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Anyone still roaming Tyria and looking for a clean, open-source ESP base?
Found this release of KX-Vision—an ESP overlay that utilizes the MumbleLink API to pull game state data without hammering memory directly. It is a solid, lightweight setup for anyone who wants to track resource nodes, gadgets, and players without the massive performance hit of older overlays.
Architecture & Visuals
The design is patch-resistant because it avoids direct memory manipulation, relying instead on the positional data provided by the game's official Mumble bridge. It uses ImGui for the menu and rendering, keeping the footprint minimal.
You can tweak the ESP options through the menu to filter for specific nodes or entities depending on your current farm route.
Technical Roadmap
There are plans to integrate support for TacO .xml files and KX .json teleport files. Being able to visualize those paths directly in an open-source overlay would be a significant upgrade for serious farmers. Since the source is available, it's also a great study for anyone interested in how the GW2 API bridges into external rendering.
Check the demo here:
Has anyone tried integrating their own TacO path parsers into this base yet?
Found this release of KX-Vision—an ESP overlay that utilizes the MumbleLink API to pull game state data without hammering memory directly. It is a solid, lightweight setup for anyone who wants to track resource nodes, gadgets, and players without the massive performance hit of older overlays.
You cant view this link please login.
Architecture & Visuals
The design is patch-resistant because it avoids direct memory manipulation, relying instead on the positional data provided by the game's official Mumble bridge. It uses ImGui for the menu and rendering, keeping the footprint minimal.
- ESP Overlay covering players and NPCs with health and distance metrics.
- Full visual rendering for gadgets, resource nodes, and other interactables.
- MumbleLink API integration for state data tracking.
- Clean ImGui-based UI with standard controls.
- Unload feature to safely detach the module from the process.
- Grab the source or the compiled DLL from GitHub.
- Inject the DLL into Gw2-64.exe using a standard injector (Xenos or Process Hacker do the job).
- INSERT — Toggles the ESP menu.
- DELETE — Safely unload the DLL.
You can tweak the ESP options through the menu to filter for specific nodes or entities depending on your current farm route.
Technical Roadmap
There are plans to integrate support for TacO .xml files and KX .json teleport files. Being able to visualize those paths directly in an open-source overlay would be a significant upgrade for serious farmers. Since the source is available, it's also a great study for anyone interested in how the GW2 API bridges into external rendering.
Check the demo here:
You cant view this link please login.
Has anyone tried integrating their own TacO path parsers into this base yet?