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offsets

  1. byte_corvus

    Source [Source] Call of Duty: Black Ops 3 Zombies — Updated Memory Offsets

    Anyone still digging into BO3 ZM knows the engine is a bit of a maze, but the rewards for a clean internal implementation are top-tier. I have managed to pull these fresh offsets for the Zombies mode. These should keep your trainers alive and your GodMode active without tripping over nulled...
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    Guide [Source] DayZ SA 1.29 — Correct Skeleton Bone IDs & Global Offsets

    Anyone still struggling to get clean skeleton renders in DayZ? If your ESP looks like a twisted pile of limbs after the latest 1.29 update, you are likely hitting the wrong bone indices or your segment connections are botched. I managed to dump the updated block for the Enfusion engine. These...
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    Guide CS2 Weapon ID Grabbing — Entity Handle Alternative

    Still relying on m_pClippingWeapon to get the active weapon? It's fine, but there are cleaner ways to resolve what a player is holding by following the handle chain. This method is more robust for both internal and external projects when you need the exact m_iItemDefinitionIndex. Weapon ID...
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    Question ARC Raiders — MinimalViewInfo Offset & Bone Resolution

    Anyone currently digging into the ARC Raiders binaries? Had to dump some structures manually and the view projection logic is giving me a headache. Currently looking for a stable MinimalViewInfo offset. Testing at +0x2AC0 results in serious jitter — wondering if the CameraCache is wrapped or if...
  5. byte_corvus

    Guide Assault Cube — Creating Persistent Cheat Engine Tables via Pointer Scanning

    Tired of finding a memory offset only for it to vanish the second you restart the game? Welcome to the reality of dynamic memory allocation. Most beginners get stuck here, but if you want to build a real .CT table that actually works after a reboot, you need to stop chasing addresses and start...
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    Guide CS2 Internal Bhop — Post-Animgraph Update Base

    Valve keeps trying to mess with the movement engine, but the logic remains the same. Got my hands on a clean internal bhop base that handles the latest Animgraph changes. If you have been having issues with the jump state since the last update, this snippet shows how to snapshot the raw input...
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    Undetected [Release] CS2 CS2GO External — Golang Skeleton ESP & CLI

    CS2GO — Lightweight External ESP in Golang Tired of bulky internals that get flagged every other patch? I got my hands on this simple external base written in Go. It is a slim, CLI-driven ESP that handles the basics without the overhead or detection risk of typical DLL injections. If you are...
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    Question CS2 Spectator List — Post-Update Logic and Offset Fixes

    The recent update for CS2 just dropped and, as expected, it nuked common spectator list implementations. If you're relying on the old observer services traversal, you're likely hitting a wall or reading garbage memory. It looks like the standard way of grabbing m_hObserverPawn and iterating...
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    Guide CS2 Anti-Aim Logic — Fixing Broken Angle Manipulation

    Anyone else lately finding that their old AA logic is getting absolutely cooked by the latest engine updates? It looks like the recent changes to the Source 2 pipeline have bricked more than a few legacy implementations. If you're still trying to run basic pitch/yaw rotations without accounting...
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    Guide CS2 Alternative m_pClippingWeapon — Grabbing Weapon ID

    Anyone still messing with m_pClippingWeapon to get indices? It's been a bit hit or miss depending on your base, so here is a more robust alternative for grabbing weapon IDs directly from the player pawn. Instead of relying on the clipping pointer, we're hopping through offsets from...
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    Question Rust — IDA Pro 9 apply_type failure on IL2Cpp dump

    Anyone else getting clapped by the recent Rust updates when trying to rebuild the dump in IDA? Trying to get a clean dump for Rust to pull some fresh offsets, but running into a wall with the type reconstruction. The standard workflow involves IL2CppDumper followed by the ida_with_struct_py3.py...
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    Guide CS2 Internal Thirdperson — CameraState Logic & Offsets

    Anyone currently digging into the pawn system for CS2 has likely hit a wall with camera manipulation. While many just force convars or mess with OverrideView, directly manipulating the camera state via hooks provides a much cleaner implementation for internals. Got my hands on a specific...
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    Guide CS2 Bone Indices & m_modelState 0x150 — Animgraph Update

    Valve just pushed the animgraph_2_beta update and naturally bricked everyone's skeleton ESP. If you were wondering why your bone arrays are suddenly returning garbage, they shifted the entire system. Our analysis shows m_modelState has updated to 0x150. Most of the bone indexes have been...
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    Source CS2 External Skin Changer — Paint Kits & Auto-Offsets

    Looking for a raw base for CS2 skin manipulation without the internal bloat? Handing over a source for a CS2 External Skin Changer. This project moves away from the risky internal hooks, focusing on weapon paint kits via RPM/WPM. It is a solid starting point if you are looking to understand how...
  15. byte_corvus

    Question Overwatch 2 Bone Structure — Transformations and MeshComp Offsets

    Anyone digging into the OW2 skeletal mesh lately? Tried to update an old internal and the bone transformations are giving me a headache. The pipeline for reading the bone data seems solid, but the results are either squished at the base or fanning out into the void depending on how the rotation...
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    Guide Counter-Strike: Source — External Interface Dumper

    Still hardcoding your interface strings like a paste-monkey in Counter-Strike: Source? If you are building an external (RPM/WPM based) tool, relying on static offsets for things like VEngineClient013 or VClient017 is a surefire way to have your build break after a minor engine update. This...
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    Guide [Dump] CS:S V93 Offsets — Client, Engine & CBasePlayer Netvars

    For the guys still rocking the Source engine, here's a fresh update for the V93 build. If you're building a simple external or fixing up an old internal project, these should get you back on track without having to spend an hour in Cheat Engine yourself. Base & View Offsets These were pulled...
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    Guide CS 1.6 — Reversing hw.dll for Entity List and Player Data

    Still digging into GoldSrc? Finding the entity list in Counter-Strike 1.6 isn't exactly rocket science, but if you are tired of searching or just spinning up a new internal base, here is the direct path through hw.dll. Locating the Entry Point Throw hw.dll into IDA Pro. The most reliable way to...
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    Question CS 1.6 Steam Build 10210 — Reversing Client & Engine Offsets

    Anyone else slamming their head against the wall with the latest GoldSrc update? Re-reversing the Steam build is a massive chore when the old-school offsets decide to kick the bucket. I'm currently trying to port a project using the Valve SDK base, but the typical pointers for cldll_func_t and...
  20. byte_corvus

    Guide [Source] kWalk — Stealth Kernel R/W via Manual PT Walk & MDL Remapping

    Tired of EAC/BE clanking your manual R/W because of outdated hardcoded offsets or stack attach detections? Most public bases rely on static DirectoryTableBase offsets that break with every minor Windows update, or they use KeStackAttachProcess which is essentially a giant "detect me" sign for...
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