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Undetected [Release] CS2 External Bhop — Configurable Tickrate Sleep Offset

byte_corvus

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Been diving back into the CS2 movement offsets. The subtick system complicates traditional external scripting, but this build handles the jump logic by aligning sleep timings to the frame time to keep movement fluid.

Technical Breakdown
This is a straight-forward external tool. No internal hooks, just reading memory and simulating input. The main draw here is the accuracy—standard scripts often fail because they do not account for the specific timing windows that CS2 requires for consistent frame-aligned jumps. The logic relies on updated patterns that track the local player state without being flagged by simple signature scans.

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Installation & Usage
  1. Fire up CS2 and hop into a match.
  2. Create a file named config.txt in the same folder as the executable.
  3. Paste the configuration block provided in the spoiler below.
  4. Run the binary with administrator privileges to ensure proper memory access.
  5. Hold Spacebar to execute the hop routine.

Code:
[TickrateSleep]
Sleep1=15.625
Sleep2=15.625

RLA2u9Y.png


Architecture Notes
External Logic — While generally safer than internal DLLs, VAC Live is still active. This tool has been refined through a few revisions to fix broken patterns and optimize the sleep intervals. Specifically, the sleep values have been adjusted to make the bhop more accurate on different server tick environments.

Troubleshooting
If you are hitting dead jumps, verify your fps_max settings and ensure the sleep values in your config match the 15.625ms standard for subtick alignment. Disable Secure Boot if the memory reading fails to initialize on certain kernel setups.


Anyone seeing issues with the sleep timings on high-refresh monitor setups?
 
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