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reversing

  1. byte_corvus

    Source Battlefield 4 Silent Aim — ShootSpace Matrix Hook

    Spent some quality time reversing the Frostbite engine to get a proper silent aim working in BF4. If you've tried writing to variables externally and failed, it's because you're fighting a losing battle against the engine's internal update loop. Here is the breakdown of how to handle it...
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    Question [Discussion] ARMA 3 Reversing — Yaw/Pitch Mechanics & ManVisualState Internals

    The Real Virtuality engine has always been a quirky beast to reverse, and ARMA 3 is no exception. I’ve been digging into the aim system lately and hit some interesting walls regarding how the game actually handles where you’re looking versus where your body is facing. If you've spent any time in...
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    Discuss Black Ops 7 — Reversing Path for Unpacked EXE Dumps

    So you finally managed to pull a clean unpacked .exe for Black Ops 7. Most people get stuck at the dumper stage, thinking they've won, but having the code in IDA is where the real headache starts. If you used the dumper correctly, you're off to a solid start, but don't expect the binary to just...
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    Guide Unity IL2CPP Bridge — Rust Library for Runtime Modding

    Anyone digging into Unity internals knows the pain—rebuilding the same export resolution and metadata lookup logic for every single project. If you are finally moving your tooling to Rust to escape the fragility of typical C++ glue, this library is a solid foundation...
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    Guide Metin2 Reversing — Locating PacketSend & Bypassing Encryption

    Most public "packet senders" for Metin2 or generic MMORPGs are just low-tier pastes. If you want to actually build something custom—maybe a clientless bot or a unique exploit—you need to know how the game actually talks to the server. We aren't going the easy route using leaked sources; we're...
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    Source Rust Moneyhack — Basic SDK Base (Outdated)

    Got my hands on this skeleton project for a Rust internal. It is floating around as 'Moneyhack', but let's be real — it's just a basic SDK. Nothing revolutionary here, just a foundation for anyone who wants to start their own project without reinventing the wheel. This is a bare-bones leak that...
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    Source Schedule I — IL2CPP Dump to C++ SDK Converter

    Anyone currently digging into the internals of Schedule I knows that manually parsing IL2CPP dumps is a chore. I put together a small tool to automate the creation of an SDK, turning a standard il2cpp dump into a structured C++ header with offsets. Workflow for SDK Generation To get this...
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    Guide IDA Pro 9.3 Plugins — Classinformer & SigMaker (Qt6)

    IDA Pro 9.3 dropped and, as expected, broke the standard plugin ecosystem due to the shift in UI libraries. If you are still trying to reverse complex C++ targets without RTTI reconstruction, you are wasting your time. Got my hands on the updated builds for two essentials that actually work with...
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    Question Valorant VGC Emulator — vgk.sys IOCTL Access Analysis

    Anyone currently digging into a custom VGC implementation? I've been grinding on a VGC emulator and hit a massive wall once I reached the client-driver handshake. The game client reaches the lobby perfectly with a fake service, but getting through the gateway is another story. Current Progress...
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    Guide WarRock GameServer Packet Reversing — Binary Structures & BE Heartbeats

    WarRock's packet system has finally evolved. While the old client used basic ASCII strings for game server communication, the recent structures have shifted to binary/uint8 formats. If you are building a private server or a specialized tool, you will need to handle the new packet alignment and...
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    Question Black Ops 2 Plutonium — Hooking CL_WritePacket via VEH Issues

    Anyone else hitting a wall with VEH hooks on Plutonium's Black Ops 2 build? Been digging into CL_WritePacket lately. Tried the standard approach — setting page protection via VirtualProtect to trigger a Vectored Exception Handler (VEH), but the stability is trash. It works for a short window...
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    Undetected [Release] Metin2 Python Farmbot — Auto Hunt & Skill Buff Base

    Got my hands on a decent Python-only farmbot base for Metin2. This isn't your typical garbage paste; the way it handles module discovery is actually quite clean for a public drop. If you're tired of hardcoded module names failing after every minor client update, pay attention to the mapping...
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    Guide [Release] COD Memory Dumper & Decryption Tool — Integrated Module Base

    Still struggling to get a clean dump of the latest COD builds? I’ve got my hands on a consolidated tool that merges several key modules for dumping and decrypting memory. This isn't some low-effort rewrite; it integrates solid suspend logic and decryption routines originally handled by some of...
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    Question Deadlock — Silent Aim Implementation and Protobuf CUserCmd Logic

    Transitioning from legacy Source engines to Deadlock's Protobuf-based system is a bit of a headache if you're stuck in the old SDK mindset. Anyone currently digging into the command handling in Source 2 has likely realized that the old methods of simply writing to the command buffer aren't...
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    Guide Rust DMA Dumping — Extracting Offsets and Decryption Logic

    Anyone currently digging into the physical memory layer for Rust? I've been seeing a lot of people pivoting to DMA setups — PCIe cards like the Screamer or Riptide — to keep their host machines clean of suspicious drivers. EAC is getting more aggressive with stack walking and system thread...
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    Guide [Source] DarkOrbit — AutoIt Pixelbot for Bonus Boxes & Palladium

    Anyone still grinding Palladium or clicking bonus boxes manually is just wasting time. While pixelbots aren't exactly high-level internal cheats, they remain a solid external method for automation if you know how to handle the logic loops and randomization. Most public pastes are garbage, so...
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    Guide DayZ Xbox / Microsoft Store — Dumping, Reversing & Offsets

    Microsoft thinks their WindowsApps folder is a fortress, especially since DayZ hit Game Pass with crossplay. If you try to touch DayZ_x64.exe in the Xbox install directory, you'll get hit with package ACLs—no copying, no opening in IDA, nothing. Even if you snag the file, it's encrypted on disk...
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    Question FiveM Build 3258 — Issues Hooking GET_ENTITY_PLAYER_IS_FREE_AIMING_AT

    FiveM's internal handling of natives has been a recurring headache, especially when dealing with specific builds like 3258. There's a persistent issue trying to hook GET_ENTITY_PLAYER_IS_FREE_AIMING_AT (hash 0x2975C866E6713290). Despite using the standard crossmap and referencing the GTA release...
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    Source DayZ Dumper — Automated Pattern Scanner & Offset Updater

    Anyone still manually digging through ReClass after every DayZ update is wasting time. Found a functional dumper base that maps the game logic into its own executable to run pattern scans directly. It's a solid utility for anyone looking to automate their update cycle instead of doing it by hand...
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    Discuss EA Javelin Anti-Cheat — Hypervisor Detection & VM Exit Timing

    Been digging into Javelin lately — EA's latest attempt at keeping their games under lock and key. Check the landscape: if you're rolling with a custom HV, you've probably realized that just hiding CPUID leaf information isn't enough anymore. Javelin is maturing, and their virtualization...
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