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Found this simple external Python script for legacy CSGO. If you're still messing around in the old build and need a movement helper that doesn't involve complex injection, this is a clean base. It uses simple memory manipulation to automate the jump command based on your player's ground flags.
How it Works
The script monitors the Spacebar via GetAsyncKeyState. When held, it checks if the CSGO window is in focus, reads your local player pointer, and checks the m_fFlags offset. If the flag indicates you are standing (257) or crouching (263) on the ground, it writes to the force jump offset to trigger the hop immediately.
Technical Implementation
Notes on Detection and Offsets
Since this is an external script writing to memory, it is technically safer than a poorly coded internal DLL, but VAC can still flag the handle or the specific offset write if you're too obvious. These offsets are for the legacy version of the game; if you're running a specific build or a private server, you might need to dump fresh offsets using a tool like hazedumper.
Anyone ported this logic to a more modern movement base lately?
How it Works
The script monitors the Spacebar via GetAsyncKeyState. When held, it checks if the CSGO window is in focus, reads your local player pointer, and checks the m_fFlags offset. If the flag indicates you are standing (257) or crouching (263) on the ground, it writes to the force jump offset to trigger the hop immediately.
- Python 3.x installed on your system.
- Install the Pymem library:
Code:
pip install pymem - Run your Python terminal/editor as Administrator so it can attach to the process handle.
- Launch the game (csgo.exe) before starting the script.
Technical Implementation
Code:
import pymem
import pymem.process
import time
import ctypes
import ctypes.wintypes
import os
# --- Author / Signature ---
# Signature: fiorith
# --------------------------
dwForceJump = 0x52C0F50
dwLocalPlayer = 0xDEF97C
m_fFlags = 0x104
space = 0x20
def focus():
hwnd = ctypes.windll.user32.GetForegroundWindow()
pid = ctypes.c_ulong()
ctypes.windll.user32.GetWindowThreadProcessId(hwnd, ctypes.byref(pid))
hproc = ctypes.windll.kernel32.OpenProcess(0x1000, False, pid.value)
buf = ctypes.create_unicode_buffer(512)
ctypes.windll.kernel32.QueryFullProcessImageNameW(hproc, 0, buf, ctypes.byref(ctypes.c_ulong(512)))
ctypes.windll.kernel32.CloseHandle(hproc)
return os.path.basename(buf.value).lower() == "csgo.exe"
def pressed(vk):
return ctypes.windll.user32.GetAsyncKeyState(vk) & 0x8000 != 0
def bhop():
try:
csgopm = pymem.Pymem("csgo.exe")
client = pymem.process.module_from_name(csgopm.process_handle, "client.dll").lpBaseOfDll
print("-" * 30)
print("Script by: /fiorith")
print("The bhop script is currently running.")
print("-" * 30)
while True:
if pressed(space):
if focus():
player = csgopm.read_int(client + dwLocalPlayer)
if player:
on_ground = csgopm.read_int(player + m_fFlags)
# 257 = Ayakta yerde, 263 = Eğilerek yerde
if on_ground in [257, 263]:
csgopm.write_int(client + dwForceJump, 5)
time.sleep(0.015)
csgopm.write_int(client + dwForceJump, 4)
time.sleep(0.001)
except Exception as e:
print(f"Bir hata oluştu: {e}")
if __name__ == "__main__":
bhop()
Notes on Detection and Offsets
Since this is an external script writing to memory, it is technically safer than a poorly coded internal DLL, but VAC can still flag the handle or the specific offset write if you're too obvious. These offsets are for the legacy version of the game; if you're running a specific build or a private server, you might need to dump fresh offsets using a tool like hazedumper.
Anyone ported this logic to a more modern movement base lately?