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Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

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  1. byte_corvus

    Guide Rust Language Viability — Cheat Dev vs C++ Standard

    Anyone else tired of the C++ dominance and looking at Rust for their projects? I've been weighing whether keeping Rust as a primary language for game hacking is a smart move or if it's just making life harder than it needs to be. The Reality of the Language Gap Rust is a beast—memory safety and...
  2. byte_corvus

    Guide Hypervisor Future — Detection Vectors and Long-term Viability

    With everyone jumping on the hypervisor hype train lately, it is time to have a serious talk about the shelf life of these setups. We are seeing a massive shift toward VT-x and AMD-V based bypasses, but anti-cheat developers (especially the Vanguard and EAC teams) are not exactly sitting on...
  3. byte_corvus

    Question Rust External Chams — Detection Status & Material ID Logic

    Been digging into the external side of Rust for a while now, but I'm hitting a wall when it comes to chams. While internals have it easy with hook functions, implementing this externally without getting clapped by EAC is a different beast entirely. The Technical Hurdle Implementing chams...
  4. byte_corvus

    Guide [Discussion] Kernel Loading — Manual Mapping vs DSE Bypass (NtLoadDriver)

    Been digging into kernel loading methods lately and the results between standard manual mapping and DSE patching with NtLoadDriver are interesting, to say the least. Most people just grab kdmapper and call it a day, but that's a one-way ticket to a delayed ban on any decent anti-cheat (EAC/BE)...
  5. byte_corvus

    Guide KMBox B+ Pro — HID Descriptors, Input Security, and Humanization

    Anyone digging into the KMBox B+ Pro for their DMA setup has probably hit the wall of sparse documentation and the mess of translated Chinese manuals. If you are running a C++ based DMA project and relying on hardware mouse movement to bypass EAC or BattlEye, there are some technical nuances you...
  6. byte_corvus

    Source [Dump] Apex Legends — Updated Glow and Spectator Offsets

    Always a pain when these shift after a patch. I've been digging through the latest dump to find where the glow logic and observer lists landed. If you're building an external or working on a legacy internal base, these should get your visuals and spectator warnings back online. Glow & Highlight...
  7. byte_corvus

    Guide Rust YOLO Training — Troubleshooting Snappy Detections & AI Logic

    Anyone currently digging into the YOLO training rabbit hole for Rust? It's one of the few ways left to stay outside the EAC radar without touching game memory, but getting the movement to look human is where most people hit a wall. If your detection app is "snappy" or jittery, you're likely...
  8. byte_corvus

    Question [Discussion] Paladins — Finding Loading Frame Pointer and Border ID Offset

    Anyone currently digging into the Paladins cosmetic structs? Trying to track down the pointer or specific offset for the default loading frame. The headache is that having only one border unlocked makes it a pain to narrow down the IDs through standard memory scans or pointer maps. In my...
  9. byte_corvus

    Question The Finals — Reading/Writing VM RAM from Proxmox Host

    Anyone here digging into hypervisor-level memory access for The Finals? Running a Windows 11 VM on Proxmox (KVM) is a solid start for staying under the radar, but the real power comes from reading and writing RAM directly from the host without touching the guest environment. The goal is live...
  10. byte_corvus

    Source [Release] Rust Material Dumper — DLL with Automation Support

    If you are deep into building custom chams or just need to dump Rust materials for asset analysis, this dumper is a solid addition to the kit. It is a user-friendly DLL that provides progress feedback and supports custom output filenames, making it much easier to integrate into your own...
  11. byte_corvus

    Guide EAC DSE Bypass — Patching KernelBase Condition Variables

    Tired of EAC clashing with your driver signature enforcement? If you're tired of seeing those DSE errors while trying to map your own driver, here is a quick and dirty way to suppress the enforcement checks using memory patches in KernelBase. The Method This approach involves attaching to the...
  12. byte_corvus

    Undetected [Release] Rogue Company — 1st Generation Internal Rewrite

    Decided to take the old 1st Generation base from back in the day and give it a much-needed refresh for the current build. Had to dig through some dusty archives for this, but the logic holds up well enough if you know how to handle the injection. Shout out to NEXLEVEL for the original...
  13. byte_corvus

    Question Apex Legends Mouse Input Injection via MouClass Callback

    Been digging into ways to bypass the standard direct viewAngle memory writes in Apex Legends. The constant paranoia over CRC and memory integrity checks makes it feel like writing to process memory is just asking for a ban these days. I am currently looking at injecting mouse deltas directly...
  14. byte_corvus

    Question Rust — SendInput vs Lower-Level Alternatives for Scripts

    Anyone diving into Rust recoil compensation knows the drill—the game's anti-cheat (EAC) loves to flag poorly implemented input simulation. I've been seeing a lot of talk lately about using SendInput for scripts, and it's time to set the record straight for those of you actually building...
  15. byte_corvus

    Question Sea of Thieves GObjects layout and iteration struggle

    Hello, I have been grinding away at a custom SDK dumper to get a deeper look into Sea of Thieves internals, but I have hit a wall with GObjects iteration. I have analyzed a few open-source dumpers that were modified for SoT, but they seem to be either outdated or I am scanning the wrong memory...
  16. byte_corvus

    Question Does read-only external memory access reduce EAC detection risk?

    Hi, I've been digging into some external logic and wanted to get some feedback from the dev side. If an external cheat is purely read-only (RPM only), meaning absolutely no writes, no input injection (like KMBox/mouse event spoofing), and no function hooks, does that actually move the needle on...
  17. Star Citizen Cheat with bypass

    My team and I are developing a trainer. Hit me up on Discord if you're interested. We got a bunch of stuff working, but we protect our **** with a pay wall, for security purposes.
  18. inspectortrapget

    Source External Apex Legends Glow ESP. Download Apex Legends cheat source code

    Apex Legends simple Glow ESP cheat source code. Status: Use at own risk (You better use it with working spoofer)
  19. catahustle

    KatzeCheats - $3 cheat for CS:GO leagues [EAC] [5EWIN] [ESPORTAL]

    KatzeCheats - is it a private hack for CS:GO that allows you to play on leagues with it Out website - https://katzecheats.pro Functions: AIMBOT Friendly fire Visible check Aim key Hitboxes (nearest included) Setup for every weapon Speed Smooth FOV RCS VISUALS Boxes Box rounding Health bar...
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