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offsets

  1. byte_corvus

    Source C&C Generals & Zero Hour — Full Mini Map RVA Patches

    Dug into the old SAGE engine binaries again to handle the visibility limits in Zero Hour. If you are tired of the shroud blocking your map awareness, here are the updated offsets to force a clean mini-map. SAGE Engine Memory Modification This is a straight-up byte patch targeting the UI radar...
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    Guide [Dump] Marvel Rivals — Latest Engine Offsets & Global Pointers

    Anyone currently digging into Marvel Rivals? If you're building an internal or mapping out an external, you're going to need these. These are the core Unreal Engine pointers for the current build. Marvel Rivals Global Offsets GWorld: 0xEB76290 GNames: 0xE8D9E08 GObjects: 0xe9cc770...
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    Question Unity — Finding Stable Offsets for C# Managed Types

    Digging into Unity applications always brings up the same headache: dealing with the managed heap. If you are coming from a pure C++ background, the way .NET handles objects can feel like a maze of dynamic allocations that break the moment you restart the process. The Problem Getting a pointer...
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    Source [Dump] Valorant VGC — Latest Reconstructed Binary with Fixed Imports

    Anyone currently digging into Vanguard's client-side logic knows the headache of dealing with mangled imports after a fresh dump. Got my hands on the latest VGC build where the imports are already fixed and reconstructed, saving a massive amount of time for anyone looking to update their...
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    Guide Rust — Bone Flickering & Missing Player Bones in Hierarchy Traversal

    Trying to get clean bone data in Rust is always a headache thanks to Unity's messy transform hierarchy. Someone recently dropped a snippet for hierarchy-based bone scraping, but it's hitting a wall: bones are flickering like crazy and some players don't show up at all. This usually points to...
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    Source Apex Legends External Base — ESP & Aimbot (Requires Driver)

    Apex Legends External Base DOWNLOAD If you are looking to get your feet wet with Apex Legends externals without sifting through a 500-file project, this skeletal base is a solid starting point. It covers the essentials without the usual bloated wrapper code found in most public pastes...
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    Source C&C Zero Hour 1.05 — Maphack, Radar & Stealth Offsets

    Digging back into the SAGE engine after the 1.05 update. If you've been around since the 1.04 days, you know the drill, but with the game's source floating around, it's time to document how these internals actually function. This isn't just a simple trainer drop—it's a look at the deterministic...
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    Question Valorant — USceneComponent ComponentToWorld Offset and Bone Conversion

    Anyone currently digging into the bone conversion logic for Valorant? If you are trying to map bone transforms to world space for an external ESP and getting zeroed-out results, you are likely hitting a wall with the ComponentToWorld offset. When your debug logs show c2w_s=(0.00, 0.00, 0.00) it...
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    Source [Dump] Rust Material ID List — Forge Reversing

    Been digging into the latest update for the Forge system. If you're building internals or working with overlays that require precise material filtering, these IDs are essential. Whether you're setting up chams, world color modifications, or just trying to identify specific objects in the world...
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    Source Rust — Constexpr Prefab Name to ID Hashing

    Sick of manually updating your prefab headers every time Facepunch pushes a patch? Most of the guys over in the reversal scene are still sweating over prefab IDs when you can just hash them at compile time. This is a clean, constexpr MD5 implementation that allows you to convert a full prefab...
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    Source Combat Arms Classic — Updated GameClass & Weapon Offsets

    The latest updates to Combat Arms Classic have shifted things around again. If you've been hitting walls with your old structures, here is the updated GameClass data. These are the raw offsets and member layouts needed to get your internals or externals back on track. Technical Overview This...
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    Guide [Dump] Roblox Latest Offsets — DataModel, VisualEngine & ViewMatrix

    Time for another update. Just pulled the latest offsets from the current Roblox client build. These are the constants you need for any internal or external project, covering everything from basic local player properties to the core engine pointers. The Technical Meat This dump includes the...
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    Question Rust — Internal il2cpp Runtime Offset Finding & Obfuscation

    Sick of manual dumping every time Facepunch pushes a minor patch? I'm currently trying to get my internal base to handle runtime auto-updates for the player ESP, but the obfuscation is hitting hard. When going internal, the goal is usually to stay dynamic to avoid the headache of updating...
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    Source Apex Legends — Basic DMA Radar (MemProcFS .vmem)

    Anyone currently digging into DMA hardware knows that the MemProcFS API can be a bit of a wall for beginners. Found this approach that simplifies things by treating the memory space like a standard file system—effective if you want a chill radar without the risk of a rage-induced manual ban...
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    Question Roblox Internal — TaskScheduler & lua_state Acquisition Logic

    Anyone still digging into Roblox internals since Bitdancer took over? Trying to map out a reliable execution flow for an internal project and looking for some verification on the job-loop logic. The Logic Flow The standard approach for a raw internal usually follows this chain: Inject DLL...
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    Question Rust — Dumping Decryption Routines and Function Patterns

    The Wall: Moving Beyond Static Offsets Anyone else tired of their dumper hitting a wall because the game updated its decryption logic? We've all been there—you've got your offsets pouring in, but the moment you try to read a networked property, it's just garbled junk. In the current state of...
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    Guide Rust projectileVelocityScale 0.00 — Bullet Prediction Logic

    Anyone digging into Rust's internal structures likely hit this wall. When your projectVelocityScale reads 0.00, it basically kills your bullet drop prediction because your multiplier logic goes to hell. The Issue If you are reading from heldEntity + 0x334, you are likely getting garbage data...
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    Guide Crystal of Atlan — Reversing Stamina Offsets in Seria.exe

    Diving into the internals of Crystal of Atlan and looking at the stamina logic. It seems the game handles resource values via standard floating-point instructions in the main module. The Technical Breakdown Based on the dump from Seria.exe, the engine is using movss to pull the stamina value...
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    Question PlanetSide 2 — Finding Offsets for DMA ESP (BattlEye Bypass & IDA)

    Been digging into PlanetSide 2 lately and hit the classic wall that most newcomers face when moving from simple memory scanning to actual development. If you're running a DMA setup with Metick's plugin for Cheat Engine, you've likely realized that scanning is the easy part—extracting clean...
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    Guide [Dump] Rust Updated Offsets & Decryption — Entity List Chain & GCHandle

    Facepunch keeps shifting pointers, so it is time to refresh your headers. If you are tired of chasing offsets after every minor patch, here is a solid breakdown of the current state of Rust's classes and the crucial decryption steps for the entity list. This is the technical meat required to get...
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