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external

  1. byte_corvus

    Undetected [Release] CS: Source Claude's External Multihack — 64-Bit Steam

    Still playing CSS on the 64-bit Steam build? Claude just dropped the v4 update for his external. It is strictly read-only, uses a DX9 overlay, and relies on mouse-based movement for the aimbot instead of writing to memory. If you are looking for something that does not touch the game process...
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    Source Rust Simple External Base — WinAPI Memory Framework (RPM/WPM)

    Rust for externals—it is about time more people moved away from C++ boilerplate. https://mega.nz/file/vBpX3JwR#ZTXp23_xU_7f5aSNSK2qK4bd-if008CgLMb_efF2KRE I have been digging into the Rust language for the last few days, coming from a heavy C++ background. I decided to share a simple external...
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    Guide Rust External ESP — IL2CPP GC Handle & EntityList Validation

    Rust updates always tend to break the most brittle parts of an external's chain, especially when you're dealing with IL2CPP's garbage collector handles and the entity realm. If you're seeing entity counts that don't match the server population or your W2S is returning zeros across the board...
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    Source Deadlock — Barebones External ESP Base (Box & Names)

    Deadlock External ESP Base Found a raw starting point for anyone digging into Valve's latest project. If you're tired of bloated internals that get clapped every other update and want a simple external setup to build upon, this is a decent foundation for Deadlock. It’s barebones, but it gets...
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    Source Palworld External — Flight, World Speed & Map Unlock

    Anyone digging into the Palworld grind but getting tired of the artificial stamina gates and the slow walking speed? Found a decent external build that covers the essentials. It is primarily designed for the Steam version—if you are trying to run this on the Xbox Game Pass port, you are out of...
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    Undetected [Release] KeyRogue v0.2.0 — External Keypresser & Macro Tool

    Got my hands on a decent little utility for those who need basic sequence automation without the bloat. KeyRogue is a simple, external macro tool designed for skill rotations, specifically tested on Silkroad Online (SRO) and Diablo 4. It's not a full-blown bot yet, but the logic for handling...
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    Source CS2 LabHub — External Kernel Read-Only Base (Valthrun Fork)

    If you are following the CS2 scene, you know that writing to memory is the fastest way to get flagged by VAC 3.0. LabHub is a clean fork of the Valthrun project, designed as a strictly external, read-only kernel-level helper. The logic here is simple: if you don't call WPM (WriteProcessMemory)...
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    Undetected [Release] GTA 5 Ultimate Trainer — External Story Mode Tool (Shared Memory)

    Still messing with internal menus that crash every other patch? If you're looking for a stable way to mess around in Los Santos without hooking into the game process, this external build is worth a look. It utilizes shared memory communication rather than traditional DLL injection, which keeps...
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    Guide [Source] C# Discord Overlay Hijack — SkiaSharp Rendering Base

    Looking for a stealthy way to render external visuals? Hijacking the Discord overlay is a veteran tactic. It allows you to draw your ESP and menus on a legitimately injected surface that is already part of the game's swapchain, making your overlay significantly harder to detect than a standard...
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    Source [Release] Palworld PalHax — C# External with Pal Duper & Client Spoofing

    PalHax is a C# external utility built for Palworld, specifically optimized for those hosting COOP sessions, though it functions as a powerful tool for clients as well. Because the architecture uses AoB (Array of Bytes) scanning to locate memory signatures, it remains compatible across both the...
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    Undetected [Release] Overwatch 2 Glep — External ESP & Aimbot

    Found this Glep external floating around for OW2. It's a straightforward package for anyone who needs basic visuals without the setup headache of a full DMA rig or high-end internal. https://i.imgur.com/0EOqsKr.mp4 Technical Composition ESP — Standard 2D boxes and snaplines for tracking...
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    Guide Overwatch 2 External — Handle Hijacking & Arduino HID

    Been digging into the current state of Overwatch 2 memory protection. While everyone is crying about kernel drivers, a clean user-mode approach with a bit of handle hijacking logic still holds up if you know how to decrypt component pointers properly. Architectural Overview This is a 100%...
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    Source APB — GObjects & GNames Dumper for C#

    Digging back into APB? If you are building an external or just need to map out the current object tree, you will need a flexible dumper. This is a straightforward C# implementation for dumping Global Names and Global Objects, which is essential for any serious reversing effort in this game. The...
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    Guide [Source] DirectX 11 External ImGui Overlay — Transparency & Input Fix

    Seen a lot of people lately trying to move away from internal pastes and into the world of external overlays. It makes sense—avoiding hooks in the game's own memory space is a solid first step toward staying under the radar of aggressive ACs like EAC or BattlEye. However, setting up a proper...
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    Guide [Source] Apex Legends — Offset SDK Browser (Nested RecvTables)

    Had to get my hands on this SDK browser for Apex. If you are tired of manually digging through ReClass or hunting for strings in IDA after every minor patch, this might save you some time. It's basically a live Offset SDK browser specifically for Apex Legends. The logic here is decent — it...
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    Undetected [AHK] Halo Infinite Pixel Aimbot — GUI & Customizable Settings

    Halo Infinite's mouse input still feels like dragging a brick through mud, so having a reactive pixel-based assistant helps level the field in Ranked. This is an AHK-based external script with a dedicated GUI that allows for real-time adjustments without tabbing out to edit files constantly...
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    Undetected [Release] Valorant Sunoki Triggerbot v4 — OBS Capture Bypass

    Bypassing Vanguard's screen capture protection is getting sweatier by the day, but Sunoki just dropped an update that pivots the logic toward OBS. This build fixes the previous capture failures by leveraging OBS hooks to grab the frame buffer, making it significantly harder for the anti-cheat to...
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    Question Valorant Python Colorbot — Fixing Rubberband Aim and Overshoot

    Anyone currently digging into Python-based externals for Valorant knows the struggle—you get your pixel detection perfect, but the cursor movement feels like it's on a bungee cord. The user is running into a classic overshooting issue where the aim is either too sluggish or snaps back and forth...
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    Question Valorant — Vanguard Detection Risks for Global Python Hooks

    Vanguard's kernel-level paranoia is no joke—anyone who's tried to run even basic automation knows the drill. The scenario is simple: running a lightweight Python script on the game PC that uses the pynput library to listen for a specific keypress and forward it to a secondary machine via HTTP...
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    Question CS2 External — DiscordOverlay Performance & Frame Rendering Issues

    Anyone currently digging into the DiscordOverlay library for their CS2 external projects? I've been experimenting with hijacking Discord's overlay for rendering, but the performance overhead and stability are proving to be a massive pain in the ass. The Goal I'm attempting to render custom...
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