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offsets

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    Source League of Legends T_T Zoom — Camera Mod & FOV Offsets

    If you are tired of the claustrophobic default camera in League of Legends, this external camera mod provides a solid base for manipulating the game's perspective. It goes beyond a simple zoom unlocker, giving you control over the camera's orientation and field of view. Features Included: Full...
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    Table [CE] 4Story Cheat Table — Speedhack, Multi-Cast & Shop Hack

    https://mega.nz/file/mRZyxZQB#YHjq4-iICXnRSykjadlrExi1S1CB-OLBtVeI66UC6E8 Old school MMORPGs like 4Story are always a fun target for some Cheat Engine tinkering. While the architecture is aged, it still allows for some decent client-side manipulation if you aren't being too loud for the...
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    Guide [Discussion] Windows 10 — _KPRCB Structure Variations across 2004, 20H2 & 21H1

    Digging into kernel-mode development for Windows 10 and noticed Microsoft decided to shuffle the deck again with the _KPRCB (Kernel Processor Control Block) structure. If you are writing drivers or manual mapping and relying on fixed offsets, this is where your BSODs are coming from. The shift...
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    Guide Rust — Finding BaseNetworkable Chain & Entity Decryptions

    If you're still relying on outdated dumps or waiting for someone to leak offsets every update, you're doing it wrong. Reversing Rust's entity list isn't rocket science if you know how to follow the chain in IDA. Stop being a script kiddie and learn how to pull these yourself. Locating the Entry...
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    Question Overwatch — External Entity List Linking & Component Decryption

    Struggling with entity linking in Overwatch? If you're dumping a raw list of 8k entries but your actual matched entity count is sitting at flat zero, you're likely hitting a wall with unique ID matching or component decryption. Updating an old external base requires more than just swapping the...
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    Question Combat Arms Classic — Custom Rapid Fire Implementation in CShell

    Still digging into Combat Arms Classic? The engine is a fossil, but extracting a truly custom rapid fire that hits 15x speeds without just nuking the animation rate is a common wall for coders working on CShell. Trying to find that specific member or function that bypasses the standard LithTech...
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    Guide Rust External ESP — IL2CPP GC Handle & EntityList Validation

    Rust updates always tend to break the most brittle parts of an external's chain, especially when you're dealing with IL2CPP's garbage collector handles and the entity realm. If you're seeing entity counts that don't match the server population or your W2S is returning zeros across the board...
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    Guide [Source] MemWar — Windows Memory Hacking Library in Rust

    Tired of the usual C++ boilerplate for every memory project? Rust is moving into the scene fast, and it's not just for safe web apps anymore. MemWar is a specialized library designed specifically for memory-related tasks on Windows, making it a solid foundation for anyone building external...
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    Question Combat Arms — Fly Hack Pointer Chain & PlayerManager Offsets

    Anyone still messing with the CABR binaries? Trying to get the vertical movement logic back online but the old offsets for the fly hack are completely cooked after the recent changes. We're looking at the standard PlayerManager pointer chain—classic LithTech garbage—but finding the exact member...
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    Question Roblox Internal Offsets — Kernel Memory Dumper & Hyperion Logic

    Anyone currently digging into the latest Hyperion builds knows the struggle. If you’ve tried to pull a clean PE for Ghidra or IDA only to find the sections zeroed out, you're dealing with their scattered mapping and lazy loading. I’ve been refining a kernel-level approach to bypass the typical...
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    Source [Source] Ragnarok Online Internal Autopot & Macro — Customizable Base Addresses

    Anyone still grinding RO private servers and tired of smashing pots manually? Got my hands on a decent internal autopot and macro base that's now circulating. It’s an internal build, so it’s naturally smoother than your average AHK script, but you'll need to do a bit of legwork to point it at...
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    Guide [Source] Apex Legends — Perfect Mantle Boost Logic and Offsets

    Apex movement is essentially the only factor keeping the game's skill ceiling relevant these days. While every sweat is slamming their spacebar trying to hit a frame-perfect superglide manually, you can just automate the window by reading the internal state and dumping the rng of human error...
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    Question Apex Legends Kernel RCS — Memory Write Flickering & Offset Analysis

    Trying to implement a stable RCS via kernel memory writes in Apex is becoming a massive headache, especially with how EAC monitors viewangle consistency now. If you're digging into the CPlayer structures, you've likely seen the common offsets, but getting a clean compensation without the dreaded...
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    Guide [Source] Roblox Hyperion — Internal Code Analysis and Reversing

    Taking a look at the internals of Hyperion (Byfron). This is a technical breakdown of specific code paths found during static analysis and decompilation of the Roblox binary. Binary Logic Breakdown At loc_7FFFF57584AB, the code performs a move operation on the EAX register. Decompiling this...
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    Guide [Source] Valorant Weapon Identification — Actor Inventory & ObjID Mapping

    Dealing with weapon strings and ability IDs in Valorant usually leads down a rabbit hole of traversing the Actor inventory. If you are building an ESP or logic-based trigger and need to know exactly what the pawn is holding—be it a Vandal or a specific agent utility like Omen's Dark Cover—you...
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    Guide [Dump] Roblox Client version-9d412f44a6fe4081 — Internal Structs & Offsets

    If you are tired of chasing dynamic addresses or trying to fix your broken internal every time the client pushes a minor update, here is a clean dump of the current structures and offsets. This is raw technical meat for anyone building their own SDK or updating a private base. Target Client...
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    Source APB — GObjects & GNames Dumper for C#

    Digging back into APB? If you are building an external or just need to map out the current object tree, you will need a flexible dumper. This is a straightforward C# implementation for dumping Global Names and Global Objects, which is essential for any serious reversing effort in this game. The...
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    Undetected [Release] WoW Vanilla 1.12.1 — sn0wball Multi-Hack & Teleports

    Private server veterans know the struggle when a solid base gets abandoned. This is essentially a refined continuation of the classic Lysolfs Multi-Hack for the 1.12.1 build. If you are still grinding on vanilla projects and need a reliable toolkit for movement and world interaction, this is it...
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    Guide [Source] Apex Legends — Offset SDK Browser (Nested RecvTables)

    Had to get my hands on this SDK browser for Apex. If you are tired of manually digging through ReClass or hunting for strings in IDA after every minor patch, this might save you some time. It's basically a live Offset SDK browser specifically for Apex Legends. The logic here is decent — it...
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    Source PlanetSide 2 Offset Dumper — Auto-Header Generation & Sigs

    Still manually digging through ReClass every time PlanetSide 2 pushes a minor update? Stop wasting your time. Found this dumper that automates the tedious part of maintaining an internal or external. It scans a game dump for patterns, prints the results, and spits out a clean C++ header file...
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