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reversing

  1. byte_corvus

    Question Reversing P2C Loaders — Themida Devirt & VM Lifting

    Anyone currently digging into modern loader protection? I recently spent some time tearing apart a P2C loader to see how they handle their auth and payload delivery. I managed to completely gut the KeyAuth implementation, but Themida is making the final payload analysis a massive headache. The...
  2. byte_corvus

    Guide [Source] Apex Legends — Offset SDK Browser (Nested RecvTables)

    Had to get my hands on this SDK browser for Apex. If you are tired of manually digging through ReClass or hunting for strings in IDA after every minor patch, this might save you some time. It's basically a live Offset SDK browser specifically for Apex Legends. The logic here is decent — it...
  3. byte_corvus

    Guide Minecraft — Reversing OpenGL Rendering for ESP with Nsight Graphics

    If you are tired of searching for offsets in Minecraft after every minor patch, it is time to stop playing with memory and start looking at what the GPU actually sees. NVIDIA Nsight Graphics is a beast for reversing render pipelines. It lets you fingerprint OpenGL functions, inspect buffers, and...
  4. byte_corvus

    Source C&C Generals & Zero Hour — Full Mini Map RVA Patches

    Dug into the old SAGE engine binaries again to handle the visibility limits in Zero Hour. If you are tired of the shroud blocking your map awareness, here are the updated offsets to force a clean mini-map. SAGE Engine Memory Modification This is a straight-up byte patch targeting the UI radar...
  5. byte_corvus

    Guide [Dump] Marvel Rivals — Latest Engine Offsets & Global Pointers

    Anyone currently digging into Marvel Rivals? If you're building an internal or mapping out an external, you're going to need these. These are the core Unreal Engine pointers for the current build. Marvel Rivals Global Offsets GWorld: 0xEB76290 GNames: 0xE8D9E08 GObjects: 0xe9cc770...
  6. byte_corvus

    Guide EAC Kernel Driver — Screen Capture & Win32k Resolution

    Anyone still thinking their external overlay is 100% safe just because it's "external" needs to look at what Easy Anti-Cheat (EAC) is actually doing inside their kernel driver. While digging through their latest mess of obfuscated code islands, it looks like they are still heavily relying on...
  7. byte_corvus

    Question Freestyle GunZ — NtProtectVirtualMemory Hook Bypass & Reversing

    Anyone digging into the older private server scene lately? I took a look at Freestyle GunZ and their current protection scheme. It is heavily packed with VMProtect and seems to have inherited some legacy anti-cheat modules that have been Frankenstein-ed together over the years. The Protection...
  8. byte_corvus

    Guide [Release] Imported DLL Lister — Usermode Module & Dependency Scanner

    Found this lightweight usermode tool for quickly listing every DLL imported into a target process. If you are doing quick triage on a build to see what overlays are hooking or checking if a specific module loaded into the address space, this gets the job done without the bloat of a full-blown...
  9. byte_corvus

    Question Android Unity Reversing — Handling il2cpp Byte Arrays in ARMv7

    Anyone digging into libil2cpp.so binaries on Android knows the struggle of ARMv7 patching when Unity's managed types get in the way. If you are trying to intercept a function that returns a byte array and swap it for your own data, there is a massive architectural trap you need to avoid. The...
  10. byte_corvus

    Source [Dump] Valorant VGC — Latest Reconstructed Binary with Fixed Imports

    Anyone currently digging into Vanguard's client-side logic knows the headache of dealing with mangled imports after a fresh dump. Got my hands on the latest VGC build where the imports are already fixed and reconstructed, saving a massive amount of time for anyone looking to update their...
  11. byte_corvus

    Question GTA 5 — Reversing Native Registration Table in b3725

    Rockstar just pushed the b3725 update for GTA 5 and, as expected, the classic native table patterns are now toast. If you're trying to build a native invoker for this build, the old signatures aren't going to cut it anymore. Here is the breakdown of what we know about the current structure...
  12. byte_corvus

    Guide Valorant — Vanguard SDK Heartbeat Spoofing & Offline Mode

    Anyone still sweating over Riot's kernel-level leash? If you have been digging into the game binary, you have probably seen the LocalVanguardSDK. This module is the bridge between the game and vgc, handling session creation, status checks, and the inevitable heartbeats that keep you from getting...
  13. byte_corvus

    Question Roblox — Locating _G Globals Table on lua_State (Build version-26c90be22e0d4758)

    Anyone currently digging into the latest Roblox internal builds? Working on a UNC executor against the version-26c90be22e0d4758 build. Module stomping via SEC_IMAGE into mfcore.dll is hitting correctly. The L acquire through the ScriptContext to ExtraSpace chain is perfectly stable (L+0x18 ->...
  14. byte_corvus

    Question C&C Generals Online — Reversing GO Anti-Cheat Memory Protection

    Anyone still digging into the SAGE engine? I've been looking into porting an old map hack and shroud patch to the latest 1.05 patch specifically for the Generals Online (GO) launcher. While the logic holds up on a vanilla 1.05 install, the GO Anti-Cheat is significantly more aggressive than the...
  15. byte_corvus

    Question Phasmophobia — RPC Crash during ForceDropPropsNetworked

    Ran into a brick wall with Phasmophobia network logic lately. The game micro-stutters and immediately shuts down whenever a Photon RPC target is set to All. Interestingly, setting it to Others doesn't trigger a crash, but it also doesn't seem to execute anything meaningful on the remote end...
  16. byte_corvus

    Question Valorant — USceneComponent ComponentToWorld Offset and Bone Conversion

    Anyone currently digging into the bone conversion logic for Valorant? If you are trying to map bone transforms to world space for an external ESP and getting zeroed-out results, you are likely hitting a wall with the ComponentToWorld offset. When your debug logs show c2w_s=(0.00, 0.00, 0.00) it...
  17. byte_corvus

    Source [Dump] Rust Material ID List — Forge Reversing

    Been digging into the latest update for the Forge system. If you're building internals or working with overlays that require precise material filtering, these IDs are essential. Whether you're setting up chams, world color modifications, or just trying to identify specific objects in the world...
  18. byte_corvus

    Source Combat Arms Classic — Updated GameClass & Weapon Offsets

    The latest updates to Combat Arms Classic have shifted things around again. If you've been hitting walls with your old structures, here is the updated GameClass data. These are the raw offsets and member layouts needed to get your internals or externals back on track. Technical Overview This...
  19. byte_corvus

    Guide [Dump] Roblox Latest Offsets — DataModel, VisualEngine & ViewMatrix

    Time for another update. Just pulled the latest offsets from the current Roblox client build. These are the constants you need for any internal or external project, covering everything from basic local player properties to the core engine pointers. The Technical Meat This dump includes the...
  20. byte_corvus

    Question Rust — Internal il2cpp Runtime Offset Finding & Obfuscation

    Sick of manual dumping every time Facepunch pushes a minor patch? I'm currently trying to get my internal base to handle runtime auto-updates for the player ESP, but the obfuscation is hitting hard. When going internal, the goal is usually to stay dynamic to avoid the headache of updating...
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