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    Guide BO2 Plutonium Zombies — ESP Offsets & WorldToScreen Logic

    If you are messing with the Plutonium client for Black Ops 2, you know their internal AC is a pain even in solo play. I have been digging into the bootstrapper and mapped out the necessary pointers for a clean external ESP. Be warned: this is highly detectable if you are playing online — stick...
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    Source Battlefield 6 External Entity Iteration — No CR3 Fix Required

    Bypassing the headache of CR3 fixes for external projects is always a win, especially when dealing with the mess that is modern Frostbite titles. This method focuses on iterating through soldier and vehicle entities without the usual performance overhead or complex memory mapping usually...
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    Source Battlefield 4 Silent Aim — ShootSpace Matrix Hook

    Spent some quality time reversing the Frostbite engine to get a proper silent aim working in BF4. If you've tried writing to variables externally and failed, it's because you're fighting a losing battle against the engine's internal update loop. Here is the breakdown of how to handle it...
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    Question [Crash] MW2019 Sawaf Source — Aimbot Flicking and Death Crashes

    Messing around with the Sawaf base for MW2019 and hitting a wall with the aimbot logic. The aim is constantly flicking away or locking onto random axis coordinates (up/down) instead of staying glued to the target. On top of that, the client is dropping straight to desktop every time the local...
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    Source Strayed VR FullBright & Tracker — Internal MinHook Base

    Found someone struggling with a basic internal for Strayed VR. The logic is there, but the execution has some classic rookie mistakes that you'll need to clean up if you want a working binary. We're looking at a Unity-based VR survival title (think Rust in VR), so lighting manipulation and...
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    Guide CS: Source — Debugging CreateMove Hook with MinHook

    Dealing with the Source engine’s client.dll can be a headache if your offsets are even a byte off. You're trying to detour CreateMove using MinHook, but if the console isn't spitting out command numbers, your hook likely never placed or you're pointing at the wrong address. The Technical...
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    Source Black Ops 7 — External Driver-Based ESP Base

    Looking for a foundation for COD external dev? Found a clean starter project for anyone digging into the Black Ops 7 engine. This is an external base designed for learning the ropes rather than being a ready-to-go undetected solution. If you're looking for a one-click bypass, keep walking —...
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    Guide [Dump] CS:GO Legacy Offsets — ClientState, EntityList & Netvars

    Keep the legacy alive. Whether you are maintaining an old internal for private matches or just messing around with the Source engine, you need a clean set of offsets. This is a solid dump covering the essential signatures and network variables for the classic CS:GO build. Core Signatures These...
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    Guide Metin2 Reversing — Locating PacketSend & Bypassing Encryption

    Most public "packet senders" for Metin2 or generic MMORPGs are just low-tier pastes. If you want to actually build something custom—maybe a clientless bot or a unique exploit—you need to know how the game actually talks to the server. We aren't going the easy route using leaked sources; we're...
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    Guide CS2 Internal Chams Glitching — Hook_DrawObject and CMaterialSystem2 Issues

    Still seeing people struggle with internal chams in CS2, specifically when messing with the SceneObject descriptors. Someone dropped this logic recently claiming it's glitching out or completely failing to apply the VMAT overrides. If you are hooking DrawObject and your chams look like a...
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    Source Rust Moneyhack — Basic SDK Base (Outdated)

    Got my hands on this skeleton project for a Rust internal. It is floating around as 'Moneyhack', but let's be real — it's just a basic SDK. Nothing revolutionary here, just a foundation for anyone who wants to start their own project without reinventing the wheel. This is a bare-bones leak that...
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    Guide DX11 Image Loader — Web-to-Memory Textures for ImGui

    Sick of bloating your build with local assets or base64 strings? If you're building a menu and want to pull icons dynamically from a web server—or even just grab a Steam icon—this snippet handles the heavy lifting of fetching a byte stream and turning it into a DX11 resource. The Logic This...
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    Guide Valorant PAK Loading Bypass — Suppress Corruption & Sign Checks

    Anyone digging into Valorant asset modification knows the drill — Vanguard's signature checks and the inevitable "Corrupt Game Data" popup are the primary gatekeepers. If you are trying to load custom PAKs for chams, skinchangers, or map mods, simply calling a mount function isn't enough anymore...
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    Source Schedule I — IL2CPP Dump to C++ SDK Converter

    Anyone currently digging into the internals of Schedule I knows that manually parsing IL2CPP dumps is a chore. I put together a small tool to automate the creation of an SDK, turning a standard il2cpp dump into a structured C++ header with offsets. Workflow for SDK Generation To get this...
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    Guide Apex Legends Projectile Prediction — Ballistic Convergence Analysis

    Anyone still whiffing long-range Sentinel shots because their prediction logic is cooked? Found this solver that attempts to use Newton-Raphson for ballistic flight time convergence, but as the author noted, the accuracy is still hitting a wall. Technical Breakdown The implementation uses a...
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    Source Call of Duty: MW — Soft Unlocker Logic & Loot Offsets

    If you are still digging into the MW engine for those unreleased bundles or just tired of the Battlepass grind, this logic is for you. This is a implementation for a soft unlocker that hits the microtransaction items, blueprints, and operator skins by manipulating the loot inventory in memory...
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    Source CoD4x Anti Aim — Angle Spoofing & Movement Fix

    Old school CoD4x scene is still kicking, but most of the private builds are just sitting on HDDs gathering dust. Decided to drop the Anti-Aim (AA) logic from the SastashaFied multihack since there is no reason to gatekeep this anymore. If you are building a modern external or internal for CoD4x...
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    Guide [Source] CoD4x Silent Aim C++ — Movement Fix & UserCmd Overwrites

    Still seeing people struggle with clean silent aim on the CoD4x client. If you're tired of your screen snapping or looking like a total bot with crab-walk movement when your yaw is spoofed, this logic is what you actually need. This is pulled from a private project and handles the buffer...
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    Question BO7 Memory Aimbot — Angle XOR Encryption & Erratic Movement

    Digging into the view angle logic for Black Ops 7 and hitting a wall with erratic camera behavior. The implementation uses a driver-based approach for RPM/WPM, but the way the game handles angle updates is definitely more involved than a simple write. The Logic Breakdown BO7 uses a specific...
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    Question Apex Legends — Weapon ID Identification & Offsets

    Anyone currently digging into the local player weapon logic in Apex? I've been messing with the weapon structures and I've got the basic handle and index offsets, but I'm hitting a wall when it comes to pulling a unique weapon ID for a memory read. Here is what I'm working with from the latest...
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