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  1. byte_corvus

    Source CS2 External Skin Changer — Paint Kits & Auto-Offsets

    Looking for a raw base for CS2 skin manipulation without the internal bloat? Handing over a source for a CS2 External Skin Changer. This project moves away from the risky internal hooks, focusing on weapon paint kits via RPM/WPM. It is a solid starting point if you are looking to understand how...
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    Question Overwatch 2 Bone Structure — Transformations and MeshComp Offsets

    Anyone digging into the OW2 skeletal mesh lately? Tried to update an old internal and the bone transformations are giving me a headache. The pipeline for reading the bone data seems solid, but the results are either squished at the base or fanning out into the void depending on how the rotation...
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    Guide [Source] EFT Hideout Customization Unlocker — IL2CPP Internal Hook

    Getting tired of staring at the same depressing concrete walls because you haven't grinded enough? For those digging into Escape from Tarkov internals, here is a quick way to bypass the checks for hideout customization items. This specific snippet hooks into the CustomizationSolver class. It...
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    Question CS: Source — Thirdperson Viewmodel and Leg Animation Glitch

    Anyone currently digging into the Source engine and fighting with viewmodel snaps? I am running into a persistent issue when toggling thirdperson in CS: Source where the viewmodel animations break for several frames upon switching back to first-person. Additionally, the leg animations are...
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    Guide CS: Source — Fix "ERROR" Models on Modded Servers

    Sick of those giant red ERROR signs blocking your crosshair because a modded server has garbage asset management? This is a clean technical fix to overwrite custom or missing models with defaults before the engine tries to process them. The Logic We hook FrameStageNotify at stage 2...
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    Guide CS 1.6 — GoldSource Simulation Fix for Speedhacks

    Tired of seeing the scene stagnate with the same old movement logic. If you're working on rage features for GoldSource, you've likely run into the simulation issues when pushing the engine limits. I'm dropping some logic I've been sitting on that addresses how the client handles ignored...
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    Undetected CS 1.6 oxWARE — Open-Source C++ Multi-Modular Cheat Base

    CS 1.6 might be a fossil, but the reversing scene still kicks out some refined gems. Found this multi-modular C++ project called oxWARE on GitHub. It’s an open-source internal intended as a definitive base for the goldsrc engine, featuring a mature architecture with IPC interfaces and...
  8. byte_corvus

    Source [Release] NosTale PacketLogger — Qt/PolyHook Base with TCP Server

    Anyone still digging into NosTale knows the struggle with old, broken loggers that don't save filters or crash when things get spicy. I found a solid build that actually holds up, built on the Qt framework and PolyHook 2.0. This isn't just a basic logger—it includes a TCP server feature that...
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    Source HELLDIVERS 2 — Super Earth Tech: Crypto & API Request Base

    If you're tired of guessing how HELLDIVERS 2 handles its session signing and mission activity, here's the "Super Earth Technology" source. No hand-holding, no "vtable for dummies" basics, and no explanations on how to inject a DLL—just the technical meat. This is a framework for intercepting and...
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    Question Assault Cube 1.3.0.2 — Reversing Triggerbot Crosshair ID Logic

    Still messing with Assault Cube? It’s the classic sandbox for cutting your teeth on reverse engineering, but moving from v1.2.0.2 to the 1.3.0.2 build can be a headache if you’re just following old patterns. A common roadblock when building a triggerbot is getting stuck on the player name...
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    Guide [Crash] Day of Defeat — DrawModelExecute DME Hook Stability Issues

    Anyone still messing with the Source engine knows that DrawModelExecute (DME) is a fickle beast. One wrong check and you're staring at a desktop instead of a capture point. Recently ran into a specific crash where the game would dump to desktop during the loading screen if the cheat was already...
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    Question Day of Defeat — SetupBones Access Violation in ESP Render

    The classic Source Engine struggle — you drop a simple loop for your ESP and suddenly the client decides it's time to CTD. Usually, SetupBones is the culprit here, especially if you're calling it from a hook like PaintTraverse without the right synchronization or if your entity pointers are...
  13. byte_corvus

    Source Valorant Agent Icon ESP — Dynamic Texture Fetching via K2

    If you are still bloating your internal builds with massive headers full of raw icon bytes like it's a decade ago, you're doing it wrong. Most Valorant pastes suffer from unnecessary memory overhead because people are too lazy to interface with the engine. The Logic — Native Texture Hooking...
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    Question OpenGL — wglSwapBuffers Hook Return Logic & Recursion Issues

    Anyone currently digging into OpenGL internals has probably hit this wall. You’re trying to hijack the render loop via wglSwapBuffers to draw your menu or ESP, but the moment you try to call the original function, the game either hangs or CTDs. The logic in the snippet provided is a textbook...
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    Question [Crash] Combat Arms D3D9 Hook — 1-Minute Disconnect & Memory Fixes

    Still messing with old bases for Combat Arms? If you're getting kicked exactly 60 seconds after injection, you're likely tripping a server-side heartbeat or hitting an integrity check on the LTClient memory segments. The Technical Breakdown The source provided is a classic D3D9 internal using...
  16. byte_corvus

    Question Combat Arms — Fly Hack Pointer Chain & PlayerManager Offsets

    Anyone still messing with the CABR binaries? Trying to get the vertical movement logic back online but the old offsets for the fly hack are completely cooked after the recent changes. We're looking at the standard PlayerManager pointer chain—classic LithTech garbage—but finding the exact member...
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    Guide [Source] GTA 5 — Animal Riding System & Mount Logic

    Why stick to supercars when you can mount a Mountain Lion? Found this snippet for an animal riding system adapted for the latest builds. The original author was struggling with frozen entities, but the logic here handles it by ditching standard AI tasks in favor of manual velocity injection...
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    Question Apex Legends — MmCopyVirtualMemory + KDMapper for Kernel RPM

    Anyone currently digging into kernel-level memory reading for Apex? I’ve seen plenty of discussion regarding the classic MmCopyVirtualMemory approach combined with kdmapper for loading. The question is simple: does this setup actually hold up against EAC these days, or is it an instant flag on...
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    Discuss Conquer Online Engine Logic — Reversing the Isometric 2.5D Stack

    Anyone still digging into the old CO2 isometric logic? Been looking into how these old-school "2.5D" setups actually work under the hood. Most of the nostalgia for early MMOs like Conquer Online comes from that specific visual style—a mix of 2D environments and 3D entities. If you're building a...
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    Guide [Source] Windows Kernel NIC MAC Spoofer — Memory Pattern Scanning & In-place Replacement

    Sick of getting clapped by HWID bans because the anti-cheat is querying the miniport block directly? Registry-only spoofing is for scripts and teenagers. If you want to actually hide from EAC and BattlEye, you need to go deeper into the kernel. I got my hands on this logic that handles MAC...
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