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esp

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    Source Lethal Company Project Apparatus — Internal Multi-Hack Base

    Found this internal base for Lethal Company. It is heavily based on Infinite Company logic and uses Harmony for patching. Since the original dev stopped maintaining it, this is primarily a solid foundation for those looking to update offsets or fix the current bugs yourself. It is a C# internal...
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    Guide [Source] Rust Material Chams — Internal Shader Collection

    Anyone digging into Rust visuals lately knows that finding the right shader to override is half the battle. If you're tired of basic flat colors and want something that actually sticks or possesses depth-ignoring properties without writing a custom shader from scratch, this list is for you...
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    Undetected [Release] Airport Security Sucks — Internal Menu with Money Spoofer & Physics Hacks

    Decided to mess around with Airport Security Sucks after a few requests. Since the game is apparently tied to some cringe YouTuber, might as well let the community run wild with a properly built internal menu. This build focuses on heavy physics overrides and server-side data spoofing to bypass...
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    Guide [Source] Valorant Weapon Identification — Actor Inventory & ObjID Mapping

    Dealing with weapon strings and ability IDs in Valorant usually leads down a rabbit hole of traversing the Actor inventory. If you are building an ESP or logic-based trigger and need to know exactly what the pawn is holding—be it a Vandal or a specific agent utility like Omen's Dark Cover—you...
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    Undetected [Release] Overwatch 2 Glep — External ESP & Aimbot

    Found this Glep external floating around for OW2. It's a straightforward package for anyone who needs basic visuals without the setup headache of a full DMA rig or high-end internal. https://i.imgur.com/0EOqsKr.mp4 Technical Composition ESP — Standard 2D boxes and snaplines for tracking...
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    Undetected [Release] My Hero Ultra Rumble — Damage Multi & Revive Hacks

    My Hero Ultra Rumble Internal — Damage Multi & Global Revive Exploit Digging back into the MHA universe with a solid internal build. It covers the basic visuals but the real value is in the game-breaking exploits like damage modifiers and the revive logic that manipulates the whole lobby...
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    Guide Minecraft — Reversing OpenGL Rendering for ESP with Nsight Graphics

    If you are tired of searching for offsets in Minecraft after every minor patch, it is time to stop playing with memory and start looking at what the GPU actually sees. NVIDIA Nsight Graphics is a beast for reversing render pipelines. It lets you fingerprint OpenGL functions, inspect buffers, and...
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    Guide External Overlay ImGui Lag Fix — Eliminating ESP Floating

    Floating ESP boxes making your external look like a laggy mess? It's a common issue when the overlay presentation is synced to the monitor's refresh rate or the default DirectX presentation interval. If you're using D3D9 for your external, the "trailing" effect usually happens because your...
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    Source Rainbow Six Siege AI Aim — C++ DirectML & ONNX Implementation

    Anyone still trying to outrun BattlEye with pixel-based or AI methods knows the struggle—input lag, model inference times, and the constant battle with detection vectors. This is a complete C++ source for an AI-based aimbot utilizing DirectML, which is a solid alternative to the usual TensorRT...
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    Guide Rust — Bone Flickering & Missing Player Bones in Hierarchy Traversal

    Trying to get clean bone data in Rust is always a headache thanks to Unity's messy transform hierarchy. Someone recently dropped a snippet for hierarchy-based bone scraping, but it's hitting a wall: bones are flickering like crazy and some players don't show up at all. This usually points to...
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    Guide Apex Legends — Full Icon Pack Compilation for ESP Overlays

    Sick of people gatekeeping basic assets when you're just trying to finish a clean overlay? Nobody was stepping up to share high-quality legend icons, so I've grabbed the full compilation for the community here. No more hunting through game files or dealing with shitty low-res rips. The Meat of...
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    Source Apex Legends External Base — ESP & Aimbot (Requires Driver)

    Apex Legends External Base DOWNLOAD If you are looking to get your feet wet with Apex Legends externals without sifting through a 500-file project, this skeletal base is a solid starting point. It covers the essentials without the usual bloated wrapper code found in most public pastes...
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    Undetected [Release] Phasmophobia Ext — Ghost Info & Cursed Hollow Event

    Phasmophobia Ext — a focused menu designed for ghost hunting without the usual fluff. It covers the basics for regular gameplay and adds specific utility for event-based grinding, like the Cursed Hollow rabbits. DOWNLOAD VIRUSTOTAL Core Features Ghost Information: Real-time data on the entity...
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    Question Valorant — USceneComponent ComponentToWorld Offset and Bone Conversion

    Anyone currently digging into the bone conversion logic for Valorant? If you are trying to map bone transforms to world space for an external ESP and getting zeroed-out results, you are likely hitting a wall with the ComponentToWorld offset. When your debug logs show c2w_s=(0.00, 0.00, 0.00) it...
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    Source [Dump] Rust Material ID List — Forge Reversing

    Been digging into the latest update for the Forge system. If you're building internals or working with overlays that require precise material filtering, these IDs are essential. Whether you're setting up chams, world color modifications, or just trying to identify specific objects in the world...
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    Question Rust — Internal il2cpp Runtime Offset Finding & Obfuscation

    Sick of manual dumping every time Facepunch pushes a minor patch? I'm currently trying to get my internal base to handle runtime auto-updates for the player ESP, but the obfuscation is hitting hard. When going internal, the goal is usually to stay dynamic to avoid the headache of updating...
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    Source Titanfall Frontier Defense — pSilent & ESP PvE Base

    Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the...
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    Question Stalcraft OpenGL Hook — Fixing Color Bleed on ESP Boxes

    Anyone here digging into the Stalcraft engine? I've been messing with a glDrawElements hook to get some clean 3D boxes going, but the rendering is being stubborn. I'm injecting code into the draw call to overlay green lines around specific objects. The logic works, but the color isn't staying...
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    Guide Safest ESP Drawing Methods — OpenGL Overlay vs DirectX Hooking

    Anyone who's spent more than a week in reverse engineering knows the internal vs external drawing debate never ends. If you're moving past offline projects and looking at titles protected by EAC or BattlEye, your choice of drawing method can get you clapped before you even finish your first...
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    Question PlanetSide 2 — Finding Offsets for DMA ESP (BattlEye Bypass & IDA)

    Been digging into PlanetSide 2 lately and hit the classic wall that most newcomers face when moving from simple memory scanning to actual development. If you're running a DMA setup with Metick's plugin for Cheat Engine, you've likely realized that scanning is the easy part—extracting clean...
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