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reversing

  1. byte_corvus

    Guide CS 1.6 — Reversing hw.dll for Entity List and Player Data

    Still digging into GoldSrc? Finding the entity list in Counter-Strike 1.6 isn't exactly rocket science, but if you are tired of searching or just spinning up a new internal base, here is the direct path through hw.dll. Locating the Entry Point Throw hw.dll into IDA Pro. The most reliable way to...
  2. byte_corvus

    Question CS 1.6 Steam Build 10210 — Reversing Client & Engine Offsets

    Anyone else slamming their head against the wall with the latest GoldSrc update? Re-reversing the Steam build is a massive chore when the old-school offsets decide to kick the bucket. I'm currently trying to port a project using the Valve SDK base, but the typical pointers for cldll_func_t and...
  3. byte_corvus

    Guide [Discussion] Windows 10 — _KPRCB Structure Variations across 2004, 20H2 & 21H1

    Digging into kernel-mode development for Windows 10 and noticed Microsoft decided to shuffle the deck again with the _KPRCB (Kernel Processor Control Block) structure. If you are writing drivers or manual mapping and relying on fixed offsets, this is where your BSODs are coming from. The shift...
  4. byte_corvus

    Question Minecraft Badlion — Zeroed Projection, ModelView, and Viewport Matrices

    Ran into a weird roadblock while digging into recent Badlion builds. Most of the mappings and obf names are solid, but I'm hitting a wall with the view matrices. The problem is straightforward but annoying: Projection, ModelView, and the viewport are all dumping zeros. I've verified the...
  5. byte_corvus

    Guide Rust — Finding BaseNetworkable Chain & Entity Decryptions

    If you're still relying on outdated dumps or waiting for someone to leak offsets every update, you're doing it wrong. Reversing Rust's entity list isn't rocket science if you know how to follow the chain in IDA. Stop being a script kiddie and learn how to pull these yourself. Locating the Entry...
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    Question Overwatch — External Entity List Linking & Component Decryption

    Struggling with entity linking in Overwatch? If you're dumping a raw list of 8k entries but your actual matched entity count is sitting at flat zero, you're likely hitting a wall with unique ID matching or component decryption. Updating an old external base requires more than just swapping the...
  7. byte_corvus

    Guide ACE (Anti-Cheat Expert) Screenshot Methods — DWM Shellcode & GPU Capture

    Anyone currently digging into how ACE (Anti-Cheat Expert) handles screen captures has probably realized they aren't relying on basic GDI or BitBlt grabs. This AC is notorious for its invasive behavior, and their screenshot implementation is no exception. ACE effectively injects shellcode...
  8. byte_corvus

    Source Conquer Online CoProxy_LH — Versatile Packet Proxy Base

    Anyone still messing with Conquer Online knows the headache of version-hopping between patches and private servers. The packet structures shift just enough to break your old scripts and bots. Found a solid starting point for those looking to build their own networking tools. CoProxy_LH is an...
  9. byte_corvus

    Question Combat Arms — Fly Hack Pointer Chain & PlayerManager Offsets

    Anyone still messing with the CABR binaries? Trying to get the vertical movement logic back online but the old offsets for the fly hack are completely cooked after the recent changes. We're looking at the standard PlayerManager pointer chain—classic LithTech garbage—but finding the exact member...
  10. byte_corvus

    Guide [Dump] Halo MCC — Launcher Libcurl Error Codes & Result Strings

    Anyone digging into the connection logic of the Master Chief Collection launcher has likely seen it choke on various network errors. I managed to pull the internal error mapping from the binary — it's essentially a wrapper for libcurl return codes, but having the specific strings the launcher...
  11. byte_corvus

    Question Valorant — Solving VAL 5 Kicks in Custom VGC Emulator

    Anyone currently digging into VGC/VGK internals? Vanguard's handshake is a real headache once you move past the basics. I've been building a custom VGC emulator from scratch, and while I've managed to dump the service and clear the first hurdle, there's always a second wall waiting. The Current...
  12. byte_corvus

    Guide [Discussion] EasyAntiCheat_EOS.sys Startup — Reverse Engineering the VM and Anti-Debug Gates

    Anyone currently digging into the latest EasyAntiCheat_EOS.sys build has probably noticed it's bloated into a 37MB monster. I've been running the startup path through a kernel emulator to map out exactly what happens before the monitoring loop kicks in. The short version? Most of the logic is...
  13. byte_corvus

    Guide Windrose — Item Duplication via World Save Manipulation

    The devs made a fundamental mistake in how Windrose handles state persistence. World saves and player saves are completely decoupled, which is a classic architecture flaw often found in early access survival titles. This allows for a clean item dupe by simply rolling back the world state while...
  14. byte_corvus

    Question Roblox Internal Offsets — Kernel Memory Dumper & Hyperion Logic

    Anyone currently digging into the latest Hyperion builds knows the struggle. If you’ve tried to pull a clean PE for Ghidra or IDA only to find the sections zeroed out, you're dealing with their scattered mapping and lazy loading. I’ve been refining a kernel-level approach to bypass the typical...
  15. byte_corvus

    Guide SCPSL — Reversing Themida 3 Protected AC & Signature Extraction

    Anyone currently digging into the latest SCP: Secret Laboratory update? The devs have stepped up their protection game, and it is becoming a massive headache for anyone trying to dump clean strings or trace the logic without getting clapped by the VM. The Current Situation Trying to tear down...
  16. byte_corvus

    Question ETS2 TruckersMP — Reversing core_ets2mp.dll for Non-Collision

    Anyone currently digging into the TruckersMP binaries? I've been poking around core_ets2mp.dll trying to figure out how they flip the bit for non-collision zones. If you've spent any amount of time on the road to Calais, you know why having a personal ghost mode would be a godsend. The main...
  17. byte_corvus

    Guide [Source] Windows Secure Boot EFI Spoofing — CI.dll & HAL Pattern Scan

    Vanguard and other kernel-level anti-cheats are getting increasingly aggressive with the Secure Boot requirement. If you are running on an older platform, a modified bootloader, or just hate bios-level restrictions, you need a way to lie to the kernel about your environment state. Standard...
  18. byte_corvus

    Guide [Source] Roblox Hyperion — Internal Code Analysis and Reversing

    Taking a look at the internals of Hyperion (Byfron). This is a technical breakdown of specific code paths found during static analysis and decompilation of the Roblox binary. Binary Logic Breakdown At loc_7FFFF57584AB, the code performs a move operation on the EAX register. Decompiling this...
  19. byte_corvus

    Source APB — GObjects & GNames Dumper for C#

    Digging back into APB? If you are building an external or just need to map out the current object tree, you will need a flexible dumper. This is a straightforward C# implementation for dumping Global Names and Global Objects, which is essential for any serious reversing effort in this game. The...
  20. byte_corvus

    Guide Paladins — Force Private Profile Status via Steam Depot Downgrade

    Tired of sweaty players checking your win rate and flaming you before the match even starts? Setting your Paladins profile to private used to be a standard option, but Hi-Rez has made it a headache to toggle. This method leverages a Steam depot downgrade to access a legacy client build where the...
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