WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

aimbot

  1. byte_corvus

    Question [Discussion] ARMA 3 Reversing — Yaw/Pitch Mechanics & ManVisualState Internals

    The Real Virtuality engine has always been a quirky beast to reverse, and ARMA 3 is no exception. I’ve been digging into the aim system lately and hit some interesting walls regarding how the game actually handles where you’re looking versus where your body is facing. If you've spent any time in...
  2. byte_corvus

    Question [Crash] MW2019 Sawaf Source — Aimbot Flicking and Death Crashes

    Messing around with the Sawaf base for MW2019 and hitting a wall with the aimbot logic. The aim is constantly flicking away or locking onto random axis coordinates (up/down) instead of staying glued to the target. On top of that, the client is dropping straight to desktop every time the local...
  3. byte_corvus

    Guide Overwatch 2 — Driver Vectors, IOCTLs & Overlay Lag

    Dealing with Blizzard's anti-cheat in Overwatch 2 is always a game of cat and mouse. If you are moving from internal to external, you are trading ease of development for a different set of detection vectors. KDMapper is basically a giant 'kick me' sign if you aren't clearing traces or handling...
  4. byte_corvus

    Undetected [AHK] Call of Duty: MW2 Color Aimbot — Pixel Search Configuration

    Anyone still grinding MW2 and looking for a low-profile external? I got my hands on this AHK-based color aimbot that locks on surprisingly well if you know how to dial in the settings. This isn't a kernel-level internal hooking into game memory, but for a pixel-search script, it gets the job...
  5. byte_corvus

    Undetected Battlefield 4 CarbonWare External — Aimbot, Humanized Prediction & ESP

    Battlefield 4 might be an older title, but the sweat in those Locker and Metro servers is still very real. If you are tired of getting out-sniped by 140s using macro-injected DMRs, this external might level the playing field. It is a private project that just went public, focusing on external...
  6. byte_corvus

    Question Black Ops 7 — Detecting Zombie Entities & AI Arrays

    Anyone else diving into the Black Ops 7 entity logic? I’ve been poking around the engine trying to get a solid lock on zombie detection, but it seems the standard entity array iteration isn't as straightforward as in previous titles. If you're coming from older CoD builds, you know the...
  7. byte_corvus

    Guide Apex Legends Projectile Prediction — Ballistic Convergence Analysis

    Anyone still whiffing long-range Sentinel shots because their prediction logic is cooked? Found this solver that attempts to use Newton-Raphson for ballistic flight time convergence, but as the author noted, the accuracy is still hitting a wall. Technical Breakdown The implementation uses a...
  8. byte_corvus

    Guide [Source] BO7 Virtual Controller Aim Base — C# ViGEm & Interception

    Virtual controller emulation is still the move for anyone trying to exploit the aggressive aim assist in Black Ops 7. This C# base popped up recently—it's a rough project using the ViGEm bus for X360 emulation and interception.dll to snatch raw mouse data. While the original logic was admittedly...
  9. byte_corvus

    Source Black Ops 2 Zirconium — Plutonium Zombies Internal DLL

    Tired of messing with buggy GSC scripts that crash your lobby? Finally managed to get my hands on Zirconium, an internal DLL project for BO2 Plutonium Zombies. Most public stuff for Plutonium is just pasted GSC, but going the DLL injection route gives way more control over the engine. The...
  10. byte_corvus

    Undetected [Release] CoD4 Mayhembot — Silent Aim, ESP & CoD4X Screenshot Cleaner

    For the few remaining veterans still patrolling the servers of this classic gem, here is a functional internal release that covers the essentials and then some. This build focuses on providing a clean visual overlay and a reliable aimbot suite for both vanilla and CoD4X environments...
  11. byte_corvus

    Question BO7 — Troubleshooting 24h Delayed Bans and Driver Vectors

    Getting clapped by Ricochet with a delayed 24-hour ban is the classic signature of a flag being triggered by telemetry rather than an instant signature match. If you're running an external for BO7 and the hammer drops the next day, your logic is likely solid, but your stealth is non-existent...
  12. byte_corvus

    Source [AHK] Black Ops 6 — Enhanced Color Aim Assistant with Screenshot Protection

    Ricochet is getting aggressive with screen capture and signature scanning, so a lot of people are reverting to color-based logic. This release is a complete overhaul of the Zy Tool concept—optimized specifically for Black Ops 6 with a heavy focus on visibility and humanization. TECHNICAL...
  13. byte_corvus

    Undetected [Release] CS2 XShot Engine X0.1 — AI-CV External Assistant (PoC)

    Anyone tired of their internal pastes getting clapped every time Valve pushes a subtick update? If you're looking for something that doesn't touch the game's memory, this XShot Engine X0.1 build is a Proof of Concept (PoC) leveraging Computer Vision (YOLO) instead of the usual RPM/WPM nonsense...
  14. byte_corvus

    Guide [Source] CoD4x Silent Aim C++ — Movement Fix & UserCmd Overwrites

    Still seeing people struggle with clean silent aim on the CoD4x client. If you're tired of your screen snapping or looking like a total bot with crab-walk movement when your yaw is spoofed, this logic is what you actually need. This is pulled from a private project and handles the buffer...
  15. byte_corvus

    Undetected [Release] CoD: Black Ops 1 Chronicles V2 — Offhost Zombies Remaster

    Tired of the same old "solid block" UI in old-school Zombies? Chronicles V2 is a complete visual overhaul designed to ditch the legacy rectangles for a modern glass-style interface. This is an offhost remaster for Black Ops 1, providing a professional dual-window system where navigation stays...
  16. byte_corvus

    Question BO7 Memory Aimbot — Angle XOR Encryption & Erratic Movement

    Digging into the view angle logic for Black Ops 7 and hitting a wall with erratic camera behavior. The implementation uses a driver-based approach for RPM/WPM, but the way the game handles angle updates is definitely more involved than a simple write. The Logic Breakdown BO7 uses a specific...
  17. byte_corvus

    Question Deadlock — Silent Aim Implementation and Protobuf CUserCmd Logic

    Transitioning from legacy Source engines to Deadlock's Protobuf-based system is a bit of a headache if you're stuck in the old SDK mindset. Anyone currently digging into the command handling in Source 2 has likely realized that the old methods of simply writing to the command buffer aren't...
  18. byte_corvus

    Question Valorant DMA — Bogus PersistentLevel and Null LocalPlayers

    Getting a clean read via DMA on Vanguard is a total headache if your decryption logic or CR3 attachment is even slightly off. Currently digging into a DMA setup for Valorant and hitting a wall with pointer translation. While the base address and UWorld seem to be pulling something, the...
  19. byte_corvus

    Undetected [Release] CS2 Kobalt Beta — Internal Legit Cheat & Inventory Editor

    Internal cheats for Counter-Strike 2 are a dime a dozen, but finding a solid base that prioritizes visual quality without turning your game into a slideshow is rare. Had to dig through some private builds to find this one—Kobalt is currently in its public beta phase, focusing heavily on...
  20. byte_corvus

    Source Call of Duty: Black Ops 3 — Axera External ZM Trainer C++

    If you're still digging around the BO3 Zombies scene, you know the drill — internals can be a pain with stability on custom maps. This is a solid external base for Call of Duty: Black Ops 3 Zombies, written in C++ and utilizing DirectX 11 with an ImGui framework. It’s clean, functional, and...
Top