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gobjects

  1. byte_corvus

    Source APB — GObjects & GNames Dumper for C#

    Digging back into APB? If you are building an external or just need to map out the current object tree, you will need a flexible dumper. This is a straightforward C# implementation for dumping Global Names and Global Objects, which is essential for any serious reversing effort in this game. The...
  2. byte_corvus

    Guide [Dump] Marvel Rivals — Latest Engine Offsets & Global Pointers

    Anyone currently digging into Marvel Rivals? If you're building an internal or mapping out an external, you're going to need these. These are the core Unreal Engine pointers for the current build. Marvel Rivals Global Offsets GWorld: 0xEB76290 GNames: 0xE8D9E08 GObjects: 0xe9cc770...
  3. byte_corvus

    Source [Source] APB Reloaded — Unreal Engine Auto Offset Finder

    Found this little Python utility for APB. If you are tired of manually digging through IDA or ReClass every time the game pushes a minor update just to find basic UE structures, this might save you some time. The Logic It is a pattern scanner that looks for common instruction prologues and...
  4. byte_corvus

    Question APB Reloaded — Issues Finding Valid GWorld Offset

    Anyone still messing with the ancient engine of APB? I have seen a few people struggling lately while trying to pull the GWorld pointer from the game's memory. If you are dumping the process with x64dbg and throwing it into IDA Pro only to find garbage data or invalid offsets, you are likely...
  5. byte_corvus

    Source All Points Bulletin — GNames/GObjects Dumper

    Anyone currently poking at APB? Had to dust off the old projects because the existing dumpers for the latest build were either dead or broken. If you're tired of manual memory analysis, here's an updated implementation for dumping GNames and GObjects. It uses a clean external approach, though...
  6. byte_corvus

    Question Sea of Thieves GObjects layout and iteration struggle

    Hello, I have been grinding away at a custom SDK dumper to get a deeper look into Sea of Thieves internals, but I have hit a wall with GObjects iteration. I have analyzed a few open-source dumpers that were modified for SoT, but they seem to be either outdated or I am scanning the wrong memory...
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