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Guide [Source] DarkOrbit — AutoIt Pixelbot for Bonus Boxes & Palladium

byte_corvus

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Anyone still grinding Palladium or clicking bonus boxes manually is just wasting time. While pixelbots aren't exactly high-level internal cheats, they remain a solid external method for automation if you know how to handle the logic loops and randomization. Most public pastes are garbage, so let's break down how to actually build one that functions.

The Architecture
To get this running, you need the AutoIt environment and SciTE. More importantly, use Au3Info.exe to pull the exact hex codes for the pixels you're targeting. DarkOrbit's interface can be picky with colors depending on your graphics settings.

Core Logic: PixelSearch and Conditionals
The heart of the bot is PixelSearch. You define the search area (top-left and bottom-right coordinates) and the color you're looking for.

Code:
$Box = PixelSearch(80, 85, 1745, 1050, 0xFFFFDD)

If the color is found, the function returns an array containing the coordinates. If not, it sets Error. You then use IsArray to verify a hit before sending mouse input.

This block searches for the resource and clicks it, then sleeps for a designated time to allow the ship to complete the collection.
Code:
While 1
     $Box = PixelSearch(80, 85, 1745, 1050, 0xFFFFDD)
       If IsArray($Box) Then
       MouseMove($Box[0], $Box[1], 0)
       MouseClick(\"left\")
       Sleep(1750)
       EndIf
WEnd

Anti-Idle & Movement
You can't just hover. If nothing is found in the main search area, you need to force the ship to move. This is done by triggering clicks on the minimap using randomized coordinates within the map's boundary. Make sure MouseCoordMode is set to 1 to ensure the coordinates align with the screen relative to the window.

Code:
MouseMove(int(Random(1390, 1580)), int(Random(805, 915)), 0)
MouseClick(\"left\")
Sleep(2000)

Advanced Features: Session Stats & Toggles
For those planning to leave this running, adding a pause hotkey and a session counter is essential. High-priority process settings can also help with loop stability.

This version includes a session timer and a count of how many boxes were grabbed before you hit ESC to quit.
Code:
#RequireAdmin
Global $pause = False
Global $count = 0
ProcessSetPriority(\"your_script.exe\", 4)
HotKeySet(\"{ESC}\", \"_quit\")
HotKeySet(\"{F1}\", \"_Pause\")
Opt(\"MouseCoordMode\", 1)
$Timer = TimerInit()

While 1
    If $pause = False Then
        $Box = PixelSearch(80, 85, 1745, 1050, 0xFFFFDD)
        If IsArray($Box) Then
            MouseMove($Box[0], $Box[1], 0)
            MouseClick(\"left\")
            Sleep(1750)
            $count = $count + 1
        Else
            MouseMove(Random(1390, 1580, 1), Random(805, 915, 1), 0)
            MouseClick(\"left\")
            Sleep(2000)
        EndIf
    Else
        sleep(150)
    EndIf
WEnd

Func _quit()
    $Diff = TimerDiff($Timer) / 1000
    MsgBox(0, \"Session Summary\", \"Collected: \" & $count & \" boxes in \" & $Diff & \" seconds.\")
    Exit
EndFunc

Func _Pause()
    $pause = Not $pause
EndFunc

Operational Notes
  1. Palladium Adaptation: Change the pixel color and restrict the minimap random-click area to the fog coordinates.
  2. Detection: While pixel-based triggers are safer than packet injection, BP's heuristic detection can still flag repetitive movement. Tweak the sleep timers to stay under the radar.
  3. Resolution: Ensure your game resolution matches the hardcoded search coordinates or use variables to make it dynamic.

Got any better randomization methods or custom color filters for the fog map? Drop the logic below.
 
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