_t cCamera : 0x68;
constexpr std::ptrdiff_t cMatrix : 0x30;
constexpr std::ptrdiff_t vec4ViewMatrix : 0x1b0;

Usage:
  1. Get a clean dump of the PlanetSide 2 executable.
  2. Drag and drop your NameOfDump.exe onto OffsetDumper.exe.
  3. Alternatively, run it via CLI: OffsetDumper.exe <dump_path>
  4. Check the generated header file for your updated offsets.

Technical Notes & Limitations:
  1. Teleport and Velocity patterns are currently missing—you'll need to find those sigs yourself if you're building a full-blown movement exploit.
  2. The tool is only as good as its patterns. If a major engine refactor happens, the sigs will break.
  3. BattlEye won't like you running dumpers while the game is active, so keep your reversing environment clean.

You can find the source and latest patterns on GitHub:
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If anyone has managed to sig the velocity or teleport functions for the latest build, drop them in the comments so we can complete the list.
 
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