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Got my hands on a decent Python-only farmbot base for Metin2. This isn't your typical garbage paste; the way it handles module discovery is actually quite clean for a public drop. If you're tired of hardcoded module names failing after every minor client update, pay attention to the mapping logic here.
Architecture Breakdown
The script uses a dynamic module mapping system. Instead of blindly importing chr or net, it iterates through sys.modules to find function signatures and aliases them. This is a solid way to maintain compatibility across different private server clients that obfuscate their internal Python modules.
Core Features
Implementation Logic
Technical Notes
— The GUI is built on the internal ui.py classes. You'll need a functional Python injector or a way to trigger the script execution via the game's console if enabled.
— The 'Mega' mobber mode uses chr.SetPixelPosition for local coordinate shifting. Use this cautiously on servers with server-side position validation.
— Ensure your farm_cords.cfg is properly formatted if you plan to use the teleporting/pathing logic.
Not an advertisement (noad). This is a base for you to fix and adapt to your specific server's protection level.
Anyone tried running this on latest server builds? I'm curious if the pixel position shifting still holds up without triggering a desync ban.
Architecture Breakdown
The script uses a dynamic module mapping system. Instead of blindly importing chr or net, it iterates through sys.modules to find function signatures and aliases them. This is a solid way to maintain compatibility across different private server clients that obfuscate their internal Python modules.
Core Features
- Auto-Attack: Supports both Normal and Rotation modes.
- Smart Potting: Threshold-based HP/MP restoration with configurable slots.
- Mobber/Mantle: Includes a 'Mega' mode that manipulates pixel positions for increased pull efficiency.
- Auto-Buffing: Context-aware skill detection for Warriors, Suras, and Shamans (Aura, Berserk, Enchanted Blade, etc.).
- Auto-Respawn: Simple '/restart_here' logic with a health check to prevent endless death loops.
Implementation Logic
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Technical Notes
— The GUI is built on the internal ui.py classes. You'll need a functional Python injector or a way to trigger the script execution via the game's console if enabled.
— The 'Mega' mobber mode uses chr.SetPixelPosition for local coordinate shifting. Use this cautiously on servers with server-side position validation.
— Ensure your farm_cords.cfg is properly formatted if you plan to use the teleporting/pathing logic.
Not an advertisement (noad). This is a base for you to fix and adapt to your specific server's protection level.
Anyone tried running this on latest server builds? I'm curious if the pixel position shifting still holds up without triggering a desync ban.