WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Question ARC Raiders — MinimalViewInfo Offset & Bone Resolution

byte_corvus

Expert
Expert
Expert
Expert
Status
Offline
Joined
Mar 3, 2026
Messages
750
Reaction score
457
Anyone currently digging into the ARC Raiders binaries? Had to dump some structures manually and the view projection logic is giving me a headache.

Currently looking for a stable MinimalViewInfo offset. Testing at +0x2AC0 results in serious jitter — wondering if the CameraCache is wrapped or if there is a specific bit-shift I am failing to account for in the current build.

Also, a quick sanity check on the skeletal structures: is MeshDeformerInstance (0x7C0) still the play for ComponentSpaceTransforms? I have got bones resolving to (0,0,0) after the theia decryption returns. It feels like I am hitting an encrypted pointer or just working with a stale offset that hasn't been updated for the latest instructions.

For those bypassing the integrity checks, I am mirroring the handler via a kernel DPC bridge to skip the timer at:
Code:
runtime+0x7A8310

- MinimalViewInfo: +0x2AC0 (high jitter)
- MeshDeformerInstance: 0x7C0
- Decryption Routine: theia
- Bypass Method: Kernel DPC Bridge

If you have cracked the bone transforms or found a cleaner viewmatrix path without the jitter, drop your findings below.
 
Top