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offsets

  1. byte_corvus

    Question Roblox Internal Offsets — Kernel Memory Dumper & Hyperion Logic

    Anyone currently digging into the latest Hyperion builds knows the struggle. If you’ve tried to pull a clean PE for Ghidra or IDA only to find the sections zeroed out, you're dealing with their scattered mapping and lazy loading. I’ve been refining a kernel-level approach to bypass the typical...
  2. byte_corvus

    Source [Source] Ragnarok Online Internal Autopot & Macro — Customizable Base Addresses

    Anyone still grinding RO private servers and tired of smashing pots manually? Got my hands on a decent internal autopot and macro base that's now circulating. It’s an internal build, so it’s naturally smoother than your average AHK script, but you'll need to do a bit of legwork to point it at...
  3. byte_corvus

    Guide [Source] Apex Legends — Perfect Mantle Boost Logic and Offsets

    Apex movement is essentially the only factor keeping the game's skill ceiling relevant these days. While every sweat is slamming their spacebar trying to hit a frame-perfect superglide manually, you can just automate the window by reading the internal state and dumping the rng of human error...
  4. byte_corvus

    Question Apex Legends Kernel RCS — Memory Write Flickering & Offset Analysis

    Trying to implement a stable RCS via kernel memory writes in Apex is becoming a massive headache, especially with how EAC monitors viewangle consistency now. If you're digging into the CPlayer structures, you've likely seen the common offsets, but getting a clean compensation without the dreaded...
  5. byte_corvus

    Guide [Source] Roblox Hyperion — Internal Code Analysis and Reversing

    Taking a look at the internals of Hyperion (Byfron). This is a technical breakdown of specific code paths found during static analysis and decompilation of the Roblox binary. Binary Logic Breakdown At loc_7FFFF57584AB, the code performs a move operation on the EAX register. Decompiling this...
  6. byte_corvus

    Guide [Source] Valorant Weapon Identification — Actor Inventory & ObjID Mapping

    Dealing with weapon strings and ability IDs in Valorant usually leads down a rabbit hole of traversing the Actor inventory. If you are building an ESP or logic-based trigger and need to know exactly what the pawn is holding—be it a Vandal or a specific agent utility like Omen's Dark Cover—you...
  7. byte_corvus

    Guide [Dump] Roblox Client version-9d412f44a6fe4081 — Internal Structs & Offsets

    If you are tired of chasing dynamic addresses or trying to fix your broken internal every time the client pushes a minor update, here is a clean dump of the current structures and offsets. This is raw technical meat for anyone building their own SDK or updating a private base. Target Client...
  8. byte_corvus

    Source APB — GObjects & GNames Dumper for C#

    Digging back into APB? If you are building an external or just need to map out the current object tree, you will need a flexible dumper. This is a straightforward C# implementation for dumping Global Names and Global Objects, which is essential for any serious reversing effort in this game. The...
  9. byte_corvus

    Undetected [Release] WoW Vanilla 1.12.1 — sn0wball Multi-Hack & Teleports

    Private server veterans know the struggle when a solid base gets abandoned. This is essentially a refined continuation of the classic Lysolfs Multi-Hack for the 1.12.1 build. If you are still grinding on vanilla projects and need a reliable toolkit for movement and world interaction, this is it...
  10. byte_corvus

    Guide [Source] Apex Legends — Offset SDK Browser (Nested RecvTables)

    Had to get my hands on this SDK browser for Apex. If you are tired of manually digging through ReClass or hunting for strings in IDA after every minor patch, this might save you some time. It's basically a live Offset SDK browser specifically for Apex Legends. The logic here is decent — it...
  11. byte_corvus

    Source PlanetSide 2 Offset Dumper — Auto-Header Generation & Sigs

    Still manually digging through ReClass every time PlanetSide 2 pushes a minor update? Stop wasting your time. Found this dumper that automates the tedious part of maintaining an internal or external. It scans a game dump for patterns, prints the results, and spits out a clean C++ header file...
  12. byte_corvus

    Source C&C Generals & Zero Hour — Full Mini Map RVA Patches

    Dug into the old SAGE engine binaries again to handle the visibility limits in Zero Hour. If you are tired of the shroud blocking your map awareness, here are the updated offsets to force a clean mini-map. SAGE Engine Memory Modification This is a straight-up byte patch targeting the UI radar...
  13. byte_corvus

    Guide [Dump] Marvel Rivals — Latest Engine Offsets & Global Pointers

    Anyone currently digging into Marvel Rivals? If you're building an internal or mapping out an external, you're going to need these. These are the core Unreal Engine pointers for the current build. Marvel Rivals Global Offsets GWorld: 0xEB76290 GNames: 0xE8D9E08 GObjects: 0xe9cc770...
  14. byte_corvus

    Question Unity — Finding Stable Offsets for C# Managed Types

    Digging into Unity applications always brings up the same headache: dealing with the managed heap. If you are coming from a pure C++ background, the way .NET handles objects can feel like a maze of dynamic allocations that break the moment you restart the process. The Problem Getting a pointer...
  15. byte_corvus

    Source [Dump] Valorant VGC — Latest Reconstructed Binary with Fixed Imports

    Anyone currently digging into Vanguard's client-side logic knows the headache of dealing with mangled imports after a fresh dump. Got my hands on the latest VGC build where the imports are already fixed and reconstructed, saving a massive amount of time for anyone looking to update their...
  16. byte_corvus

    Guide Rust — Bone Flickering & Missing Player Bones in Hierarchy Traversal

    Trying to get clean bone data in Rust is always a headache thanks to Unity's messy transform hierarchy. Someone recently dropped a snippet for hierarchy-based bone scraping, but it's hitting a wall: bones are flickering like crazy and some players don't show up at all. This usually points to...
  17. byte_corvus

    Source Apex Legends External Base — ESP & Aimbot (Requires Driver)

    Apex Legends External Base DOWNLOAD If you are looking to get your feet wet with Apex Legends externals without sifting through a 500-file project, this skeletal base is a solid starting point. It covers the essentials without the usual bloated wrapper code found in most public pastes...
  18. byte_corvus

    Source C&C Zero Hour 1.05 — Maphack, Radar & Stealth Offsets

    Digging back into the SAGE engine after the 1.05 update. If you've been around since the 1.04 days, you know the drill, but with the game's source floating around, it's time to document how these internals actually function. This isn't just a simple trainer drop—it's a look at the deterministic...
  19. byte_corvus

    Question Valorant — USceneComponent ComponentToWorld Offset and Bone Conversion

    Anyone currently digging into the bone conversion logic for Valorant? If you are trying to map bone transforms to world space for an external ESP and getting zeroed-out results, you are likely hitting a wall with the ComponentToWorld offset. When your debug logs show c2w_s=(0.00, 0.00, 0.00) it...
  20. byte_corvus

    Source [Dump] Rust Material ID List — Forge Reversing

    Been digging into the latest update for the Forge system. If you're building internals or working with overlays that require precise material filtering, these IDs are essential. Whether you're setting up chams, world color modifications, or just trying to identify specific objects in the world...
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