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  1. byte_corvus

    Question [Crash] MW2019 Sawaf Source — Aimbot Flicking and Death Crashes

    Messing around with the Sawaf base for MW2019 and hitting a wall with the aimbot logic. The aim is constantly flicking away or locking onto random axis coordinates (up/down) instead of staying glued to the target. On top of that, the client is dropping straight to desktop every time the local...
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    Source Black Ops 7 — External Driver-Based ESP Base

    Looking for a foundation for COD external dev? Found a clean starter project for anyone digging into the Black Ops 7 engine. This is an external base designed for learning the ropes rather than being a ready-to-go undetected solution. If you're looking for a one-click bypass, keep walking —...
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    Source CS:GO Third Person Script — Python Pymem Implementation

    Still messing with legacy builds or looking for a clean base to study netvar manipulation? Found this straightforward Python external for forcing third person view in CS:GO. It's a basic Pymem implementation that handles the WPM for you to swap perspectives on the fly. How it Works The script...
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    Source Rust Moneyhack — Basic SDK Base (Outdated)

    Got my hands on this skeleton project for a Rust internal. It is floating around as 'Moneyhack', but let's be real — it's just a basic SDK. Nothing revolutionary here, just a foundation for anyone who wants to start their own project without reinventing the wheel. This is a bare-bones leak that...
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    Guide Apex Legends Projectile Prediction — Ballistic Convergence Analysis

    Anyone still whiffing long-range Sentinel shots because their prediction logic is cooked? Found this solver that attempts to use Newton-Raphson for ballistic flight time convergence, but as the author noted, the accuracy is still hitting a wall. Technical Breakdown The implementation uses a...
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    Guide [Source] BO7 Virtual Controller Aim Base — C# ViGEm & Interception

    Virtual controller emulation is still the move for anyone trying to exploit the aggressive aim assist in Black Ops 7. This C# base popped up recently—it's a rough project using the ViGEm bus for X360 emulation and interception.dll to snatch raw mouse data. While the original logic was admittedly...
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    Source Metin2 C4US Multihack — Full Base, Address Scanner & UnPack Tool

    Internal politics just handed us a gift. One of the higher-ups in the C4US project leaked the entire source after an admin fallout, and now the whole codebase is sitting in the wild for us to dissect. This wasn't some weekend project—this was a maintained multihack running for nearly a year...
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    Source CoD4x Anti Aim — Angle Spoofing & Movement Fix

    Old school CoD4x scene is still kicking, but most of the private builds are just sitting on HDDs gathering dust. Decided to drop the Anti-Aim (AA) logic from the SastashaFied multihack since there is no reason to gatekeep this anymore. If you are building a modern external or internal for CoD4x...
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    Guide [Source] CoD4x Silent Aim C++ — Movement Fix & UserCmd Overwrites

    Still seeing people struggle with clean silent aim on the CoD4x client. If you're tired of your screen snapping or looking like a total bot with crab-walk movement when your yaw is spoofed, this logic is what you actually need. This is pulled from a private project and handles the buffer...
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    Source Minecraft Badlion 1.8.9 — Flame JNI Client Base

    Been seeing some interest in JNI-based clients for legacy versions lately. Got my hands on "Flame," which is a clean project for Badlion 1.8.9. Usually, these public drops are absolute garbage-tier pastes, but this one actually serves as a decent learning base if you're trying to figure out how...
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    Undetected [Source] Metin2 Python Macro — Background Input & Process Randomization

    Still manually pulling mobs on P-Servers like a peasant? If you are running filler twinks for Extreme-Dungeons or just need a brainless way to farm while your main account does the heavy lifting, this Python-based macro is a solid base. It was originally tailored for the Lucerna P-Server, but...
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    Source Guild Wars 2 KX-Vision — Open Source MumbleLink ESP (Status: Working)

    Anyone still roaming Tyria and looking for a clean, open-source ESP base? Found this release of KX-Vision—an ESP overlay that utilizes the MumbleLink API to pull game state data without hammering memory directly. It is a solid, lightweight setup for anyone who wants to track resource nodes...
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    Guide CS2 Weapon ID Grabbing — Entity Handle Alternative

    Still relying on m_pClippingWeapon to get the active weapon? It's fine, but there are cleaner ways to resolve what a player is holding by following the handle chain. This method is more robust for both internal and external projects when you need the exact m_iItemDefinitionIndex. Weapon ID...
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    Source Rainbow Six Mobile — YOLOv8 AI Aimbot Project (Kotlin)

    The mobile scene is usually filled with trashy P2C scripts, but here is something for the people actually trying to build logic. This is an external aimbot project for Rainbow Six Mobile (R6M) that utilizes screen capture and YOLOv8 inference via TensorFlow Lite. The setup is entirely external...
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    Guide CS2 Alternative m_pClippingWeapon — Grabbing Weapon ID

    Anyone still messing with m_pClippingWeapon to get indices? It's been a bit hit or miss depending on your base, so here is a more robust alternative for grabbing weapon IDs directly from the player pawn. Instead of relying on the clipping pointer, we're hopping through offsets from...
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    Source Black Ops 7 External Base — Advanced Aimbot Prediction & ESP

    Found a decent external skeleton for Black Ops 7. While Ricochet is breathing down everyone's necks, this base leaked out, focusing strictly on performance and clean logic. It’s an external setup, so it’s less intrusive than an internal hook, but keep in mind you’ll need your own kernel...
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    Source CS2 External Skin Changer — Paint Kits & Auto-Offsets

    Looking for a raw base for CS2 skin manipulation without the internal bloat? Handing over a source for a CS2 External Skin Changer. This project moves away from the risky internal hooks, focusing on weapon paint kits via RPM/WPM. It is a solid starting point if you are looking to understand how...
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    Source Rust DMA Source — Raw Code Base

    Got my hands on a raw Rust DMA source. The story behind this one is the usual dev team drama — someone tried to slip a stealer into the project, so the clean source code is now out in the wild for everyone to gut and use. The Technical State This isn't a "plug and play" solution for the average...
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    Source CS:S x64 Cheat — Lilac Bypass & Full Visuals Base

    Anyone still messing with the CS:S x64 update? Got my hands on a solid build for Counter-Strike: Source x64 that covers the essentials. It is a feature-rich source that is a bit rough around the edges but contains a solid implementation for bypassing Lilac’s silent aim detection. Note that this...
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    Undetected CS 1.6 oxWARE — Open-Source C++ Multi-Modular Cheat Base

    CS 1.6 might be a fossil, but the reversing scene still kicks out some refined gems. Found this multi-modular C++ project called oxWARE on GitHub. It’s an open-source internal intended as a definitive base for the goldsrc engine, featuring a mature architecture with IPC interfaces and...
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