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  1. byte_corvus

    Guide [Source] ARC Raiders — Comprehensive Asset ID to String Index

    Anyone digging into ARC Raiders knows the struggle of mapping asset IDs back to readable strings. If you're messing with internals or trying to filter specific loot or entities in an external, doing this manually is a massive waste of time. I've come across a pretty extensive mapping index that...
  2. byte_corvus

    Guide [Source] FiveM Adhesive Blocker — Anti-Cheat Thread Suspension

    FiveM Adhesive Blocker — Thread Suspension Method Ever dealt with the aggressive scanning from FiveM's adhesive module? Most people try to patch bytes or hook functions, but that usually results in an immediate integrity check failure. This approach is much cleaner — a "No-Patch" technique that...
  3. byte_corvus

    Source Warface — Sending SvRequestShootHit via RMI

    Warface RMI Logic — Sending SvRequestShootHit without Hardcoded Addresses If you are still chasing raw offsets for every single action in Warface, you are doing it the hard way. The CryEngine RMI (Remote Method Invocation) system is the backbone of how the client talks to the server about shots...
  4. byte_corvus

    Source Escape from Tarkov — DMA IL2CPP Metadata Dumper

    Escape from Tarkov — DMA IL2CPP Metadata Dumper Source Found a solid base for the DMA crowd digging into Tarkov. If you're tired of manual reversals after every minor patch, this project simplifies the process of pulling metadata from the second machine. This is a source-only release—no binaries...
  5. byte_corvus

    Source Rust — Constexpr Prefab Name to ID Hashing

    Sick of manually updating your prefab headers every time Facepunch pushes a patch? Most of the guys over in the reversal scene are still sweating over prefab IDs when you can just hash them at compile time. This is a clean, constexpr MD5 implementation that allows you to convert a full prefab...
  6. byte_corvus

    Source Palworld Post Nuclear — Internal DX11 Menu Base

    If you were digging around for the original PalworldInternal-NetCrack source before it got nuked, here is the refined base I was maintaining. This build is built on a custom DX11-Base and covers Steam, Xbox/GamePass, and even Steam Deck. It is currently marked as outdated in terms of public...
  7. byte_corvus

    Source Warface — Dual-Wield Sub-Weapon Pointer & Inventory Offsets

    Digging into dual-wielding logic in Warface? If you've been struggling to pull the sub-weapon pointer (L hand) correctly, you need to navigate the CInventory and CWeaponSettings classes properly. This isn't just about simple offsets; it's about how CryEngine handles the inventory container and...
  8. byte_corvus

    Source Roblox Potassium Auth Bypass — JWT Crack Method

    Digging into the auth for Potassium lately? It turns out the protection relies on a local JWT verification that's easily spoofed if you have the signing key. This source allows you to forge a valid user.bin file, effectively bypassing the license check by simulating a legitimate server-side...
  9. byte_corvus

    Guide [Source] Interception.netfork — Native-AOT C# Input Driver Core

    Most C# wrappers for the oblitum/interception driver are bloated, dependency-heavy trash. If you are tired of carrying around heavy DLLs and dealing with GC-induced input lag, this fork is for you. DOWNLOAD VIRUSTOTAL I’ve been digging through the original software-side implementation and...
  10. byte_corvus

    Source Rust — Flashbang Overlay Instance & Memory Bypass

    Finally got around to cleaning up the anti-flashbang logic for Rust. If you are tired of getting blinded by grenades while holding a choke point, this dump should save your retinas. It hits the FlashbangOverlay instance directly via RPM. Implementation Details The approach uses a standard...
  11. byte_corvus

    Source All Points Bulletin — ESP Actor Loop and Bone Logic

    Tired of wasting time re-reversing the same Unreal-based garbage? Here is a basic ESP template for APB to keep your external base from crusting over. It covers the essential actor iteration and basic actor structure reading—the rest is up to you. Technical Breakdown Identify your UWorld offset...
  12. byte_corvus

    Source Apex Legends — External Player Velocity Reconstruction

    Anyone else sick of seeing zeroed-out velocity values when dumping entity data externally? If you are working on an external project for Apex, you have probably noticed that the game engine isn't exactly helpful when you are trying to grab live velocity data for players or AI entities. Relying...
  13. byte_corvus

    Source Warface Manual Character Position Hook via VTable

    Boys, throwing together a quick snippet for those of you messing around with internal hooks in Warface. Getting character movement to trigger correctly via memory can be a headache if your VTable index is off or you're missing the proper global environment pointers. Here is how I am handling...
  14. byte_corvus

    Source Vanguard Restrictions Messenger Bypass & Logic

    Anyone else looking into this specific module? Had to dump this manually again to see how the restrictions messenger actually handles things. Found this build (v.1.17.18-11) floating around and decided to break down the logic behind the restrictions messenger. You can bypass it relatively...
  15. byte_corvus

    Source Apex Legends Proper FOV Projection & View Render Offsets

    Found a clean way to handle FOV projection for Apex by grabbing the precomputed cot(fov/2) value directly from view render. Works nicely and saves you from doing redundant math every frame. Enjoy, pasters. Simple angle delta: float c_vector_3f::calc_fov( const c_vector_3f& o ) const {...
  16. eksiks

    Source 2023 legacy RyzeX Src

    2019 rifk7 base cheat good resolver and prediction https://github.com/cride9/RyzeX-Source
  17. CoderParrot

    Source nemesis engine prediction system

    reversed nemesis engine prediction system :eek::eek::eek: void c_engine_prediction::store_some_data() { const auto active_weapon = g_sdk.m_local->get_active_weapon(); if (!active_weapon) return; m_backup_data.m_spread = g_sdk.m_active_weapon->get_spread()...
  18. dea

    dd
  19. Dreams1337

    Source Weave.su V2 Fullfix

    Weave.su V2 Fully Fixed (including Glow). *** Hidden text: You do not have sufficient rights to view the hidden text. Visit the forum thread! *** Some scripts *** Hidden text: You do not have sufficient rights to view the hidden text. Visit the forum thread! *** Credits: Shonax Please give...
  20. Kpomac

    Loader with xenforo auth

    Hello everyone, I'm posting the source of the loader on imgui + authorization via xenforo Reginster in authcore.us and change this data in loader ss: download
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