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reversing

  1. byte_corvus

    Question Warsow — Reversing nvoglv64.dll for ViewMatrix Pointers

    Anyone here digging into Nvidia's OpenGL implementation lately? I've been messing around with Warsow, which is built on a modified Quake engine (the source is out there, making the initial reversing pretty straightforward). I've successfully mapped out most of the structures, including a...
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    Source Warface — Dual-Wield Sub-Weapon Pointer & Inventory Offsets

    Digging into dual-wielding logic in Warface? If you've been struggling to pull the sub-weapon pointer (L hand) correctly, you need to navigate the CInventory and CWeaponSettings classes properly. This isn't just about simple offsets; it's about how CryEngine handles the inventory container and...
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    Guide Manual Mapping Logic — PE Parsing and Memory Allocation

    Manual mapping is one of those fundamentals that every internal dev needs to master before they start worrying about EAC/BE. I see a lot of people getting stuck on the high-level flow, so let's break down if the logic of parsing and copying is actually enough to get a module running in a remote...
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    Question Apex Legends Glow Offsets — Steam Build Dumping & Highlight Logic

    Anyone currently digging into the latest Steam build for Apex? I'm trying to update my external and need to dump the glow offsets manually. EAC is being a pain as usual, but the glow logic usually stays consistent between patches unless Respawn does a major refactor. I'm specifically looking...
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    Question Windows Kernel — KPTI/KVASCODE Layout Anomalies in VMM

    Has anyone else been dealing with the KVASCODE shadow pool layout changes on recent Windows builds? I am currently running into a wall while trying to resolve the ntoskrnl base directly from a custom hypervisor exit handler. The Problem The standard technique of reading LSTAR—which points to...
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    Undetected [Source] WoW Classic Unpacker & Deobfuscator — dumpwow Base

    Anyone currently digging into Blizzard's mess? If you have been banging your head against the obfuscation layers on the Classic client, I have got something for you. Found a solid dumper tailored for WoW Classic that handles the heavy lifting. Technical Overview This tool, known as dumpwow, is...
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    Question UE5 Platform Spoofing — PC to Console Logo Spoof

    Anyone else noticing the surge of PC ragers sporting PlayStation or Xbox logos in UE5 lobbies? It’s becoming a common flex for internal builds to mask as a console player, likely to dodge platform-specific reports or just to troll. If you're digging into this for your own internal client, here...
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    Question MapleStory World — Reversing xlua.dll and il2cpp Offsets

    Anyone currently digging into the MapleStory World internals? I've been messing with the engine and finally got a decent workflow going, but I've hit a bit of a crossroads regarding the architecture of the automation script. Current Progress: Right now, I've got the data collection side sorted...
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    Guide [Discussion] Kernel Loading — Manual Mapping vs DSE Bypass (NtLoadDriver)

    Been digging into kernel loading methods lately and the results between standard manual mapping and DSE patching with NtLoadDriver are interesting, to say the least. Most people just grab kdmapper and call it a day, but that's a one-way ticket to a delayed ban on any decent anti-cheat (EAC/BE)...
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    Question Genshin Impact — Problems Dumping libIl2cpp.so & UnityPlayer.dll

    Anyone else hitting a wall trying to dump the current Genshin build? It looks like the standard tools are tripping over Hoyoverse's custom implementation again. If you are looking for libIl2cpp.so, you are likely looking at the Android/Mobile binary, whereas the PC version relies on the...
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    Question DX12 Internal Overlay — Locating SwapChain VTable Hook

    Anyone currently digging into DX12 internals for a clean overlay? I'm trying to move away from lazy wrappers and noisy system-wide detours. The goal is to hook the game's actual Present function — specifically the one used internally by the game’s own swapchain instance, rather than just...
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    Question APB Reloaded — Issues Finding Valid GWorld Offset

    Anyone still messing with the ancient engine of APB? I have seen a few people struggling lately while trying to pull the GWorld pointer from the game's memory. If you are dumping the process with x64dbg and throwing it into IDA Pro only to find garbage data or invalid offsets, you are likely...
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    Guide 8 Ball Pool — Reversing WASM for Ball & Table Data

    Anyone currently digging into the web version of 8 Ball Pool? If you are trying to extract ball positions, table states, or physics info, you have probably realized that standard JS hooking won't get you far. The core game logic is packed into a WASM (WebAssembly) binary, which acts as a black...
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    Question Roblox External Development — Reversing Game-Specific Logic for Rivals

    Roblox's engine is a chaotic landscape of Luau structures and massive object trees, but once you've stabilized a solid external base, the real challenge is moving past universal ESP and flight into game-specific features. If you're looking at something like Rivals, the logic shifts from generic...
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    Question League of Legends — Finding DrawCircle Offset and Rendering Patterns

    Anyone currently digging into the rendering logic for League? I am trying to track down a reliable DrawCircle offset or a solid pattern for the current build. Since the transition to Vanguard, a lot of the old signatures for the render manager have been shifted or obfuscated, making it a pain to...
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    Question [Discussion] Paladins — Finding Loading Frame Pointer and Border ID Offset

    Anyone currently digging into the Paladins cosmetic structs? Trying to track down the pointer or specific offset for the default loading frame. The headache is that having only one border unlocked makes it a pain to narrow down the IDs through standard memory scans or pointer maps. In my...
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    Question Rainbow Six Siege — Reversing Query Bus Offsets and Executables

    Anyone digging deep into the R6 internal architecture lately? Dealing with the Query Bus (QB) in Siege is always a headache since the structure isn't exactly standardized across every build, and plenty of public or private QBs are just dead on arrival depending on your current project base. I...
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    Question D3D9 Model Recognition — Stride 52 and Outline Dependency Issues

    Anyone digging into D3D9 hooks lately? I've run into a bizarre wall with an internal project. I'm targeting models with Stride 52, but the detection logic is behaving like a ghost. It only picks up the models if I flip the in-game "enemy outline" setting on, which is basically a death sentence...
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    Question Valorant External — Visible Check & Render Time Offsets

    Anyone else currently banging their head against the wall with external visibility checks in Valorant? Trying to stay away from memory writes is the play for longevity against Vanguard, but the standard UE heuristics are acting up lately. I've been digging through my latest dump and testing the...
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    Source Palworld Offset Dumper — AOB Pattern Scraper

    Tired of manual signature hunting every time the game updates? Ran across this small Python-based utility that automates the heavy lifting for Palworld offsets. It is not exactly revolutionary, but it saves a decent amount of time if you are building your own tools or just trying to keep your...
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