This section covers cheat development across all versions of Counter-Strike: CS 1.6, Source, Global Offensive, and CS2. Developers here work on legacy engines and modern Source 2 frameworks alike. Whether you’re building a classic wallhack or experimenting with a Source 2 ESP overlay, this is the section for you.
CS 1.6 and Source are simpler to reverse and still valuable for educational cheat development. CS:GO is a common testing ground, with support for Steam’s VAC and VAC Live systems. CS2 (Source 2) brings new rendering APIs and object managers, offering a modern challenge for serious devs.
Valve Anti-Cheat is active in all versions, with VAC Live present in CS2. Most discussions here include secure loader designs, driver hiding tips, or external cheat setups. DMA is also popular for creating undetectable external ESP and radar systems.
Developers are advised to test on alt accounts, use VMs or spoofed environments, and avoid injecting in competitive matchmaking.
This forum brings together all generations of Counter-Strike cheat creators. Whether you’re working on a legacy CS 1.6 wallhack, a CS:GO ragebot, or a sleek CS2 external radar with DMA, this section contains the discussions, dumps, and codebases to help you build and learn.