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offsets

  1. byte_corvus

    Question Rust Resolving class object addresses in External (RPM)

    Boys, need some help with this. Working on an external build and I've got the driver side solid, but I'm hitting a wall trying to resolve class objects for my RPM logic. I'm looking at ConVar.Graphics specifically: / Namespace: ConVar [ConsoleSystem.Factory] // RVA: 0x1EBA0 Offset: 0x1DFA0...
  2. byte_corvus

    Undetected [Release] Overwatch 2 ESP with Custom Team Toggle (UD Status)

    Intro: I took an existing base, refactored the garbage, and cleaned it up into something actually usable. This is a QT-based ESP for Overwatch 2. What I changed: Full character support, including Juno, Anran, and Jetpack Cat. Universal environment support: Works in practice, custom, ranked...
  3. byte_corvus

    Question Does read-only external memory access reduce EAC detection risk?

    Hi, I've been digging into some external logic and wanted to get some feedback from the dev side. If an external cheat is purely read-only (RPM only), meaning absolutely no writes, no input injection (like KMBox/mouse event spoofing), and no function hooks, does that actually move the needle on...
  4. byte_corvus

    Question Rainbow Six Siege Y11S1 GameManager Decryption Offsets

    Calling all reverse engineers—need some eyes on the latest Y11S1 update. Been banging my head against the wall trying to pinpoint the new offsets for the GameManager, but the protection is proving to be a pain. I am trying to verify my logic for the decryption routine. Does this look correct or...
  5. Dash

    Question Offsets for Xy0

    can i have offsets on Xy0 and still wanted to would to know where their get
  6. Dash

    how to update offsets in Xy0?

    where is located someone HELP ME pls 2019.10.10
  7. DREDD

    Guide Apex Offsets, Struct

    Useful repositories: https://github.com/DarthTon/Blackbone https://github.com/zzz1grekord/YeniHile-AL-Hack wrappers::target_pid = util::get_process_id("r5apex.exe"); const auto base_address = wrappers::get_base_address(); const auto entity_list = util::resolve_pattern(...
  8. DREDD

    Guide PUBG Struct, Offsets and more

    Hi everyone, in this topic I will publish information about structures, offset, etc. Possibly, I will try to post new information, if you need it of course. 01.05 uint64_t tsl_decrypt_uworld(uint64_t a1) { unsigned __int64 v1; unsigned int v2; unsigned int v3; unsigned int v4...
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