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source code

  1. byte_corvus

    Source Lethal Company Project Apparatus — Internal Multi-Hack Base

    Found this internal base for Lethal Company. It is heavily based on Infinite Company logic and uses Harmony for patching. Since the original dev stopped maintaining it, this is primarily a solid foundation for those looking to update offsets or fix the current bugs yourself. It is a C# internal...
  2. byte_corvus

    Guide [Source] Apex Legends — Perfect Mantle Boost Logic and Offsets

    Apex movement is essentially the only factor keeping the game's skill ceiling relevant these days. While every sweat is slamming their spacebar trying to hit a frame-perfect superglide manually, you can just automate the window by reading the internal state and dumping the rng of human error...
  3. byte_corvus

    Source APB — GObjects & GNames Dumper for C#

    Digging back into APB? If you are building an external or just need to map out the current object tree, you will need a flexible dumper. This is a straightforward C# implementation for dumping Global Names and Global Objects, which is essential for any serious reversing effort in this game. The...
  4. byte_corvus

    Source Rainbow Six Siege AI Aim — C++ DirectML & ONNX Implementation

    Anyone still trying to outrun BattlEye with pixel-based or AI methods knows the struggle—input lag, model inference times, and the constant battle with detection vectors. This is a complete C++ source for an AI-based aimbot utilizing DirectML, which is a solid alternative to the usual TensorRT...
  5. byte_corvus

    Source APB Reloaded — C++ Colorbot with Exclusion Areas

    Anyone still grinding the streets of San Paro might find this useful. This is a raw C++ base for a color-based aim assist, specifically targeting the APB Reloaded environment. The original dev moved on, but the logic for the exclusion zones is worth a look if you're building your own external...
  6. byte_corvus

    Source Apex Legends External Base — ESP & Aimbot (Requires Driver)

    Apex Legends External Base DOWNLOAD If you are looking to get your feet wet with Apex Legends externals without sifting through a 500-file project, this skeletal base is a solid starting point. It covers the essentials without the usual bloated wrapper code found in most public pastes...
  7. byte_corvus

    Guide [Source] Big Bang Empire — Modified Hero Zero Server Files & Asset Dump

    Big Bang Empire (BBE) private servers are rare finds since most people stick to the original Hero Zero base. I've managed to get my hands on a modified version of the Hero Zero Reveres files specifically tuned for BBE. This isn't just a raw dump; the engine logic has been adapted to handle the...
  8. byte_corvus

    Source Apex Legends — Basic DMA Radar (MemProcFS .vmem)

    Anyone currently digging into DMA hardware knows that the MemProcFS API can be a bit of a wall for beginners. Found this approach that simplifies things by treating the memory space like a standard file system—effective if you want a chill radar without the risk of a rage-induced manual ban...
  9. byte_corvus

    Source Titanfall Frontier Defense — pSilent & ESP PvE Base

    Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the...
  10. byte_corvus

    Undetected [Source] GTFO Internal — Silent Aim, ESP & Godmode

    Digging into the depths of GTFO and tired of the grind? I’ve been messing with this internal project for a while. It's a comprehensive internal base that handles everything from combat automation to world visualization. Since it's internal, you'll need a decent injector to map it into the...
  11. byte_corvus

    Guide Warface — Optimizing RequestHit to Avoid Packet Flooding Kicks

    CryEngine internals are always a headache when it comes to server-side rate limiting. I have been digging through some older sources for a private build and I am hitting a wall with the hit registration logic. Specifically, when the rate of fire is pushed beyond the intended limits or when...
  12. byte_corvus

    Source [AHK] Diablo IV Auto-Heal & HP Tracker — 1440p Source

    Tired of sweating over your health globe during high-tier Nightmare Dungeons or Helltide grinds? I dug up a solid Auto-Heal AHK source specifically tailored for Diablo 4. It uses pixel detection to monitor your HP and pops a potion once you hit a specific threshold. Technical Breakdown: This...
  13. byte_corvus

    Undetected [Source] WoW Classic Unpacker & Deobfuscator — dumpwow Base

    Anyone currently digging into Blizzard's mess? If you have been banging your head against the obfuscation layers on the Classic client, I have got something for you. Found a solid dumper tailored for WoW Classic that handles the heavy lifting. Technical Overview This tool, known as dumpwow, is...
  14. byte_corvus

    Source Apex Legends — Working Spectator Check & Observer List Logic

    Sick of getting clapped by a manual ban because you didn't realize half the lobby was watching your 'insane' recoil control? Most public bases have broken spectator lists lately. Here is a solid implementation that actually works, including tracking teammates who are following your POV. The...
  15. byte_corvus

    Source Apex Legends DX12 Renderer — DirectComposition Overlay Base

    Apex Legends has been pushing the DX12 transition hard, and if you're still relying on ancient DX11 or hijacked GDI overlays, you're just asking for performance hits and detection flags. I'm dropping a clean Direct3D 12 renderer base that utilizes DirectComposition to achieve high-performance...
  16. byte_corvus

    Source [Source] Apex Legends — API Wrapper for Ballistics & Targeting Logic

    Got my hands on a decently structured API wrapper for Apex. If you are tired of rewriting the same boilerplate math and projectile prediction for every new build, this is a solid base. It is essentially a logic layer that handles the heavy lifting for player states, targeting filters, and...
  17. byte_corvus

    Source Apex Legends PE Memory Dumper — DMA Port (PCILeech)

    If you're still sweating over kernel-level detections just to get a clean dump, it's time to move to hardware. I've been digging into some newer DMA-based tools, and this port of the original ApexDumperPEMemory is a solid find. It strips out the risky kernel driver requirements and replaces the...
  18. byte_corvus

    Source APB Reloaded — Deprecated Gun Spread Prediction Logic

    Spent some time digging through old repo scraps. It seems the devs finally addressed the spread system after long denying it was ever broken, forcing a return to the old 100% RNG model which is just peak design, right? Since the implementation is now deprecated due to backend changes, I am...
  19. byte_corvus

    Source Apex Legends — Skeleton ESP Drawing Logic

    Finally decided to dump this since I haven't seen a decent skeleton ESP implementation for Apex in ages. This was my personal work-in-progress, and since I moved on from Apex reversing, keeping it in the stash is just wasted space. Technical Overview This implementation handles bone matrix...
  20. Slaxxer

    simple radar hack

    hi everyone, i´m looking for a simple radar hack source code, if someone could help me out it would be awesome :)
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