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offsets

  1. byte_corvus

    Guide [Source] Far Cry Primal — Havok Engine Classes & PlayerEntity Offsets

    Digging through some old archives and found my notes from when I was reversing Far Cry Primal. If you're planning to dig into this title, it's actually fairly straightforward because it utilizes the Havok Physics engine. Since bits of Havok's source are floating around the web, you can...
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    Guide [Source] Far Cry Series — Havok Engine Entity Reversing & ESP Base

    Most of the Far Cry titles since the third installment rely heavily on the Havok Engine. If you are tired of chasing obfuscated game-specific arrays, digging into the physics engine's RTTI and structured layout is a goldmine for entity-based features like ESP or teleportation hacks. The...
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    Question Warface — Sending RMI Packets for CoopClimb Actions

    Anyone else digging through the Warface network layer lately? Trying to automate coop mechanics and hitting a wall with RMI (Remote Method Invocation) packets. Here is the situation: sending eSMT_CoopAssist works fine—the packet hits the server and triggers the action. But trying to send...
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    Guide APB Reloaded — IDA "Failed to load PDB info" on APB.exe

    Seeing the "Failed to load PDB info" alert in IDA is the first roadblock every aspiring reverser hits when touching a production binary like APB Reloaded. If you are just starting out with IDA Free, here is the technical reality: PDB (Program Database) files are debug symbols. They contain the...
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    Source Warface — Dual-Wield Sub-Weapon Pointer & Inventory Offsets

    Digging into dual-wielding logic in Warface? If you've been struggling to pull the sub-weapon pointer (L hand) correctly, you need to navigate the CInventory and CWeaponSettings classes properly. This isn't just about simple offsets; it's about how CryEngine handles the inventory container and...
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    Question MapleStory World — Reversing xlua.dll and il2cpp Offsets

    Anyone currently digging into the MapleStory World internals? I've been messing with the engine and finally got a decent workflow going, but I've hit a bit of a crossroads regarding the architecture of the automation script. Current Progress: Right now, I've got the data collection side sorted...
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    Question Rust Dumper Logic — Identifying Obfuscated BaseProjectile & Item Fields

    Tired of hitting a wall while trying to build a reliable dumper for Rust? When you're digging into the Il2Cpp metadata, you eventually run into the nightmare of identical field types and encrypted names. The core of the problem lies in classes like BaseProjectile and Item. You have fields like...
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    Question Phasmophobia — Finding Ghost Name and Room IDs via JournalController

    Anyone else digging into Phasmophobia internals lately? I've been messing around with Cheat Engine and Mono trying to pull specific game data like the ghost's name and room IDs. If you've tried using standard offsets from il2cpp.h, you probably noticed they can be absolute garbage or just plain...
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    Source Arena Breakout SDK — Offsets, GNames Decrypt & Universal W2S

    Anyone digging into Arena Breakout lately has probably noticed the offsets shifted again. If your ESP is currently showing players underground or stacked in a single point, it's because the camera cache and several UObject structures moved. I've compiled a clean SDK reference for the current...
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    Guide Rust — Max Networking Distance for Entities and Airdrops

    Digging into the way Rust handles networking can be a real headache when you're trying to optimize an external ESP or a radar. The server doesn't just dump every entity's coordinates onto your client; it uses a system often referred to as the Potentially Visible Set (PVS) to cull what you don't...
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    Source Apex Legends — Working Spectator Check & Observer List Logic

    Sick of getting clapped by a manual ban because you didn't realize half the lobby was watching your 'insane' recoil control? Most public bases have broken spectator lists lately. Here is a solid implementation that actually works, including tracking teammates who are following your POV. The...
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    Question Genshin Impact — Problems Dumping libIl2cpp.so & UnityPlayer.dll

    Anyone else hitting a wall trying to dump the current Genshin build? It looks like the standard tools are tripping over Hoyoverse's custom implementation again. If you are looking for libIl2cpp.so, you are likely looking at the Android/Mobile binary, whereas the PC version relies on the...
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    Question Palworld PalSpawn Function — Debugging SpawnIndividualActor_ServerInternal

    Anyone still digging into the Palworld internals? I've been looking at the old PalSpawn logic that used to be public, and it's clear the devs have been doing some heavy renaming to mess with our hooks. The current issue many are hitting: you update your offsets, call the function, you hear the...
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    Question APB Reloaded — Issues Finding Valid GWorld Offset

    Anyone still messing with the ancient engine of APB? I have seen a few people struggling lately while trying to pull the GWorld pointer from the game's memory. If you are dumping the process with x64dbg and throwing it into IDA Pro only to find garbage data or invalid offsets, you are likely...
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    Guide 8 Ball Pool — Reversing WASM for Ball & Table Data

    Anyone currently digging into the web version of 8 Ball Pool? If you are trying to extract ball positions, table states, or physics info, you have probably realized that standard JS hooking won't get you far. The core game logic is packed into a WASM (WebAssembly) binary, which acts as a black...
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    Question Roblox External Development — Reversing Game-Specific Logic for Rivals

    Roblox's engine is a chaotic landscape of Luau structures and massive object trees, but once you've stabilized a solid external base, the real challenge is moving past universal ESP and flight into game-specific features. If you're looking at something like Rivals, the logic shifts from generic...
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    Question League of Legends — Finding DrawCircle Offset and Rendering Patterns

    Anyone currently digging into the rendering logic for League? I am trying to track down a reliable DrawCircle offset or a solid pattern for the current build. Since the transition to Vanguard, a lot of the old signatures for the render manager have been shifted or obfuscated, making it a pain to...
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    Source [Dump] Roblox version-695a88dd8425491f — Internal Offsets (278 Entries)

    Dropped a bit late today, but the dump is clean. If you are still mapping out the current build, here is the full namespace breakdown. This covers the essentials — Humanoid properties for your movement mods, Camera structures for ESP/Aim logic, and the core DataModel pointers. Target Version...
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    Guide Zula — Blackbone Kernel Mapping & BitBlt Screenshot Bypass

    Struggling with Zula's manual bans or just can't get your driver mapping right? I've been digging into the kernel side of things for this title and wanted to drop a proper breakdown on setting up Blackbone and handling their screenshot-based reporting system. Blackbone Driver Configuration If...
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    Source [Dump] Apex Legends — Updated Glow and Spectator Offsets

    Always a pain when these shift after a patch. I've been digging through the latest dump to find where the glow logic and observer lists landed. If you're building an external or working on a legacy internal base, these should get your visuals and spectator warnings back online. Glow & Highlight...
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