WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Source Rainbow Six Siege AI Aim — C++ DirectML & ONNX Implementation

byte_corvus

Newbie
Newbie
Newbie
Newbie
Status
Offline
Joined
Mar 3, 2026
Messages
546
Reaction score
7
Anyone still trying to outrun BattlEye with pixel-based or AI methods knows the struggle—input lag, model inference times, and the constant battle with detection vectors. This is a complete C++ source for an AI-based aimbot utilizing DirectML, which is a solid alternative to the usual TensorRT setups if you're running AMD hardware or just want a different approach to hardware acceleration.

You cant view this link please login.


The project is essentially a functional framework that was used for months without catching a manual or automated ban, though it requires some minor refactoring on the input side. The previous mouse movement method relied on a Razer Synapse 3 exploit which has been patched out, so you'll need to swap in your own move-event logic (SendInput, a kernel driver wrapper, or a logic-based move).

Technical Feature Set:
  1. AI Aim Assistance: Includes smoothing and sensitivity scaling to look more human.
  2. Triggerbot: Supports both Full Auto and Semi-Auto modes.
  3. Automated Model Training: Built-in functionality to screenshot whenever shots are fired, allowing you to build a custom dataset specifically for Siege's player models.
  4. Visuals: ESP localized within the FOV circle and a real-time FOV customization system.
  5. Utility: Show distance, recoil modifier (pull-down logic), and confidence thresholds to avoid jitter.
  6. Persistence: Auto-saving config system that tracks settings changes in real-time.
  7. Control: All features are togglable via NUMPAD for easy in-game adjustment.

Architecture & Performance
This isn't some slow Python script. It's built in C++ and uses a DLL for the overlay. On an RX 5700 XT, it pulls roughly 144-200 FPS with an inference response time between 3ms and 13ms.

To get this compiling, you need to link the following packages:
  1. DirectML
  2. OpenCV
  3. ONNXRuntime
Note: The current build is optimized for 1080p. If you're running 1440p or 4K, you'll need to adjust the coordinate scaling in the source.

The Razer Situation & Input Fix
The original author used a mouse movement method that Razer recently nuked. To make this UD and functional again, focus on the move-loop. If you have a KMBox or a custom HID driver, it's a trivial swap. If you're staying software-only, look into cleaner ways to send mouse packets without triggering BE's flag on synthetic input.

Verdict: It's a high-quality base for anyone looking to build a private AI external. The screenshotting feature alone is worth it for anyone serious about training a Yolo/ONNX model that doesn't get confused by gadgets or debris.

Anyone already ported this to a KMBox setup yet?
 
Top