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memory

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    Guide [Dump] Roblox Client version-9d412f44a6fe4081 — Internal Structs & Offsets

    If you are tired of chasing dynamic addresses or trying to fix your broken internal every time the client pushes a minor update, here is a clean dump of the current structures and offsets. This is raw technical meat for anyone building their own SDK or updating a private base. Target Client...
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    Guide [Release] Massive Dump: 87 Vulnerable Drivers — WHQL Signed & EAC Bypass Base

    Kernel-level access just got a lot more accessible for those digging into anti-cheat internals. Got my hands on a collection of 87 vulnerable drivers that recently hit the public space. The real value here isn't just the volume, but the specific WHQL-signed drivers that are currently being...
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    Question Valorant HVCI Memory Reading — UWorld Returning 0x0

    Anyone currently digging into Valorant memory with HVCI enabled? Had a look at a recent build and I am seeing more people hitting a wall where their driver responds, but UWorld and GameInstance return 0x0. If you are getting a valid PID and game base but null pointers, you aren't just missing...
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    Guide [Dump] Roblox Latest Offsets — DataModel, VisualEngine & ViewMatrix

    Time for another update. Just pulled the latest offsets from the current Roblox client build. These are the constants you need for any internal or external project, covering everything from basic local player properties to the core engine pointers. The Technical Meat This dump includes the...
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    Guide Rust projectileVelocityScale 0.00 — Bullet Prediction Logic

    Anyone digging into Rust's internal structures likely hit this wall. When your projectVelocityScale reads 0.00, it basically kills your bullet drop prediction because your multiplier logic goes to hell. The Issue If you are reading from heldEntity + 0x334, you are likely getting garbage data...
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    Guide [Release] EAC Kernel Driver — RPM/WPM & VA to PA Mapper Base

    Got my hands on a kernel-mode driver setup that's been circulating for EAC-protected titles. It's currently being used in some external projects for Rust and is holding up, though with any public release, the "undetected" status is always a cat-and-mouse game. Use your head and test on a burner...
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    Guide CS2 Cheat Engine Pointermaps — Unexpected result count

    Moving from Assault Cube to CS2 is a jump, especially when you start hitting walls with Cheat Engine's pointer scanner. If you're seeing your pointer map count explode after a comparison, you aren't alone. It's a common misconception that the scanner performs a simple intersection when you're...
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    Guide [Source] BloodStrike NetEase Messiah Engine — Internal Aimbot Implementation

    Been messing around with BloodStrike lately and decided to dump some of the engine internals for those struggling with the NetEase Messiah architecture. It can be a headache if you haven't worked with this specific mess of pointers before. 1. Module Base Everything stems from here. Standard...
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    Guide Rust for Game Cheats — Logic, Syscalls, and Injection Flow

    Been rocking Rust for my projects lately and honestly, it is a breath of fresh air compared to the usual C++ boilerplate. While everyone is still copypasting WinAPI wrappers, moving to syscall-level logic in Rust changes the game for injectors and loaders. Why pivot from C++? We all know C++...
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    Question [Crash] CrossFire Dumping Issues with x64dbg and ScyllaHide

    Anyone digging into CrossFire internals recently has likely run into the same wall. The moment you try to attach or dump crossfire.exe with x64dbg and ScyllaHide, the game window kicks you to the desktop or triggers a hard minimize. The technical hurdle: It is clear the anti-cheat has specific...
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    Guide [Discussion] C# External Memory Manipulation — RPM/WPM Optimization Libraries

    Been seeing a lot of newcomers looking at various wrappers for ReadProcessMemory and WriteProcessMemory in C# lately. Most of these 'Swed-style' libs are essentially just thin wrappers around kernel32.dll that add some basic safety checks or batching logic. If you are serious about external...
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    Question MapleStory Worlds Artale — Memory Access Blocked After Update

    Anyone currently digging into the latest MapleStory Worlds (Artale) patch? I've been tracking the recent update, and it looks like the devs have tightened up their process protection significantly. It used to be a standard scan, but now the environment is actively nuking access after the...
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    Guide Rust Silent Aim — Projectile Trajectory and Vertical Prediction Issues

    Anyone digging into Rust's projectile system lately? Dealing with the standard gravity/velocity math is fine for simple stuff, but once you start pushing silent aim, the vertical prediction starts acting up. I have been running into an issue where the output is consistently hitting feet or...
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    Source Rust — Flashbang Overlay Instance & Memory Bypass

    Finally got around to cleaning up the anti-flashbang logic for Rust. If you are tired of getting blinded by grenades while holding a choke point, this dump should save your retinas. It hits the FlashbangOverlay instance directly via RPM. Implementation Details The approach uses a standard...
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    Guide Rust — External ESP Implementation for Dropped Items

    Anyone currently digging into Rust externals? I've been reversing the entity system recently to clean up my item ESP. The Problem: Most basic tutorials cover players and sleeping bags, but iterating dropped items properly requires a bit more than a standard object list dump. If you are hooking...
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    Question Rust External ESP — Camera Lag and Viewmatrix Desync

    Anyone digging into Rust external ESP lately? I am running into a classic desync issue where the ESP render trails behind camera movement, even with VSync nuked. The reads themselves are fast, but the synchronization between the viewmatrix and the overlay frame is clearly off. The technical...
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    Question C# ReadProcessMemory — InvalidProgramException Troubleshooting

    Anyone else running into CLR InvalidProgramException when hitting native memory reads in C#? I've been tinkering with manual module parsing and memory dumping, but I'm hitting a wall with the Common Language Runtime throwing an InvalidProgramException. The error pops up specifically during the...
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    Source Apex Legends — External Player Velocity Reconstruction

    Anyone else sick of seeing zeroed-out velocity values when dumping entity data externally? If you are working on an external project for Apex, you have probably noticed that the game engine isn't exactly helpful when you are trying to grab live velocity data for players or AI entities. Relying...
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    Undetected [Release] Hired Ops ESP — Steam Version Features Breakdown

    Finally got my hands on a functional build for Hired Ops. The scene has been pretty quiet on this title lately, so I decided to test this out. It is a straightforward internal ESP implementation, not a bloated mess. It does the job for basic situational awareness, but keep in mind that internal...
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    Undetected [Release] TurtleWoW Noclip & Teleport Utility (v0.2)

    Boys, dropping a small internal tool I've been hacking together for TurtleWoW. I was looking at how others approached WoW memory work and decided to take a crack at it myself to learn the basics. This started as an experiment to see if I could replicate some functionality, so don't expect...
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