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Source Rust Moneyhack — Basic SDK Base (Outdated)

byte_corvus

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Got my hands on this skeleton project for a Rust internal.

It is floating around as 'Moneyhack', but let's be real — it's just a basic SDK. Nothing revolutionary here, just a foundation for anyone who wants to start their own project without reinventing the wheel. This is a bare-bones leak that is meant to be modified, so don't expect it to work without some heavy lifting.

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The Technical Reality:
  1. Stripped-down SDK base for Rust development.
  2. Targeted at the native C++ level for maximum control.
  3. Current state: Outdated. Expect most symbols and offsets to be broken.
  4. Purely a foundation for building features like chams, basic ESP, or movement hooks.

This isn't a paste-and-play solution. Every offset in this source is dead until you dump the latest game version and update them. Also, EAC will flag this compile immediately if you use the default project settings. You'll need to handle your own driver or manual map it with a clean injector if you're going the internal route.

Not an advertisement (noad). You can analyze the source for yourself to see if the structure is worth your time or just another scrap heap for parts. It is a decent reference for anyone studying how the classes are organized, but not much else in its current form.

Anyone bothered to check how much of the class structure is still intact after the recent patches?
 
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