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    Guide Anti-Cheat Workflow — Is Reversing BEDaisy and EasyAntiCheat.sys the Only Way?

    Anyone currently digging into kernel-level development knows the struggle: you build a driver, use standard APIs like MmCopyVirtualMemory, and get clapped by the next ban wave. If you’re moving past the "paste kid" phase and actually reading Books like Windows Kernel Programming, you eventually...
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    Guide [AHK] Ragnarok Online Background Automation — EAC & Gepard Shield

    Still breaking your wrists spamming pots and skill rotations on Ragnarok Online? While some are stuck with manual grinding, veteran farmers have been using refined AHK setups to handle the heavy lifting. This method focuses on leveraging background input triggers that still slip past several EAC...
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    Source Twizzy Bootkit Base — UEFI Syscall Hook for Kernel R/W

    Found this bootkit base dubbed Twizzy — it handles the usermode to bootkit communication by hooking a specific syscall in ntoskrnl. If you are looking for a starting point for physical memory operations that dodge standard driver detection vectors, this is a solid look. Technical Capabilities...
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    Guide [Source] PCILeech-FPGA FW — NVMe Controller Spoofing & Disk Emulation

    Testing a new public drop for the DMA enthusiasts. Sick of the same old NIC or SATA spoofs getting fingerprinted? Someone dropped a public PCILeech-FPGA firmware that mimics an NVMe controller, complete with a layer of disk emulation. It is a significant step up from the basic templates that...
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    Source Rust DMA Source — Raw Code Base

    Got my hands on a raw Rust DMA source. The story behind this one is the usual dev team drama — someone tried to slip a stealer into the project, so the clean source code is now out in the wild for everyone to gut and use. The Technical State This isn't a "plug and play" solution for the average...
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    Guide Rust External ESP — IL2CPP GC Handle & EntityList Validation

    Rust updates always tend to break the most brittle parts of an external's chain, especially when you're dealing with IL2CPP's garbage collector handles and the entity realm. If you're seeing entity counts that don't match the server population or your W2S is returning zeros across the board...
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    Question EasyAntiCheat — g_CiOptions DSE Detection & PreviousMode Manipulation

    EAC is getting significantly more aggressive about CI.dll flag manipulation. If you think just flipping a bit and flipping it back is enough to sneak an unsigned driver past EOS, you're missing how they verify kernel integrity. The DSE Restoration Problem Using an arbitrary kernel write...
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    Guide AM5 TPM Bypass — Infinite Identities via Microsoft Pluton

    Stop messing with Linux flashing methods or BIOS downgrades for a second. If you're on the AM5 platform, there's a much cleaner way to handle TPM-based hardware bans that seems to have flown under the radar. Most AM5 CPUs actually house two separate security processors: the standard AMD ASP...
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    Guide [Discussion] EasyAntiCheat_EOS.sys Startup — Reverse Engineering the VM and Anti-Debug Gates

    Anyone currently digging into the latest EasyAntiCheat_EOS.sys build has probably noticed it's bloated into a 37MB monster. I've been running the startup path through a kernel emulator to map out exactly what happens before the monitoring loop kicks in. The short version? Most of the logic is...
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    Question Apex Legends — MmCopyVirtualMemory + KDMapper for Kernel RPM

    Anyone currently digging into kernel-level memory reading for Apex? I’ve seen plenty of discussion regarding the classic MmCopyVirtualMemory approach combined with kdmapper for loading. The question is simple: does this setup actually hold up against EAC these days, or is it an instant flag on...
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    Guide [Source] Rust Material Chams — Internal Shader Collection

    Anyone digging into Rust visuals lately knows that finding the right shader to override is half the battle. If you're tired of basic flat colors and want something that actually sticks or possesses depth-ignoring properties without writing a custom shader from scratch, this list is for you...
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    Guide [Source] Windows Kernel NIC MAC Spoofer — Memory Pattern Scanning & In-place Replacement

    Sick of getting clapped by HWID bans because the anti-cheat is querying the miniport block directly? Registry-only spoofing is for scripts and teenagers. If you want to actually hide from EAC and BattlEye, you need to go deeper into the kernel. I got my hands on this logic that handles MAC...
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    Guide [Source] TPM HWID Bypass — Kernel-Level EK/AIK Hash Spoofing

    Getting clapped by Vanguard or Ricochet because of your TPM serials? Most public spoofers only touch the registry, which is a one-way ticket to a delay ban. If you are serious about bypassing HWID bans, you need to go deeper into the kernel layer where the actual drivers store their state. How...
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    Guide [Source] Apex Legends — Perfect Mantle Boost Logic and Offsets

    Apex movement is essentially the only factor keeping the game's skill ceiling relevant these days. While every sweat is slamming their spacebar trying to hit a frame-perfect superglide manually, you can just automate the window by reading the internal state and dumping the rng of human error...
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    Question Apex Legends Kernel RCS — Memory Write Flickering & Offset Analysis

    Trying to implement a stable RCS via kernel memory writes in Apex is becoming a massive headache, especially with how EAC monitors viewangle consistency now. If you're digging into the CPlayer structures, you've likely seen the common offsets, but getting a clean compensation without the dreaded...
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    Question Windows 10/11 Driver Loading — HVCI & Kernel Meta

    Anyone digging into kernel-level development lately knows that the Windows environment has become a minefield. If you're trying to push a custom driver on modern builds of Windows 10 or 11, the HVCI (Hypervisor-Protected Code Integrity) wall is the first thing that will slap your loader down...
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    Guide Fortnite & Rust — EAC Update Nuking SVM Hypervisors (0xd1 BSOD)

    Lately, the EAC-EOS branch used in Fortnite and Rust has been hitting back hard against custom virtualization. If you are rolling your own SVM hypervisor — especially a Type 1 build — you might have noticed a hard crash during the "Waiting for game" sequence. The behavior is consistent: the HV...
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    Guide Rust Internal Silent Aim — pSilent vs. Prediction Logic

    Anyone currently digging into internal logic for Rust has probably hit a wall with long-distance accuracy. 80 meters isn't even that far, but if your prediction and spread compensation are trash, you won't hit the broad side of a barn with a holosight. The debate between standard silent and...
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    Undetected [Release] My Hero Ultra Rumble — Damage Multi & Revive Hacks

    My Hero Ultra Rumble Internal — Damage Multi & Global Revive Exploit Digging back into the MHA universe with a solid internal build. It covers the basic visuals but the real value is in the game-breaking exploits like damage modifiers and the revive logic that manipulates the whole lobby...
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    Guide Paladins — Force Private Profile Status via Steam Depot Downgrade

    Tired of sweaty players checking your win rate and flaming you before the match even starts? Setting your Paladins profile to private used to be a standard option, but Hi-Rez has made it a headache to toggle. This method leverages a Steam depot downgrade to access a legacy client build where the...
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