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source code

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    Source Black Ops 7 External Base — Advanced Aimbot Prediction & ESP

    Found a decent external skeleton for Black Ops 7. While Ricochet is breathing down everyone's necks, this base leaked out, focusing strictly on performance and clean logic. It’s an external setup, so it’s less intrusive than an internal hook, but keep in mind you’ll need your own kernel...
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    Source CS2 External Skin Changer — Paint Kits & Auto-Offsets

    Looking for a raw base for CS2 skin manipulation without the internal bloat? Handing over a source for a CS2 External Skin Changer. This project moves away from the risky internal hooks, focusing on weapon paint kits via RPM/WPM. It is a solid starting point if you are looking to understand how...
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    Source Rust DMA Source — Raw Code Base

    Got my hands on a raw Rust DMA source. The story behind this one is the usual dev team drama — someone tried to slip a stealer into the project, so the clean source code is now out in the wild for everyone to gut and use. The Technical State This isn't a "plug and play" solution for the average...
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    Source CS:S x64 Cheat — Lilac Bypass & Full Visuals Base

    Anyone still messing with the CS:S x64 update? Got my hands on a solid build for Counter-Strike: Source x64 that covers the essentials. It is a feature-rich source that is a bit rough around the edges but contains a solid implementation for bypassing Lilac’s silent aim detection. Note that this...
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    Undetected CS 1.6 oxWARE — Open-Source C++ Multi-Modular Cheat Base

    CS 1.6 might be a fossil, but the reversing scene still kicks out some refined gems. Found this multi-modular C++ project called oxWARE on GitHub. It’s an open-source internal intended as a definitive base for the goldsrc engine, featuring a mature architecture with IPC interfaces and...
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    Source League of Legends T_T Zoom — Camera Mod & FOV Offsets

    If you are tired of the claustrophobic default camera in League of Legends, this external camera mod provides a solid base for manipulating the game's perspective. It goes beyond a simple zoom unlocker, giving you control over the camera's orientation and field of view. Features Included: Full...
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    Source HELLDIVERS 2 — Super Earth Tech: Crypto & API Request Base

    If you're tired of guessing how HELLDIVERS 2 handles its session signing and mission activity, here's the "Super Earth Technology" source. No hand-holding, no "vtable for dummies" basics, and no explanations on how to inject a DLL—just the technical meat. This is a framework for intercepting and...
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    Source Valorant Agent Icon ESP — Dynamic Texture Fetching via K2

    If you are still bloating your internal builds with massive headers full of raw icon bytes like it's a decade ago, you're doing it wrong. Most Valorant pastes suffer from unnecessary memory overhead because people are too lazy to interface with the engine. The Logic — Native Texture Hooking...
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    Undetected [Source] Universal 2-PC RCS — Cearum Recoil Control (R6S/CS2)

    If you are still running internal RCS scripts on your main rig, you are just waiting for the next ban wave. I got my hands on this Cearum Universal Recoil base that focuses on a 2-PC setup — moving the logic off-machine is the play for staying undetected in Siege or CS2. GITHUB The logic is...
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    Source CS2 LabHub — External Kernel Read-Only Base (Valthrun Fork)

    If you are following the CS2 scene, you know that writing to memory is the fastest way to get flagged by VAC 3.0. LabHub is a clean fork of the Valthrun project, designed as a strictly external, read-only kernel-level helper. The logic here is simple: if you don't call WPM (WriteProcessMemory)...
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    Source Lethal Company Project Apparatus — Internal Multi-Hack Base

    Found this internal base for Lethal Company. It is heavily based on Infinite Company logic and uses Harmony for patching. Since the original dev stopped maintaining it, this is primarily a solid foundation for those looking to update offsets or fix the current bugs yourself. It is a C# internal...
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    Guide [Source] Apex Legends — Perfect Mantle Boost Logic and Offsets

    Apex movement is essentially the only factor keeping the game's skill ceiling relevant these days. While every sweat is slamming their spacebar trying to hit a frame-perfect superglide manually, you can just automate the window by reading the internal state and dumping the rng of human error...
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    Source APB — GObjects & GNames Dumper for C#

    Digging back into APB? If you are building an external or just need to map out the current object tree, you will need a flexible dumper. This is a straightforward C# implementation for dumping Global Names and Global Objects, which is essential for any serious reversing effort in this game. The...
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    Source Rainbow Six Siege AI Aim — C++ DirectML & ONNX Implementation

    Anyone still trying to outrun BattlEye with pixel-based or AI methods knows the struggle—input lag, model inference times, and the constant battle with detection vectors. This is a complete C++ source for an AI-based aimbot utilizing DirectML, which is a solid alternative to the usual TensorRT...
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    Source APB Reloaded — C++ Colorbot with Exclusion Areas

    Anyone still grinding the streets of San Paro might find this useful. This is a raw C++ base for a color-based aim assist, specifically targeting the APB Reloaded environment. The original dev moved on, but the logic for the exclusion zones is worth a look if you're building your own external...
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    Source Apex Legends External Base — ESP & Aimbot (Requires Driver)

    Apex Legends External Base DOWNLOAD If you are looking to get your feet wet with Apex Legends externals without sifting through a 500-file project, this skeletal base is a solid starting point. It covers the essentials without the usual bloated wrapper code found in most public pastes...
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    Guide [Source] Big Bang Empire — Modified Hero Zero Server Files & Asset Dump

    Big Bang Empire (BBE) private servers are rare finds since most people stick to the original Hero Zero base. I've managed to get my hands on a modified version of the Hero Zero Reveres files specifically tuned for BBE. This isn't just a raw dump; the engine logic has been adapted to handle the...
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    Source Apex Legends — Basic DMA Radar (MemProcFS .vmem)

    Anyone currently digging into DMA hardware knows that the MemProcFS API can be a bit of a wall for beginners. Found this approach that simplifies things by treating the memory space like a standard file system—effective if you want a chill radar without the risk of a rage-induced manual ban...
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    Source Titanfall Frontier Defense — pSilent & ESP PvE Base

    Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the...
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    Undetected [Source] GTFO Internal — Silent Aim, ESP & Godmode

    Digging into the depths of GTFO and tired of the grind? I’ve been messing with this internal project for a while. It's a comprehensive internal base that handles everything from combat automation to world visualization. Since it's internal, you'll need a decent injector to map it into the...
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