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Sick of the endless grind in Metin2? Found a clean, lightweight Javascript base for a fishbot that doesn't rely on complex memory hooks or internal injection. This is a pure pixel-based solution that uses RobotJS to handle the heavy lifting.
Technical Breakdown
This isn't some bloated P2C software. It's a straightforward script using the robotjs library to monitor pixel colors on the screen. When the fish bite animation triggers the specific color change, the script sends the click command. It's a solid starting point for anyone looking to automate their fishing without worrying about memory-based anti-cheat flags.
Environment & Compatibility
One thing to note: the original dev configured this for a Zorin OS environment running Metin2 via Wine. If you are plan to run this on Windows, keep the following in mind:
It's a basic base, but for a free source, the logic is sound. If you've been looking for a way to get into game automation with Javascript, this is a clean entry point. Open it up, tweak the color signatures for your specific server, and it should work flawlessly.
Anyone tested this on the latest private servers yet?
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Technical Breakdown
This isn't some bloated P2C software. It's a straightforward script using the robotjs library to monitor pixel colors on the screen. When the fish bite animation triggers the specific color change, the script sends the click command. It's a solid starting point for anyone looking to automate their fishing without worrying about memory-based anti-cheat flags.
Environment & Compatibility
One thing to note: the original dev configured this for a Zorin OS environment running Metin2 via Wine. If you are plan to run this on Windows, keep the following in mind:
- Pixel coordinates and hex colors will likely need recalibration due to different font rendering and UI scaling on Windows.
- Ensure Node.js and RobotJS dependencies are correctly linked.
- Run your terminal with the necessary permissions to allow RobotJS to seize mouse/keyboard focus.
The logic is based on a simple loop that scans a defined region of the screen. It is much easier to maintain than signature-based bots that break every update. For those looking to improve it, adding some human-like delays or randomized click offsets would go a long way in avoiding server-side pattern detection.
It's a basic base, but for a free source, the logic is sound. If you've been looking for a way to get into game automation with Javascript, this is a clean entry point. Open it up, tweak the color signatures for your specific server, and it should work flawlessly.
Anyone tested this on the latest private servers yet?