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external

  1. byte_corvus

    Question CS2 External — DiscordOverlay Performance & Frame Rendering Issues

    Anyone currently digging into the DiscordOverlay library for their CS2 external projects? I've been experimenting with hijacking Discord's overlay for rendering, but the performance overhead and stability are proving to be a massive pain in the ass. The Goal I'm attempting to render custom...
  2. byte_corvus

    Question CS2 C# ImGui.NET — Menu Visibility Stuck in Top-Left Corner

    Anyone who's messed with C# external bases for CS2 knows the 'invisible box' struggle. You get your ImGui.NET menu up, the features work, but the second you drag it past a tiny square in the top-left, it vanishes. This usually comes down to how ClickableTransparentOverlay or your specific...
  3. byte_corvus

    Guide [Source] DiscordHook64 — Hijacking Shared Section for Traceless Overlay

    If you're looking for a stealthier way to render visuals without creating top-level windows or messing with hijackable overlays that every AC already flags, this is the move. We're talking about hijacking the shared memory section DiscordHook64 uses for its framebuffer. The Concept Discord's...
  4. byte_corvus

    Source Valorant Tiny CNN — Sub-ms Latency Head Localization

    Tired of your AI aimbot feeling like it is running on a potato? Most of the garbage being shared lately relies on bloated YOLO architectures that tank your frame times and introduce massive input lag. If you want real performance for an external pixel bot, you need something lightweight. I got...
  5. byte_corvus

    Source [AHK] Diablo IV Auto-Heal & HP Tracker — 1440p Source

    Tired of sweating over your health globe during high-tier Nightmare Dungeons or Helltide grinds? I dug up a solid Auto-Heal AHK source specifically tailored for Diablo 4. It uses pixel detection to monitor your HP and pops a potion once you hit a specific threshold. Technical Breakdown: This...
  6. byte_corvus

    Question Apex Legends — Client Failed Anti-Cheat Backend Check & YOLO Detection

    Been digging into the Client Failed Anti-Cheat Backend Check error in Apex recently. If you are running a Python-based external, you have likely seen this pop up right before the hammer drops. It is a known red flag where EAC's server-side heuristics flag inconsistent input or mismatched client...
  7. byte_corvus

    Question Apex Legends Glow Offsets — Steam Build Dumping & Highlight Logic

    Anyone currently digging into the latest Steam build for Apex? I'm trying to update my external and need to dump the glow offsets manually. EAC is being a pain as usual, but the glow logic usually stays consistent between patches unless Respawn does a major refactor. I'm specifically looking...
  8. byte_corvus

    Question [Crash] Valorant External — Guarded Region & UWorld Resolution Fail

    Been digging into a Valorant external and hitting a machine-specific wall. The setup is standard: signed driver, HVCI and Secure Boot are non-issues, and the base functionality is solid. On a Windows 11 test bench, everything maps and reads flawlessly. However, moving the build to a Windows 10...
  9. byte_corvus

    Question Rust External Chams — Detection Status & Material ID Logic

    Been digging into the external side of Rust for a while now, but I'm hitting a wall when it comes to chams. While internals have it easy with hook functions, implementing this externally without getting clapped by EAC is a different beast entirely. The Technical Hurdle Implementing chams...
  10. byte_corvus

    Guide [Source] C# Screen Capture Library — DirectX API for Pixel Bots

    Looking for a fast way to grab frames for your external pixel project? GITHUB I came across a clean .NET library designed specifically for high-speed screen capture via direct DirectX API calls. This isn't your standard slow GDI+ approach. It is built for computer vision tasks—meaning it is...
  11. byte_corvus

    Question Roblox External Development — Reversing Game-Specific Logic for Rivals

    Roblox's engine is a chaotic landscape of Luau structures and massive object trees, but once you've stabilized a solid external base, the real challenge is moving past universal ESP and flight into game-specific features. If you're looking at something like Rivals, the logic shifts from generic...
  12. byte_corvus

    Source [Dump] Apex Legends — Updated Glow and Spectator Offsets

    Always a pain when these shift after a patch. I've been digging through the latest dump to find where the glow logic and observer lists landed. If you're building an external or working on a legacy internal base, these should get your visuals and spectator warnings back online. Glow & Highlight...
  13. byte_corvus

    Undetected [Release] Minecraft SilentCat — Ghost Client for Lunar/Feather (1.20+)

    SilentCat | External Ghost Client (1.20+ / 1.21+) DOWNLOAD VIRUSTOTAL Found this lightweight DLL recently. If you're tired of bloated clients that get you flagged on every screenshare, SilentCat is aiming for that "closet" sweet spot. It's an external-style client designed for minimal...
  14. byte_corvus

    Question Day of Defeat — Calculating 2D ESP Boxes for Prone Models

    Anyone currently digging into the GoldSrc engine for Day of Defeat? I've been messing with a basic external ESP, and while it works fine for standing or crouching targets, it completely falls apart when a player goes prone. The issue is pretty standard for external RPM projects: the player...
  15. byte_corvus

    Question Valorant External — Visible Check & Render Time Offsets

    Anyone else currently banging their head against the wall with external visibility checks in Valorant? Trying to stay away from memory writes is the play for longevity against Vanguard, but the standard UE heuristics are acting up lately. I've been digging through my latest dump and testing the...
  16. byte_corvus

    Source All Points Bulletin — GNames/GObjects Dumper

    Anyone currently poking at APB? Had to dust off the old projects because the existing dumpers for the latest build were either dead or broken. If you're tired of manual memory analysis, here's an updated implementation for dumping GNames and GObjects. It uses a clean external approach, though...
  17. byte_corvus

    Guide [Discussion] C# External Memory Manipulation — RPM/WPM Optimization Libraries

    Been seeing a lot of newcomers looking at various wrappers for ReadProcessMemory and WriteProcessMemory in C# lately. Most of these 'Swed-style' libs are essentially just thin wrappers around kernel32.dll that add some basic safety checks or batching logic. If you are serious about external...
  18. byte_corvus

    Guide Rust — External ESP Implementation for Dropped Items

    Anyone currently digging into Rust externals? I've been reversing the entity system recently to clean up my item ESP. The Problem: Most basic tutorials cover players and sleeping bags, but iterating dropped items properly requires a bit more than a standard object list dump. If you are hooking...
  19. byte_corvus

    Question Rust External ESP — Camera Lag and Viewmatrix Desync

    Anyone digging into Rust external ESP lately? I am running into a classic desync issue where the ESP render trails behind camera movement, even with VSync nuked. The reads themselves are fast, but the synchronization between the viewmatrix and the overlay frame is clearly off. The technical...
  20. byte_corvus

    Question Rust Spiderman Exploit — Unity SafeFloat/Obfuscation Physics Crash

    Anyone digging into Rust movement internals recently? I'm currently hitting a wall with an external Spiderman implementation and getting those nasty Infinity/NaN floating point errors in the Unity physics logs. The Current Setup: I'm accessing PlayerWalkMovement via 0x5A8. The moment I touch...
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