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Question Roblox Internal Offsets — Kernel Memory Dumper & Hyperion Logic

byte_corvus

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Anyone currently digging into the latest Hyperion builds knows the struggle. If you’ve tried to pull a clean PE for Ghidra or IDA only to find the sections zeroed out, you're dealing with their scattered mapping and lazy loading.

I’ve been refining a kernel-level approach to bypass the typical handle stripping and handle the dynamic nature of RobloxPlayerBeta. The goal here is a functional offset scanner that actually survives more than one patch without a complete rewrite of the AOBs.

Technical Stack Architecture
  1. Driver: Kernel-mode driver mapped via kdmapper. Using MmCopyVirtualMemory is mandatory here to avoid touching OpenProcess or dealing with the anti-cheat's handle stripping—basically, stay invisible to the usermode AC.
  2. Comms: User-to-kernel communication via a shared memory section. Using a NULL DACL setup to keep things accessible but out of the usual IOCTL detection vectors.
  3. Detection Logic: VirtualQueryEx to iterate RX regions. Hyperion likes to hide the real game code in dynamic RX regions (~13.5MB) often backed by BYF*.tmp files in the temp directory.

Hyperion’s Scattered Mapping & Memory Logic
Static dumping is mostly a waste of time right now. Instead of fighting the packer to reconstruct a clean PE, the move is scanning memory directly while the process is active. When you filter for large RX blocks, you can find where the Luau VM logic actually sits.

These are the functions currently being tracked and AOB-scanned:
luau_gettop — Usually has a stable signature, but always verify the prologue.
luau_execute — Heavily obfuscated in recent builds. Confirming this requires checking XREFs from surrounding VM functions.
lua_getfield — Essential for bridge work.
lua_settop
Identity Offset — The holy grail for permission elevation.

Verification & Stability
One of the biggest hurdles is confirming an obfuscated function like luau_execute without triggering a crash or a heartbeat detection. Relying solely on raw AOBs from public sources is a recipe for a ban.

Expert Tip: Look for strings and XREFs to more stable functions. If you find a function that interacts with a known Luau string or a unique error message, you can trace it back to the core VM functions.

Technical Implementation Notes
Code:
// Example of iterating RX regions in usermode before sending to driver
MEMORY_BASIC_INFORMATION mbi;
unsigned char* addr = NULL;
while (VirtualQueryEx(hProcess, addr, &mbi, sizeof(mbi))) {
    if (mbi.State == MEM_COMMIT && mbi.Protect == PAGE_EXECUTE_READ) {
        // Send this range to the kernel driver for AOB scanning
    }
    addr += mbi.RegionSize;
}

If you're still trying to run this on a main account, you're asking for a manual ban. Hyperion's telemetry is aggressive. Keep your testing on VMs or sacrificial accounts with nuked HWIDs.

Anyone found a more stable XREF for the identity offset in the latest build?
 
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