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Anyone still digging into GSC in Black Ops Cold War?
If you spent any time poking around the Black Ops 4 scene, you'll likely recognize the name. Lucy is back, this time as an open-source GSC Mod Menu for BOCW. It’s a solid script base for anyone who wants to avoid the mess of internal DLL injection and stick to the native scripting engine for their exploits.
Technical Execution
Since this is a GSC-based release, you aren't just hitting "inject" on a random loader. You need a proper toolchain to compile and load the scripts into the game environment. Testing shows two viable paths for getting this menu running:
Check the early beta preview here:
It’s a clean script base for anyone looking to learn the engine's logic or for those who want a free menu that isn't packed with malware. If you're building your own fork, you can find the relevant toolchain files and documentation in the common dev repositories.
Anyone managed to get the XP persistence logic holding up on the latest patch?
If you spent any time poking around the Black Ops 4 scene, you'll likely recognize the name. Lucy is back, this time as an open-source GSC Mod Menu for BOCW. It’s a solid script base for anyone who wants to avoid the mess of internal DLL injection and stick to the native scripting engine for their exploits.
Technical Execution
Since this is a GSC-based release, you aren't just hitting "inject" on a random loader. You need a proper toolchain to compile and load the scripts into the game environment. Testing shows two viable paths for getting this menu running:
- Atian Cod Tools (ACTS) — The standard choice for many, effective if you know how to handle the offsets.
- Custom t7 Compiler — Specifically the fork by Ate47 that introduces support for the Cold War engine.
Check the early beta preview here:
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Testing confirms this is still in an evolving state. Be aware of the following technical hurdles:
Stat Persistence: Currently, XP additions and general stat modifications do not stick after the match ends. It's a Work-In-Progress (WIP) issue that several devs are looking into.
Stability: While GSC is generally safer than dirty internal pastes, some features are still being polished. Don't expect 100% uptime on every sub-menu feature yet.
Stat Persistence: Currently, XP additions and general stat modifications do not stick after the match ends. It's a Work-In-Progress (WIP) issue that several devs are looking into.
Stability: While GSC is generally safer than dirty internal pastes, some features are still being polished. Don't expect 100% uptime on every sub-menu feature yet.
It’s a clean script base for anyone looking to learn the engine's logic or for those who want a free menu that isn't packed with malware. If you're building your own fork, you can find the relevant toolchain files and documentation in the common dev repositories.
Anyone managed to get the XP persistence logic holding up on the latest patch?