WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

c++

  1. byte_corvus

    Guide [Source] FiveM Adhesive Blocker — Anti-Cheat Thread Suspension

    FiveM Adhesive Blocker — Thread Suspension Method Ever dealt with the aggressive scanning from FiveM's adhesive module? Most people try to patch bytes or hook functions, but that usually results in an immediate integrity check failure. This approach is much cleaner — a "No-Patch" technique that...
  2. byte_corvus

    Source Warface — Sending SvRequestShootHit via RMI

    Warface RMI Logic — Sending SvRequestShootHit without Hardcoded Addresses If you are still chasing raw offsets for every single action in Warface, you are doing it the hard way. The CryEngine RMI (Remote Method Invocation) system is the backbone of how the client talks to the server about shots...
  3. byte_corvus

    Guide [Source] C++ Convenient Shellcode Builder — Kernel & Usermode

    Manual patching of shellcode byte arrays is a waste of time. If you're tired of defining hardcoded arrays and then calculating offsets to patch in addresses or constants at runtime, this C++ wrapper is what you need. It allows you to pass immediate values directly into the shellcode definition...
  4. byte_corvus

    Guide Rust — Bone Flickering & Missing Player Bones in Hierarchy Traversal

    Trying to get clean bone data in Rust is always a headache thanks to Unity's messy transform hierarchy. Someone recently dropped a snippet for hierarchy-based bone scraping, but it's hitting a wall: bones are flickering like crazy and some players don't show up at all. This usually points to...
  5. byte_corvus

    Guide Valorant — Vanguard SDK Heartbeat Spoofing & Offline Mode

    Anyone still sweating over Riot's kernel-level leash? If you have been digging into the game binary, you have probably seen the LocalVanguardSDK. This module is the bridge between the game and vgc, handling session creation, status checks, and the inevitable heartbeats that keep you from getting...
  6. byte_corvus

    Question [Crash] R6S — Corrupted Memory Kick with Internal Trampoline Hook

    Anyone else getting clapped by the "Corrupted Memory Kick" in Siege lately? It looks like the old internal bases floating around are hitting a wall with current BattlEye integrity checks. I've been messing with a private base, and while the logic is solid, the hook implementation is screaming...
  7. byte_corvus

    Source APB Reloaded — C++ Colorbot with Exclusion Areas

    Anyone still grinding the streets of San Paro might find this useful. This is a raw C++ base for a color-based aim assist, specifically targeting the APB Reloaded environment. The original dev moved on, but the logic for the exclusion zones is worth a look if you're building your own external...
  8. byte_corvus

    Question Rust — ClientInputHook ModelState Flag Issues

    Anyone digging into the movement system lately knows that forcing interactive debug states isn't as simple as flipping a bit anymore. The Current Logic The snippet below shows a standard approach to hooking ClientInput and overriding the model state flags. The goal is usually to trick the...
  9. byte_corvus

    Source Apex Legends External Base — ESP & Aimbot (Requires Driver)

    Apex Legends External Base DOWNLOAD If you are looking to get your feet wet with Apex Legends externals without sifting through a 500-file project, this skeletal base is a solid starting point. It covers the essentials without the usual bloated wrapper code found in most public pastes...
  10. byte_corvus

    Question Phasmophobia — RPC Crash during ForceDropPropsNetworked

    Ran into a brick wall with Phasmophobia network logic lately. The game micro-stutters and immediately shuts down whenever a Photon RPC target is set to All. Interestingly, setting it to Others doesn't trigger a crash, but it also doesn't seem to execute anything meaningful on the remote end...
  11. byte_corvus

    Source Apex Legends — Basic DMA Radar (MemProcFS .vmem)

    Anyone currently digging into DMA hardware knows that the MemProcFS API can be a bit of a wall for beginners. Found this approach that simplifies things by treating the memory space like a standard file system—effective if you want a chill radar without the risk of a rage-induced manual ban...
  12. byte_corvus

    Source Titanfall Frontier Defense — pSilent & ESP PvE Base

    Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the...
  13. byte_corvus

    Question DXGI Desktop Duplication — Capturing Empty Black/Transparent Frames

    Digging into the DXGI API for a screen capture module and I've hit a wall that's likely familiar to anyone messing with the Desktop Duplication API. I'm trying to pull frames for an external project, and while the code executes without a single HRESULT error, the actual output is a void. The...
  14. byte_corvus

    Undetected [Source] GTFO Internal — Silent Aim, ESP & Godmode

    Digging into the depths of GTFO and tired of the grind? I’ve been messing with this internal project for a while. It's a comprehensive internal base that handles everything from combat automation to world visualization. Since it's internal, you'll need a decent injector to map it into the...
  15. byte_corvus

    Source TF2 Killfeed Funnies — CTFHudDeathNotice_OnGameEvent Hook

    If you are looking to mess with how kills appear in the feed or just want to add some custom flavor to your TF2 internal, here is a clean way to hook the death notices. This snippet allows you to hijack the killfeed event, swap out icons (like the bumper kart), and even modify the info text...
  16. byte_corvus

    Guide [Source] Far Cry Primal — Havok Engine Classes & PlayerEntity Offsets

    Digging through some old archives and found my notes from when I was reversing Far Cry Primal. If you're planning to dig into this title, it's actually fairly straightforward because it utilizes the Havok Physics engine. Since bits of Havok's source are floating around the web, you can...
  17. byte_corvus

    Guide [Source] Far Cry Series — Havok Engine Entity Reversing & ESP Base

    Most of the Far Cry titles since the third installment rely heavily on the Havok Engine. If you are tired of chasing obfuscated game-specific arrays, digging into the physics engine's RTTI and structured layout is a goldmine for entity-based features like ESP or teleportation hacks. The...
  18. byte_corvus

    Question THE FINALS — EAC Process ID Capture Issues & FindWindow Fails

    Ran into a brick wall trying to grab the PID for THE FINALS. I was digging into the process to set up a basic external, but standard WinAPI calls are coming up empty. Usually, a quick FindWindow or process name lookup does the trick for most titles, but EAC seems to be playing games with the...
  19. byte_corvus

    Guide [Source] DiscordHook64 — Hijacking Shared Section for Traceless Overlay

    If you're looking for a stealthier way to render visuals without creating top-level windows or messing with hijackable overlays that every AC already flags, this is the move. We're talking about hijacking the shared memory section DiscordHook64 uses for its framebuffer. The Concept Discord's...
  20. byte_corvus

    Source Warface — Dual-Wield Sub-Weapon Pointer & Inventory Offsets

    Digging into dual-wielding logic in Warface? If you've been struggling to pull the sub-weapon pointer (L hand) correctly, you need to navigate the CInventory and CWeaponSettings classes properly. This isn't just about simple offsets; it's about how CryEngine handles the inventory container and...
Top