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Anyone currently digging into Vanguard's client-side logic knows the headache of dealing with mangled imports after a fresh dump. Got my hands on the latest VGC build where the imports are already fixed and reconstructed, saving a massive amount of time for anyone looking to update their internals or just study Riot's latest mitigation techniques.
This isn't a full bypass or a source, but a clean entry point for static analysis. If you're hunting for specific offsets or trying to understand how VGC interacts with the kernel driver during runtime, this is what you need to load into IDA or Ghidra.
Technical Overview
I'm leaving the link here for the community to tear apart. Do whatever you like with it, but keep the discussion focused on the logic changes in this build.
Drop your findings or any interesting new structures you find in the thread below.
This isn't a full bypass or a source, but a clean entry point for static analysis. If you're hunting for specific offsets or trying to understand how VGC interacts with the kernel driver during runtime, this is what you need to load into IDA or Ghidra.
Technical Overview
- Target: VGC (Vanguard Game Client)
- Status: Imports fixed/reconstructed
- Application: Reverse engineering, offset searching, signature verification research
Since the imports are fixed, you should be able to see the external calls clearly without manual patching. Use this to track down the handshake between the game process and the AC service. Be careful when testing your findings — even with a clean dump, Vanguard's server-side telemetry is always watching for suspicious handle access or memory queries.
I'm leaving the link here for the community to tear apart. Do whatever you like with it, but keep the discussion focused on the logic changes in this build.
You cant view this link please login.
You cant view this link please login.
Drop your findings or any interesting new structures you find in the thread below.