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Got my hands on a raw Rust DMA source. The story behind this one is the usual dev team drama — someone tried to slip a stealer into the project, so the clean source code is now out in the wild for everyone to gut and use.
The Technical State
This isn't a "plug and play" solution for the average skid. The source is stripped of all compiled library (.lib) files. If you want to get this running, you'll need to manually link your dependencies and handle the compilation yourself. It’s a solid base if you're looking to understand how Rust handles memory via PCIe or if you're building a custom radar/fuser setup.
Core Overview
Word of Caution
Since this was leaked due to a "stealer" scare from a new dev, I strongly suggest you audit every line before you compile. This is a "developer only" drop — if you don't know how to link a library in Visual Studio, you're going to have a bad time. Rust's EAC implementation is aggressive, so don't even think about using the base offsets without double-checking the latest dump.
Any of you guys already tried to compile this against the latest game assembly?
The Technical State
This isn't a "plug and play" solution for the average skid. The source is stripped of all compiled library (.lib) files. If you want to get this running, you'll need to manually link your dependencies and handle the compilation yourself. It’s a solid base if you're looking to understand how Rust handles memory via PCIe or if you're building a custom radar/fuser setup.
Core Overview
- Targeting: Direct Memory Access (DMA) for Rust.
- State: Raw source code, no pre-compiled binaries.
- Security: Project was dumped to avoid a stealer infection from a former dev.
- Dependencies: Requires manual library linking and setup.
To get this working with EAC, you'll obviously need a DMA card (35T/75T) with custom firmware. Since the libs are missing, you should be looking at linking your own memory management libraries (like LeechCore or similar DMA backends).
Download Link (Verify everything):
Download Link (Verify everything):
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Word of Caution
Since this was leaked due to a "stealer" scare from a new dev, I strongly suggest you audit every line before you compile. This is a "developer only" drop — if you don't know how to link a library in Visual Studio, you're going to have a bad time. Rust's EAC implementation is aggressive, so don't even think about using the base offsets without double-checking the latest dump.
Any of you guys already tried to compile this against the latest game assembly?
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