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If you are tired of the claustrophobic default camera in League of Legends, this external camera mod provides a solid base for manipulating the game's perspective. It goes beyond a simple zoom unlocker, giving you control over the camera's orientation and field of view.
Features Included:
Technical Implementation
This is an external tool built on .NET 6.0. It requires administrative privileges to interact with the game's memory layer. A specific quirk of this build is that it does not write values constantly—you will need to interact with the sliders and checkboxes each match to apply your desired settings to the current game instance.
Setup and Troubleshooting
Make sure you have the .NET 6.0 Runtime installed. Since League is now guarded by Vanguard, running raw external memory editors is inherently risky. Always test on a throwaway account. If you're looking to integrate this into your own project, the source code is available for study and modification.
Important Notes:
Check the logic before you inject anything into a live session. Anyone managed to get these patterns working on the latest build?
Features Included:
- Full Roll, Yaw, and Pitch control
- Custom FOV (Field of View) adjustments
- Standard Zoom manipulation
- Unlock for scroll-based zooming
Technical Implementation
This is an external tool built on .NET 6.0. It requires administrative privileges to interact with the game's memory layer. A specific quirk of this build is that it does not write values constantly—you will need to interact with the sliders and checkboxes each match to apply your desired settings to the current game instance.
The tool uses an offsets.json file for easy updates. While these were pulled from the 13.23 era, the patterns remain the primary way to keep this functional.
Developer Signatures:
Camera Logic:
Zoom Instance:
Additional Memory Offsets:
0x2D1 — Zoom Lock (Toggles scroll input)
0x360 — ZoomInstance Pointer
0x24 — ZoomInstanceMinZoom
0x28 — ZoomInstanceMaxZoom
Code:
{
"Camera": "0x21f3ed0",
"CameraOffset": "0x18",
"Roll": "0x1AC",
"Yaw": "0x1B0",
"Pitch": "0x1B4",
"Fov": "0x1BC",
"Zoom": "0x2C4",
"UnlockZoom": "0x2D8"
}
Developer Signatures:
Camera Logic:
Code:
48 8B 0D ? ? ? ? 8B 57 10
Code:
F3 0F 10 78 ? F3 0F 5E FE
Additional Memory Offsets:
0x2D1 — Zoom Lock (Toggles scroll input)
0x360 — ZoomInstance Pointer
0x24 — ZoomInstanceMinZoom
0x28 — ZoomInstanceMaxZoom
Setup and Troubleshooting
Make sure you have the .NET 6.0 Runtime installed. Since League is now guarded by Vanguard, running raw external memory editors is inherently risky. Always test on a throwaway account. If you're looking to integrate this into your own project, the source code is available for study and modification.
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Important Notes:
- Run as Administrator is mandatory.
- Adjust sliders only once the game has fully loaded.
- Offsets must be updated manually in the JSON file if the game patches.
Check the logic before you inject anything into a live session. Anyone managed to get these patterns working on the latest build?