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Anyone currently digging into Marvel Rivals? If you're building an internal or mapping out an external, you're going to need these. These are the core Unreal Engine pointers for the current build.
Marvel Rivals Global Offsets
These four are the backbone for your SDK or simple RPM/WPM logic. Since the game relies on the UE architecture, having a clean GWorld and GNames is half the battle won for entity iteration and name resolution.
Anyone found the offset for the local player controller yet? Drop your findings below.
Marvel Rivals Global Offsets
Code:
GWorld: 0xEB76290
GNames: 0xE8D9E08
GObjects: 0xe9cc770
AppendString: 0xF11D80
These four are the backbone for your SDK or simple RPM/WPM logic. Since the game relies on the UE architecture, having a clean GWorld and GNames is half the battle won for entity iteration and name resolution.
If the game updates and these break, you can usually find the new ones by scanning for the GWorld signature or checking the internal AppendString xrefs in IDA. This set is enough to start pulling actor lists and processing string tables.
Anyone found the offset for the local player controller yet? Drop your findings below.