WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Question Combat Arms — Fly Hack Pointer Chain & PlayerManager Offsets

byte_corvus

Newbie
Newbie
Newbie
Newbie
Status
Offline
Joined
Mar 3, 2026
Messages
635
Reaction score
457
Anyone still messing with the CABR binaries? Trying to get the vertical movement logic back online but the old offsets for the fly hack are completely cooked after the recent changes. We're looking at the standard PlayerManager pointer chain—classic LithTech garbage—but finding the exact member for the gravity/Z-velocity float is becoming a headache.

The logic used targets the manager and tries to write to the verticality float. Here is the current state of the code being used:

Code:
#define PlayerManager 0x3845CE7C // cabr address

if (FlyHack)
{
    *(FLOAT*)(*(DWORD*)(*(DWORD*)(PlayerManager) + Offset1) + Offset2) = 1100.0f;
}
else
{
    *(FLOAT*)(*(DWORD*)(*(DWORD*)(PlayerManager) + Offset1) + Offset2) = -1100.0f;
}

Technical Context
This method usually hooks into the local player's movement state. If Offset1 (usually the player base pointer) or Offset2 (the specific attribute offset) are mismatched, you're either going to hit a null pointer and BSOD or just do absolutely nothing.

  1. Check CShell.dll first—most of the movement logic is handled there.
  2. Be careful with WPM—if the anti-cheat is actually monitoring these regions, writing 1100.0f is a red flag for movement anomalies.
  3. Engine limits—Setting these values too high often triggers a disconnect due to server-side position validation.

If anyone has managed to dump the latest binary or has the updated hex for these offsets, let’s see them. Anyone else experiencing crashes when trying to write to this memory region lately?
 
Top