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Guide Apex Legends — Stryder user-getinfo API & Player State Data

byte_corvus

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Ever tried poking around the Respawn Stryder server? If you're building external tools for Apex or just want to verify an account's state without launching the game, there's a specific PHP endpoint you need to know about. This call hits the crossplay prod server and returns a dense userInfo object containing everything from hardware types to ban reasons.

The Endpoint
Code:
https://R5-crossplay.R5prod.stryder.respawn.com/user.php?qt=user-getinfo&getinfo=1&hardware=PC_STEAM&uid={SteamID64}&language=english&timezoneOffset=-8&ugc=0&rep=1&local=0

JSON Response Breakdown
The response provides a raw look at how the server tracks account state. It's particularly useful for verifying banReason and banSeconds values if you're trying to debug an account flag or a shadowban.

Code:
"userInfo":
{
 "uid": USERID,
 "hardware": "PC_STEAM",
 "name": "DISPLAY NAME",
 "tag": "FDFD",
 "kills": 0,
 "wins": 0,
 "matches": 0,
 "banReason": 0,
 "banSeconds": 0,
 "eliteStreak": 0,
 "rankScore": 0,
 "arenaScore": 0,
 "rrRankScore": 0,
 "rrPosition": 0,
 "charVer": 88,
 "charIdx": 0,
 "privacy": "open",
 "graduated_bot_queue": 1,
 "cdata0": 0,
 "cdata1": 2147483648,
 "cdata2": 1464849662,
 "online": 0,
 "joinable": 0,
 "partyFull": 0,
 "partyInMatch": 0,
 "timeSinceServerChange": -1,
 "guidReputationLevel": 0,
 "reputationGuid": 0,
 "isExistingRankPlayer": 0,
 "initialRP": 0,
 "potentialRP": 0,
 "anticheatMessageCount": -1,
 "anticheatPID": -1,
 "userInfo": 1
}

The 'Zero Stats' Problem
You might notice that standard stats like kills, wins, or matches often return 0 when querying via a browser. This usually indicates that the endpoint requires specific session headers or a valid auth token from the client to populate real-time activity data. Without it, you're looking at a hollow profile state.

Technical Notes:
  1. Check rankScore and rrPosition for high-level account ranking data.
  2. The cdata fields (0 through 31) are likely bitmasks or packed internal stats used by the game engine for character progression and unlocks.
  3. The anticheatMessageCount and anticheatPID fields are worth watching if you're monitoring how the EAC integration reports back for a specific UID.

Anyone else found the right parameters to populate the cdata fields or session-specific stats?
 
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