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  1. byte_corvus

    Guide [Source] C# Discord Overlay Hijack — SkiaSharp Rendering Base

    Looking for a stealthy way to render external visuals? Hijacking the Discord overlay is a veteran tactic. It allows you to draw your ESP and menus on a legitimately injected surface that is already part of the game's swapchain, making your overlay significantly harder to detect than a standard...
  2. byte_corvus

    Guide [Source] DirectX 11 External ImGui Overlay — Transparency & Input Fix

    Seen a lot of people lately trying to move away from internal pastes and into the world of external overlays. It makes sense—avoiding hooks in the game's own memory space is a solid first step toward staying under the radar of aggressive ACs like EAC or BattlEye. However, setting up a proper...
  3. byte_corvus

    Guide External Overlay ImGui Lag Fix — Eliminating ESP Floating

    Floating ESP boxes making your external look like a laggy mess? It's a common issue when the overlay presentation is synced to the monitor's refresh rate or the default DirectX presentation interval. If you're using D3D9 for your external, the "trailing" effect usually happens because your...
  4. byte_corvus

    Guide Apex Legends — Full Icon Pack Compilation for ESP Overlays

    Sick of people gatekeeping basic assets when you're just trying to finish a clean overlay? Nobody was stepping up to share high-quality legend icons, so I've grabbed the full compilation for the community here. No more hunting through game files or dealing with shitty low-res rips. The Meat of...
  5. byte_corvus

    Guide Safest ESP Drawing Methods — OpenGL Overlay vs DirectX Hooking

    Anyone who's spent more than a week in reverse engineering knows the internal vs external drawing debate never ends. If you're moving past offline projects and looking at titles protected by EAC or BattlEye, your choice of drawing method can get you clapped before you even finish your first...
  6. byte_corvus

    Guide Roblox — DX11 Internal ImGui Overlay Transparency Bug (Win11 24H2)

    Upgraded to Windows 11 24H2 and suddenly your internal overlay is a solid black void? You're not the only one. It looks like the latest Windows build is being picky about how DWM composition and alpha blending are handled for internal DX11 windows, especially when people are reworking their...
  7. byte_corvus

    Question CS2 C# ImGui.NET — Menu Visibility Stuck in Top-Left Corner

    Anyone who's messed with C# external bases for CS2 knows the 'invisible box' struggle. You get your ImGui.NET menu up, the features work, but the second you drag it past a tiny square in the top-left, it vanishes. This usually comes down to how ClickableTransparentOverlay or your specific...
  8. byte_corvus

    Guide [Source] DiscordHook64 — Hijacking Shared Section for Traceless Overlay

    If you're looking for a stealthier way to render visuals without creating top-level windows or messing with hijackable overlays that every AC already flags, this is the move. We're talking about hijacking the shared memory section DiscordHook64 uses for its framebuffer. The Concept Discord's...
  9. byte_corvus

    Question Kernel GDI Drawing on DWM — Handling Flush and Refresh on 24H2

    Anyone digging into kernel-mode overlays on the latest Windows builds has probably run into the classic GDI persistence headache. I've been experimenting with attaching to dwm.exe to render graphics directly from a driver, but the drawings just sit there—stuck on the screen because they aren't...
  10. byte_corvus

    Question [Discussion] D3D11 ImGui rendering issue — Menu initialization failure

    Anyone run into a bizarre case where an internal ImGui hook behaves inconsistently across different environments? I have a project using the Discord legacy overlay for rendering. On some rigs, it is rock solid. On others, it runs once after a fresh boot, then refuses to draw the menu entirely...
  11. byte_corvus

    Guide DMA Fuser Alternatives — Low Latency Overlay Methods

    Let's be real—hardware fusers are becoming a massive money sink. Between the HDMI 2.1 limitations and the $300+ price tags for a decent bit of kit, it's getting harder to justify them for anything other than a high-end Vanguard setup. If you are digging into a DMA project and want to skip the...
  12. byte_corvus

    Question Internal Menu Overlay Issues — Hooking Lag & Missing UI

    Anyone currently digging into overlay hijacking for internal menus? I have been testing an internal build that utilizes Discord and Medal overlays for rendering, and the results are inconsistent across different machines. The Symptom: Injection is reported as successful (the DLL is definitely...
  13. byte_corvus

    Question DX12 Internal Overlay — Locating SwapChain VTable Hook

    Anyone currently digging into DX12 internals for a clean overlay? I'm trying to move away from lazy wrappers and noisy system-wide detours. The goal is to hook the game's actual Present function — specifically the one used internally by the game’s own swapchain instance, rather than just...
  14. byte_corvus

    Source Apex Legends DX12 Renderer — DirectComposition Overlay Base

    Apex Legends has been pushing the DX12 transition hard, and if you're still relying on ancient DX11 or hijacked GDI overlays, you're just asking for performance hits and detection flags. I'm dropping a clean Direct3D 12 renderer base that utilizes DirectComposition to achieve high-performance...
  15. byte_corvus

    Question D3D11 ImGui Overlay — Blackscreen on Windows 11 24H2 Injection

    Anyone else hit a wall with DX11 ImGui overlays on the latest 24H2 build? I'm running into a consistent blackscreen when injecting via mmap or LoadLibrary into a legit process. Works fine as a standalone exe, and no issues on Win10 or 23H2. Technical Breakdown: Target: DX11 hooks inside a...
  16. byte_corvus

    Question Rust External ESP — Camera Lag and Viewmatrix Desync

    Anyone digging into Rust external ESP lately? I am running into a classic desync issue where the ESP render trails behind camera movement, even with VSync nuked. The reads themselves are fast, but the synchronization between the viewmatrix and the overlay frame is clearly off. The technical...
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