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cs2

  1. byte_corvus

    Undetected [Release] CS2 XShot Engine X0.1 — AI-CV External Assistant (PoC)

    Anyone tired of their internal pastes getting clapped every time Valve pushes a subtick update? If you're looking for something that doesn't touch the game's memory, this XShot Engine X0.1 build is a Proof of Concept (PoC) leveraging Computer Vision (YOLO) instead of the usual RPM/WPM nonsense...
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    Undetected [Release] CS2 Kobalt Beta — Internal Legit Cheat & Inventory Editor

    Internal cheats for Counter-Strike 2 are a dime a dozen, but finding a solid base that prioritizes visual quality without turning your game into a slideshow is rare. Had to dig through some private builds to find this one—Kobalt is currently in its public beta phase, focusing heavily on...
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    Source Call of Duty: Black Ops 3 — Axera External ZM Trainer C++

    If you're still digging around the BO3 Zombies scene, you know the drill — internals can be a pain with stability on custom maps. This is a solid external base for Call of Duty: Black Ops 3 Zombies, written in C++ and utilizing DirectX 11 with an ImGui framework. It’s clean, functional, and...
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    Guide CS2 Weapon ID Grabbing — Entity Handle Alternative

    Still relying on m_pClippingWeapon to get the active weapon? It's fine, but there are cleaner ways to resolve what a player is holding by following the handle chain. This method is more robust for both internal and external projects when you need the exact m_iItemDefinitionIndex. Weapon ID...
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    On update [Release] CS2 AimStar — Updated Aimbot and Triggerbot Build

    The cycle of updates in CS2 never stops, and keeping public builds functional against constant subtick adjustments is always a grind. A fresh version of AimStar has been dropped, primarily focused on restoring functionality after the latest game patches and addressing previous detection flags...
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    Undetected [Release] CS2 RecoilMaster — External GSI RCS Suite & Movement Helpers

    RecoilMaster — The GSI Approach to CS2 Domination If you're tired of risking your Prime account with internal pastes that get flagged every Tuesday, this might be your play. We're looking at a fully external suite that leverages Valve's official Game State Integration (GSI). No memory reading...
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    Undetected [Source] CS2 GScript — Python Closet Cheat with Auto-Sig Scanning

    Tired of manual offset updates every time Valve pushes a minor patch? Found this Python-based external that actually handles the heavy lifting with an integrated signature scanner. GScript is designed for closet play—prioritizing a clean overlay and smooth logic over blatant features...
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    Guide CS2 Internal Bhop — Post-Animgraph Update Base

    Valve keeps trying to mess with the movement engine, but the logic remains the same. Got my hands on a clean internal bhop base that handles the latest Animgraph changes. If you have been having issues with the jump state since the last update, this snippet shows how to snapshot the raw input...
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    Undetected [Release] CS2 CS2GO External — Golang Skeleton ESP & CLI

    CS2GO — Lightweight External ESP in Golang Tired of bulky internals that get flagged every other patch? I got my hands on this simple external base written in Go. It is a slim, CLI-driven ESP that handles the basics without the overhead or detection risk of typical DLL injections. If you are...
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    Question CS2 Spectator List — Post-Update Logic and Offset Fixes

    The recent update for CS2 just dropped and, as expected, it nuked common spectator list implementations. If you're relying on the old observer services traversal, you're likely hitting a wall or reading garbage memory. It looks like the standard way of grabbing m_hObserverPawn and iterating...
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    Guide CS2 Anti-Aim Logic — Fixing Broken Angle Manipulation

    Anyone else lately finding that their old AA logic is getting absolutely cooked by the latest engine updates? It looks like the recent changes to the Source 2 pipeline have bricked more than a few legacy implementations. If you're still trying to run basic pitch/yaw rotations without accounting...
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    Guide CS2 Decal Removal — Signature & Fastcall Hook for Client.dll

    Sick of the visual clutter in CS2? Between the massive blood splatters and bullet holes, visibility in Premier can drop significantly during heavy spray-downs. If you are working on an internal base, you can easily nuke these decals by hooking the render function in client.dll. Engine Logic &...
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    Guide CS2 Alternative m_pClippingWeapon — Grabbing Weapon ID

    Anyone still messing with m_pClippingWeapon to get indices? It's been a bit hit or miss depending on your base, so here is a more robust alternative for grabbing weapon IDs directly from the player pawn. Instead of relying on the clipping pointer, we're hopping through offsets from...
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    Guide CS2 Internal Thirdperson — CameraState Logic & Offsets

    Anyone currently digging into the pawn system for CS2 has likely hit a wall with camera manipulation. While many just force convars or mess with OverrideView, directly manipulating the camera state via hooks provides a much cleaner implementation for internals. Got my hands on a specific...
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    Question [Discussion] CS2 ESP Entity Loop — Fixing Inconsistent Player Rendering

    Anyone digging into the CS2 internals has likely hit this wall: one match your ESP is crisp and covers the whole lobby, the next it’s flickering or ignoring half the players. If you're running a standard internal/external and your offsets are supposedly green, the issue usually boils down to how...
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    Guide CS2 Bone Indices & m_modelState 0x150 — Animgraph Update

    Valve just pushed the animgraph_2_beta update and naturally bricked everyone's skeleton ESP. If you were wondering why your bone arrays are suddenly returning garbage, they shifted the entire system. Our analysis shows m_modelState has updated to 0x150. Most of the bone indexes have been...
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    Undetected [Release] CS2 Essentials External — Handle Hijacking & Stealth Overlay

    Found this interesting external project for CS2 that uses a slightly more sophisticated approach than your average RPM/WPM paste. It started as a learning project but the implementation of handle hijacking and stealth rendering makes it worth a look for anyone tired of getting clapped by simple...
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    Undetected [Release] CS2 cs2ext — External ESP with Kernel Mode & Discord Hijack

    Struggling with VAC Live detections on your internal pastes? If you're tired of losing Premier Elo to sudden ban waves, switching to an external read-only solution is the standard move for closet cheating. cs2ext is a solid external that prioritizes a low footprint while giving you the...
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    Question CS2 Internal Inventory Changer — UV Mapping & AniGraph2 Mismatch

    Anyone else hitting a wall with the AniGraph2 update for CS2 skin rendering? Legacy skins like the Printstream are currently a mess in internal inventory changers, rendering with non-legacy UV maps even if you're doing everything "by the book". If you are seeing distorted textures on your...
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    Source CS2 External Skin Changer — Paint Kits & Auto-Offsets

    Looking for a raw base for CS2 skin manipulation without the internal bloat? Handing over a source for a CS2 External Skin Changer. This project moves away from the risky internal hooks, focusing on weapon paint kits via RPM/WPM. It is a solid starting point if you are looking to understand how...
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