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esp

  1. byte_corvus

    Source Black Ops 7 External Base — Advanced Aimbot Prediction & ESP

    Found a decent external skeleton for Black Ops 7. While Ricochet is breathing down everyone's necks, this base leaked out, focusing strictly on performance and clean logic. It’s an external setup, so it’s less intrusive than an internal hook, but keep in mind you’ll need your own kernel...
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    Undetected [Release] CS2 cs2ext — External ESP with Kernel Mode & Discord Hijack

    Struggling with VAC Live detections on your internal pastes? If you're tired of losing Premier Elo to sudden ban waves, switching to an external read-only solution is the standard move for closet cheating. cs2ext is a solid external that prioritizes a low footprint while giving you the...
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    Undetected [DMA] CS2 Pro DMA — Aimbot, VPK Vischeck & Web Radar

    If you are running a DMA setup to stay under the radar in Premier, this project is worth a look. It is a solid implementation that goes beyond the basic RPM/WPM pastes, specifically using VPK parsing for visibility checks—a much cleaner approach than most public bases. Technical Overview This...
  4. byte_corvus

    Undetected [Release] CS2 Chudette Internal Multi — Silent Aim & Weather FX

    Another day, another internal base hitting the public subs. The Chudette internal multi has just been updated to V2, and while it's still sitting in beta, the feature set is decent enough for anyone looking for a lightweight DLL to mess around with in Premier — provided you don't care about the...
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    Source Rust DMA Source — Raw Code Base

    Got my hands on a raw Rust DMA source. The story behind this one is the usual dev team drama — someone tried to slip a stealer into the project, so the clean source code is now out in the wild for everyone to gut and use. The Technical State This isn't a "plug and play" solution for the average...
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    Source CS:S x64 Cheat — Lilac Bypass & Full Visuals Base

    Anyone still messing with the CS:S x64 update? Got my hands on a solid build for Counter-Strike: Source x64 that covers the essentials. It is a feature-rich source that is a bit rough around the edges but contains a solid implementation for bypassing Lilac’s silent aim detection. Note that this...
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    Undetected [Release] CS 1.6 External Python — Aimbot, ESP & UserInfo Exploit

    Still messing around with GoldSrc projects? Found this Python-based external for the 1.6 scene. It's built using the PyMeow library—nothing groundbreaking, but it gets the job done for the legacy builds and various clients still floating around. It's an external, so you aren't dealing with DLL...
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    Undetected [Release] CS 1.6 AlterNative Free — LegitBot, Rage & SteamID Changer

    Still grinding the GoldSource classic? Found a build of the final free version of AlterNative. It's a versatile suite for CS 1.6 that covers both legit play and full-on rage if the server is already trashed. It handles Steam and older non-steam builds (like 4554) without much fuss. Core Feature...
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    Undetected CS 1.6 oxWARE — Open-Source C++ Multi-Modular Cheat Base

    CS 1.6 might be a fossil, but the reversing scene still kicks out some refined gems. Found this multi-modular C++ project called oxWARE on GitHub. It’s an open-source internal intended as a definitive base for the goldsrc engine, featuring a mature architecture with IPC interfaces and...
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    Undetected [Release] CS: Source Claude's External Multihack — 64-Bit Steam

    Still playing CSS on the 64-bit Steam build? Claude just dropped the v4 update for his external. It is strictly read-only, uses a DX9 overlay, and relies on mouse-based movement for the aimbot instead of writing to memory. If you are looking for something that does not touch the game process...
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    Question Minecraft Badlion — Zeroed Projection, ModelView, and Viewport Matrices

    Ran into a weird roadblock while digging into recent Badlion builds. Most of the mappings and obf names are solid, but I'm hitting a wall with the view matrices. The problem is straightforward but annoying: Projection, ModelView, and the viewport are all dumping zeros. I've verified the...
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    Question Overwatch — External Entity List Linking & Component Decryption

    Struggling with entity linking in Overwatch? If you're dumping a raw list of 8k entries but your actual matched entity count is sitting at flat zero, you're likely hitting a wall with unique ID matching or component decryption. Updating an old external base requires more than just swapping the...
  13. byte_corvus

    Question Day of Defeat — SetupBones Access Violation in ESP Render

    The classic Source Engine struggle — you drop a simple loop for your ESP and suddenly the client decides it's time to CTD. Usually, SetupBones is the culprit here, especially if you're calling it from a hook like PaintTraverse without the right synchronization or if your entity pointers are...
  14. byte_corvus

    Guide Rust External ESP — IL2CPP GC Handle & EntityList Validation

    Rust updates always tend to break the most brittle parts of an external's chain, especially when you're dealing with IL2CPP's garbage collector handles and the entity realm. If you're seeing entity counts that don't match the server population or your W2S is returning zeros across the board...
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    Source Deadlock — Barebones External ESP Base (Box & Names)

    Deadlock External ESP Base Found a raw starting point for anyone digging into Valve's latest project. If you're tired of bloated internals that get clapped every other update and want a simple external setup to build upon, this is a decent foundation for Deadlock. It’s barebones, but it gets...
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    Source Valorant Agent Icon ESP — Dynamic Texture Fetching via K2

    If you are still bloating your internal builds with massive headers full of raw icon bytes like it's a decade ago, you're doing it wrong. Most Valorant pastes suffer from unnecessary memory overhead because people are too lazy to interface with the engine. The Logic — Native Texture Hooking...
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    Source CS2 Internal ESP — In-game Function Hooking & Pattern Scan

    Stumbled upon a clean implementation for CS2 that skips the typical overhead of external libraries or massive SDKs. This approach focuses on hijacking the game's native drawing routines to render visuals, making it significantly more lightweight than your average internal paste. Inside the...
  18. byte_corvus

    Source CS2 LabHub — External Kernel Read-Only Base (Valthrun Fork)

    If you are following the CS2 scene, you know that writing to memory is the fastest way to get flagged by VAC 3.0. LabHub is a clean fork of the Valthrun project, designed as a strictly external, read-only kernel-level helper. The logic here is simple: if you don't call WPM (WriteProcessMemory)...
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    Undetected [Release] Combat Arms Brasil — NX Chams DLL

    Anyone still digging into the Combat Arms Brasil server? Not many working builds left for the local server, but I got my hands on a functional NX Chams DLL. It is a lightweight D3D hook—clean, simple, and does exactly what it says on the tin. Features & Execution This isn't some bloated...
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    Source Lethal Company Project Apparatus — Internal Multi-Hack Base

    Found this internal base for Lethal Company. It is heavily based on Infinite Company logic and uses Harmony for patching. Since the original dev stopped maintaining it, this is primarily a solid foundation for those looking to update offsets or fix the current bugs yourself. It is a C# internal...
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