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reversing

  1. byte_corvus

    Guide Anti-Cheat Workflow — Is Reversing BEDaisy and EasyAntiCheat.sys the Only Way?

    Anyone currently digging into kernel-level development knows the struggle: you build a driver, use standard APIs like MmCopyVirtualMemory, and get clapped by the next ban wave. If you’re moving past the "paste kid" phase and actually reading Books like Windows Kernel Programming, you eventually...
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    Question FiveM Adhesive — Analyzing /hb/v1 and /validate/rcd Traffic

    Anyone currently digging into the glue that holds Cfx.re together? I've been sniffing the traffic between Adhesive and the CNL endpoints recently. Trying to map out exactly how the client is talking to the backend to maintain session integrity. If you've been working on a bypass or just a...
  3. byte_corvus

    Source [Dump] Black Ops 7 Ricochet — randgrid.sys Kernel Driver Analysis

    If any of you are currently digging into the Black Ops 7 kernel-level protections, I've got a fresh set of Ricochet dumps ready for reversing. The core of the beast here is randgrid.sys — Activision's main kernel component for Call of Duty. These are raw dumps provided specifically for analysis...
  4. byte_corvus

    Question ARC Raiders — MinimalViewInfo Offset & Bone Resolution

    Anyone currently digging into the ARC Raiders binaries? Had to dump some structures manually and the view projection logic is giving me a headache. Currently looking for a stable MinimalViewInfo offset. Testing at +0x2AC0 results in serious jitter — wondering if the CameraCache is wrapped or if...
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    Guide binprotect — Stealthy x64 PE bin2bin Obfuscator with VM

    Getting tired of the same old lazy obfuscators that just slap an extra section at the end of your binary and scream "analyze me" to every primitive heuristic? I found this project recently that takes a much more surgical approach to binary protection. binprotect is a bin2bin rewriter for x64 PE...
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    Question Rust — IDA Pro 9 apply_type failure on IL2Cpp dump

    Anyone else getting clapped by the recent Rust updates when trying to rebuild the dump in IDA? Trying to get a clean dump for Rust to pull some fresh offsets, but running into a wall with the type reconstruction. The standard workflow involves IL2CppDumper followed by the ida_with_struct_py3.py...
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    Guide CS 1.6 — Reversing hw.dll for Entity List and Player Data

    Still digging into GoldSrc? Finding the entity list in Counter-Strike 1.6 isn't exactly rocket science, but if you are tired of searching or just spinning up a new internal base, here is the direct path through hw.dll. Locating the Entry Point Throw hw.dll into IDA Pro. The most reliable way to...
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    Question CS 1.6 Steam Build 10210 — Reversing Client & Engine Offsets

    Anyone else slamming their head against the wall with the latest GoldSrc update? Re-reversing the Steam build is a massive chore when the old-school offsets decide to kick the bucket. I'm currently trying to port a project using the Valve SDK base, but the typical pointers for cldll_func_t and...
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    Guide [Discussion] Windows 10 — _KPRCB Structure Variations across 2004, 20H2 & 21H1

    Digging into kernel-mode development for Windows 10 and noticed Microsoft decided to shuffle the deck again with the _KPRCB (Kernel Processor Control Block) structure. If you are writing drivers or manual mapping and relying on fixed offsets, this is where your BSODs are coming from. The shift...
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    Question Minecraft Badlion — Zeroed Projection, ModelView, and Viewport Matrices

    Ran into a weird roadblock while digging into recent Badlion builds. Most of the mappings and obf names are solid, but I'm hitting a wall with the view matrices. The problem is straightforward but annoying: Projection, ModelView, and the viewport are all dumping zeros. I've verified the...
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    Guide Rust — Finding BaseNetworkable Chain & Entity Decryptions

    If you're still relying on outdated dumps or waiting for someone to leak offsets every update, you're doing it wrong. Reversing Rust's entity list isn't rocket science if you know how to follow the chain in IDA. Stop being a script kiddie and learn how to pull these yourself. Locating the Entry...
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    Question Overwatch — External Entity List Linking & Component Decryption

    Struggling with entity linking in Overwatch? If you're dumping a raw list of 8k entries but your actual matched entity count is sitting at flat zero, you're likely hitting a wall with unique ID matching or component decryption. Updating an old external base requires more than just swapping the...
  13. byte_corvus

    Guide ACE (Anti-Cheat Expert) Screenshot Methods — DWM Shellcode & GPU Capture

    Anyone currently digging into how ACE (Anti-Cheat Expert) handles screen captures has probably realized they aren't relying on basic GDI or BitBlt grabs. This AC is notorious for its invasive behavior, and their screenshot implementation is no exception. ACE effectively injects shellcode...
  14. byte_corvus

    Source Conquer Online CoProxy_LH — Versatile Packet Proxy Base

    Anyone still messing with Conquer Online knows the headache of version-hopping between patches and private servers. The packet structures shift just enough to break your old scripts and bots. Found a solid starting point for those looking to build their own networking tools. CoProxy_LH is an...
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    Question Combat Arms — Fly Hack Pointer Chain & PlayerManager Offsets

    Anyone still messing with the CABR binaries? Trying to get the vertical movement logic back online but the old offsets for the fly hack are completely cooked after the recent changes. We're looking at the standard PlayerManager pointer chain—classic LithTech garbage—but finding the exact member...
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    Guide [Dump] Halo MCC — Launcher Libcurl Error Codes & Result Strings

    Anyone digging into the connection logic of the Master Chief Collection launcher has likely seen it choke on various network errors. I managed to pull the internal error mapping from the binary — it's essentially a wrapper for libcurl return codes, but having the specific strings the launcher...
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    Question Valorant — Solving VAL 5 Kicks in Custom VGC Emulator

    Anyone currently digging into VGC/VGK internals? Vanguard's handshake is a real headache once you move past the basics. I've been building a custom VGC emulator from scratch, and while I've managed to dump the service and clear the first hurdle, there's always a second wall waiting. The Current...
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    Guide [Discussion] EasyAntiCheat_EOS.sys Startup — Reverse Engineering the VM and Anti-Debug Gates

    Anyone currently digging into the latest EasyAntiCheat_EOS.sys build has probably noticed it's bloated into a 37MB monster. I've been running the startup path through a kernel emulator to map out exactly what happens before the monitoring loop kicks in. The short version? Most of the logic is...
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    Guide Windrose — Item Duplication via World Save Manipulation

    The devs made a fundamental mistake in how Windrose handles state persistence. World saves and player saves are completely decoupled, which is a classic architecture flaw often found in early access survival titles. This allows for a clean item dupe by simply rolling back the world state while...
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    Question Roblox Internal Offsets — Kernel Memory Dumper & Hyperion Logic

    Anyone currently digging into the latest Hyperion builds knows the struggle. If you’ve tried to pull a clean PE for Ghidra or IDA only to find the sections zeroed out, you're dealing with their scattered mapping and lazy loading. I’ve been refining a kernel-level approach to bypass the typical...
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