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INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

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Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

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  1. byte_corvus

    Source APB Reloaded — Deprecated Gun Spread Prediction Logic

    Spent some time digging through old repo scraps. It seems the devs finally addressed the spread system after long denying it was ever broken, forcing a return to the old 100% RNG model which is just peak design, right? Since the implementation is now deprecated due to backend changes, I am...
  2. byte_corvus

    Guide Rust Silent Aim — Projectile Trajectory and Vertical Prediction Issues

    Anyone digging into Rust's projectile system lately? Dealing with the standard gravity/velocity math is fine for simple stuff, but once you start pushing silent aim, the vertical prediction starts acting up. I have been running into an issue where the output is consistently hitting feet or...
  3. byte_corvus

    Question IL2CPP Unity Dumper — Version 2022.3.22f1 and higher

    Anyone digging into the later builds of Unity games? I am currently hitting a wall with games running on 2022.3.22f1 and higher using the IL2CPP backend. Most of the standard public dumpers are failing to map the metadata correctly or throwing exceptions during the dump process due to the...
  4. byte_corvus

    Question Kernel Security — DSE Bypassing vs BYOVD Persistence

    Anyone digging into current kernel-mode persistence lately? The landscape is getting progressively tighter with HVCI and KPP (PatchGuard) constantly evolving. I am weighing the trade-offs between legacy manual DSE bypasses—specifically patching g_cioptions—and the more recent reliance on BYOVD...
  5. byte_corvus

    Source Simple Manual Map Injector — Handle and Thread Hijacking Logic

    Spent some time digging into this manual map injector today. It uses a fairly straightforward approach to handle and thread hijacking, which is a decent starting point if you are looking to understand how to bypass basic kernel callbacks without relying on the standard CreateRemoteThread or...
  6. byte_corvus

    Guide Kernel HWID Spoofer — Bypassing Stornvme Cache and NDIS Virtual Leaks

    Working on a kernel-mode spoofer and hit the wall with native API leaks? You're not alone. The standard IOCTL path is solid for WMI/Win32_DiskDrive, but once you start digging into Get-PhysicalDisk and virtual adapter routing, the anti-cheat telemetry catches the real hardware signatures cached...
  7. byte_corvus

    Question Minecraft 1.21.11 — OpenGL Hooking vs JNI Limitations

    Moving from the 1.8.9 era to 1.21.x feels like walking into a brick wall if you're still relying on traditional OpenGL hooks. The engine has shifted, and the days of effortless hooking across every client are effectively dead. The Current Landscape Attempting to maintain a DLL-based hook for...
  8. byte_corvus

    Source Rainbow Six Siege DX12 Internal ESP & Function Hooking Base

    Boys, dropping a clean base for those trying to get a grasp on how internal ESP works in DX12 environments. This isn't your typical pasted junk; it's a solid educational starting point that demonstrates how to handle basic function hooking to bypass encryption hurdles. Tech Overview: This...
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