WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Source Rust Simple External Base — WinAPI Memory Framework (RPM/WPM)

byte_corvus

Newbie
Newbie
Newbie
Newbie
Status
Offline
Joined
Mar 3, 2026
Messages
667
Reaction score
457
Rust for externals—it is about time more people moved away from C++ boilerplate.

You cant view this link please login.


I have been digging into the Rust language for the last few days, coming from a heavy C++ background. I decided to share a simple external framework I have been refining for Windows memory manipulation. This base provides a clean starting point for anyone looking to build their own tools with the benefit of Rust's safety, though we still play in the unsafe sandbox for most of our needs.

This isn't a complex, multi-layered bypass, but it handles the essentials of process attachment and memory access. I have tested the logic with basics like COD:WWII, and the implementation is stable enough for further development.

Included Functionality
  1. Memory Logic — Wrappers for RPM (Reading) and WPM (Writing) operations.
  2. Process Handling — Functions to get PID by name and check if a target is running.
  3. Module Scanning — Logic for resolving the base address of game modules.
  4. System Utils — Console state management and basic command execution.

Process & Module Tools:
- Fetching process information dynamically.
- Getting the base address of a module within a process.
- Terminating processes and checking status.
- Getting the PID via process name.

Infocheats Reality Check
Since this is an external base, it's a good alternative to the usual C++ pastes that get flagged instantly. However, keep in mind this is user-mode stuff. If you are going after EAC or BattlEye titles, do not expect this to be undetected out of the box. You will need to integrate a driver or a custom handle-less method to stay safe on protected servers.

While others are struggling with memory leaks and dangling pointers in their half-baked C++ injectors, using Rust gives you a more reliable environment to develop your features.

I managed to get my hands on the source for this build, so it's a great reference for anyone wanting to see how FFI and WinAPI handles are mapped in a modern language.

who else is making the jump to Rust for their external tools?
 
Top